Vulkan API bindings
Take a look at the erupt
user guide.
It is not recommended to use erupt for new projects, use ash instead. There is work underway to rewrite ash using ideas from the erupt project, for updates see ash-rs/ash#344. Simple patches to erupt will still be merged, but no large changes are to be expected.
- Full Vulkan API coverage
- First-class support for all extensions
- High quality auto-generated function wrappers
- A utility module aiding your use of this crate
VulkanResult
: Idiomatic wrapper around a Vulkan Resultsurface
: Create aSurfaceKHR
using aRawWindowHandle
(adapted fromash-window
)
- Generated code distributed into multiple modules
- Function loading (
EntryLoader
,InstanceLoader
,DeviceLoader
) - Separate
Flags
andFlagBits
types - A high level
Builder
for every struct - Type-safe pointer chain support
Default
andDebug
implementation for every type- Confirmed support for Linux, Windows, macOS and Android
- Complete auto-generation of everything except
utils
use erupt::{vk, EntryLoader, InstanceLoader};
let entry = EntryLoader::new()?;
let app_info = vk::ApplicationInfoBuilder::new()
.api_version(vk::API_VERSION_1_1);
let instance_info = vk::InstanceCreateInfoBuilder::new()
.application_info(&app_info);
let instance = InstanceLoader::new(&entry, &instance_info)?;
// ...
instance.destroy_instance(None);
surface
(enabled by default): Enables thesurface
module, addsraw-window-handle
dependencyloading
(enabled by default): Enables theEntryLoader::new
function, addslibloading
dependencybytemuck
: ImplementsPod
for some hand-picked structs (*IndirectCommand
, etc.), addsbytemuck
dependency
A: Vulkano is special because it provides hand-written Vulkan wrappers, which means that for example
it has a special hand-written wrapper around a Vulkan PhysicalDevice
. On the other hand ash and
erupt both provide Vulkan API bindings too, but not exposing such fancy wrappers and instead
focusing on having good bindings to the raw Vulkan API.
The big selling points of erupt is that it has better documentation, high level function support for all extensions (which is only really relevant if you use those extensions), being fully generated and some more smaller improvements. On the other hand ash has a bigger existing community.
A: It represents the Vulkan Header version this version of erupt was generated against and is purely informational.
erupt-bootstrap
: Vulkan Bootstrapping library, inspired by vk-bootstrap
gpu-alloc
: Rust-native, used internally bywgpu
vk-alloc
: Rust-nativevk-mem-erupt
: Bindings to the C++ Vulkan Memory Allocator (VMA) library
Rust 1.48 or higher.
ash
for helping inspiring and making this cratelibloading
for providing symbol loadingash-window
for providing a base for thesurface
modulebitflags
for providing a perfect bitflag macro- The Vulkan Community ❤️
- The Rust Community ❤️
The logo is the Volcano Emoji of Twemoji (License). The name "erupt" was added on top of it.
This project is licensed under the zlib License.