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Radeon ProRender for Blender 3.2

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@bsavery bsavery released this 06 Jul 17:35
· 304 commits to master since this release

Radeon ProRender for Blender 3.2.2

This release is adds the following features:

  • Subsurface Scattering and Volume shaders now work in RPR 2.0. This allows the rendering of organic materials, such as skin, which absorb light into their interior. Volume shaders can now also be used for simple fog boxes. Also the Volume Scatter node is supported.
  • Viewport denoising and upscaling improves the interactivity and speed of Viewport rendering. With the use of the Radeon Image Filter Library, this allows Radeon ProRender to render at half resolution faster, and then upscale to the full size of the Viewport.
    Deformation motion blur gives accurate motion blur to objects which are being deformed, for example, a flag flapping in the wind or a ball squashing. Besides, motion blur export has been optimized, and a setting for disabling deformation motion blur has been added.
  • A new RPR Toon Shader has been added. This enables cartoon-style shading for a non-photorealistic look. Toon shaders can be used in a “simple” mode for just setting a color or a gradient of different colors for shadow vs lit areas of the object.
    Support for Blender 2.93 has been added.
  • The look of “blocky” displacements has been significantly improved by enabling subdivision by default on objects with displacement shaders. However, this does render slower, and can be overridden with the RPR Object Subdivision settings.
  • Support has been added for Reflection Catcher and Transparent background in the Viewport in the Full mode.
  • Support for the Voronoi Texture node is added.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.90, 2.91, 2.92, and 2.93