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Update CHANGELOG.md
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Add 3.3 release notes.
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bsavery authored Oct 11, 2021
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# Version 3.3

## New Features:
- Support for Fog and Heterogenous Volume rendering has been added to the RPR Full mode. Simulated volumes are now rendered on CPU and GPU.
- An option of exporting DeepEXR files for compositing has been added. DeepEXR files contain multiple depth samples, allowing compositing better with depth.
- Support for the Voronoi Texture node has been added.

## Fixes:
- The texture cache location is now saved between sessions.
- Scenes that have many instances could crash IPR — fixed.
- A crash could happen with a correct HDRI image on an environment light — fixed.
- Support for Object ID and Random Color lookups in shader nodes has been added.
- After a critical render error, users could not render again without restarting Maya — fixed.
- Optimizations to the export of objects with deformation motion blur have been made.
- An error with references to materials in another scene has been fixed.
- The Albedo AOV now passes the “Base color” on the Toon shader.
- A halo no longer appears around shadow and reflection catcher objects.
- AOVs passed through transparent or refractive materials — fixed.
- Better noise convergence with emissive materials using textures has been achieved.
- Performance with outline rendering has been improved.
- Performance degradation on WX7100 GPUs has been eliminated.
- The Object ID Lookup node now works in the Full mode.
- Objects with Toon shaders attached now cast shadows correctly if the flag is disabled.
- An issue detected on the latest NVidia drivers has been fixed.

## Known Issues:
- Volumes are not implemented on macOS.
- Vega GPUs with AMD 21.10 drivers can cause an issue when using the ML Denoiser.


# Version 3.2

## New Features:
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