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Flr(Flutter-R) CLI: A Flutter Resource Manager CLI TooL

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Flr CLI

Ruby Gem Name Gem Downloads Gem Version

Flr (Flutter-R) CLI: A Flutter Resource Manager CLI TooL, which can help flutter developer to auto specify assets in pubspec.yaml and generate r.g.dart file after he changes the flutter project assets. With r.g.dart, flutter developer can apply the asset in code by referencing it's asset ID function.

Flr Usage Example

๐Ÿ“– Read this in other languages: English, ็ฎ€ไฝ“ไธญๆ–‡

Feature

  • Support auto service that automatically specify assets in pubspec.yaml and generate r.g.dart file, which can be triggered manually or by monitoring asset changes
  • Support R.x (such as R.image.test(), R.svg.test(width: 100, height: 100), R.txt.test_json()) code struct
  • Support for processing image assets ( .png, .jpg, .jpeg, .gif, .webp, .icon, .bmp, .wbmp, .svg )
  • Support for processing text assets ( .txt, .json, .yaml, .xml )
  • Support for processing font assets ( .ttf, .otf, .ttc)
  • Support for processing image asset variants
  • Support for processing asset whichโ€™s filename is bad:
    • filename has illegal character (such as blank, ~, @, # ) which is outside the range of valid characters (0-9, A-Z, a-z, _, +, -, ., ยท, !, @, &, $, ๏ฟฅ)
    • filename begins with a number or character _ or character$
  • Support for processing assets with the same filename but different path
  • Support for processing multi projects (the main project and its sub projects in one workspace)
  • Support for auto merging old asset specifications when specifying new assets

Install & Update Flr CLI

To install or update Flr, run sudo gem install flr

If you want to use Flr tool on the Windows system, you are strongly recommended to run it on WSL(Windows Subsystem for Linux) environment !!!

Uninstall Flr CLI

To uninstall Flr run sudo gem uninstall flr

Usage

  1. Init your flutter project:

    cd flutter_project_dir
    flr init
    

    The flr init command will check to see if the current project is a legal flutter project, add flr configuration and dependency r_dart_library into pubspec.yaml.

    Attention:

    The Flutter SDK is currently in an unstable state, so if you get a build error of r_dart_library , you can fix it by modify the dependent version of r_dart_library.

    You can select the correct version of r_dart_library based on this dependency relationship table.

  2. Open pubspec.yaml file, find the configuration item for Flr, and then configure the resource directories that needs to be scanned by Flr and configure the line length that is used to format r.g.dart, such as:

    flr:
      core_version: 1.0.0
      # config the line length that is used to format r.g.dart
      dartfmt_line_length: 80
      # config the image and text resource directories that need to be scanned
      assets:
        - lib/assets/images
        - lib/assets/texts
      # config the font resource directories that need to be scanned
      fonts:
        - lib/assets/fonts
  3. Scan assets, specify assets, and generate r.g.dart:

    flr run

    After run flr run command, Flr will scan the resource directories configured in pubspec.yaml, then specify scanned assets in pubspec.yaml, and generate r.g.dart file.

    If you want Flr to do the above operations automatically every time a asset changes, you can run the command Flr run --auto. Then Flr will launch a monitoring service that continuously monitors resource directories configured in pubspec.yaml. If the service detects any asset changes, Flr will automatically scan the resource directories, then specify scanned assets in pubspec.yaml, and generate "r.g.dart" file.

    You can terminate this monitoring service by manually pressing Ctrl-C.

Attention: all commands MUST be runned in your flutter project root directory.

Recommended Flutter Resource Structure

Flr the following flutter resource structure schemes:

  • scheme 1:

    flutter_project_root_dir
    โ”œโ”€โ”€ build
    โ”‚   โ”œโ”€โ”€ ..
    โ”œโ”€โ”€ lib
    โ”‚   โ”œโ”€โ”€ assets
    โ”‚   โ”‚   โ”œโ”€โ”€ images // image resource directory of all modules
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{module} // image resource directory of a module
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{main_image_asset}
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{variant-dir} // image resource directory of a variant
    โ”‚   โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{image_asset_variant}
    โ”‚   โ”‚   โ”‚   โ”‚
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ home // image resource directory of home module
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ home_badge.svg
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ home_icon.png
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ 3.0x // image resource directory of a 3.0x-ratio-variant
    โ”‚   โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ home_icon.png
    โ”‚   โ”‚   โ”‚   โ”‚		
    โ”‚   โ”‚   โ”œโ”€โ”€ texts // text resource directory
    โ”‚   โ”‚   โ”‚   โ”‚     // (you can also break it down further by module)
    โ”‚   โ”‚   โ”‚   โ””โ”€โ”€ test.json
    โ”‚   โ”‚   โ”‚   โ””โ”€โ”€ test.yaml
    โ”‚   โ”‚   โ”‚   โ”‚
    โ”‚   โ”‚   โ”œโ”€โ”€ fonts // font resource directory of all font-families
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{font-family} // font resource directory of a font-family
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{font-family}-#{font_weight_or_style}.ttf
    โ”‚   โ”‚   โ”‚   โ”‚
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri // font resource directory of Amiri font-family
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-Regular.ttf
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-Bold.ttf
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-Italic.ttf
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-BoldItalic.ttf
    โ”‚   โ”œโ”€โ”€ ..
    
    
  • scheme 2:

    flutter_project_root_dir
    โ”œโ”€โ”€ build
    โ”‚   โ”œโ”€โ”€ ..
    โ”œโ”€โ”€ lib
    โ”‚   โ”œโ”€โ”€ ..
    โ”œโ”€โ”€ assets
    โ”‚   โ”œโ”€โ”€ images // image resource directory of all modules
    โ”‚   โ”‚   โ”œโ”€โ”€ #{module} // image resource directory of a module
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{main_image_asset}
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{variant-dir} // image resource directory of a variant
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{image_asset_variant}
    โ”‚   โ”‚   โ”‚
    โ”‚   โ”‚   โ”œโ”€โ”€ home // image resource directory of home module
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ home_badge.svg
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ home_icon.png
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ 3.0x // image resource directory of a 3.0x-ratio-variant
    โ”‚   โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ home_icon.png
    โ”‚   โ”‚   โ”‚		
    โ”‚   โ”œโ”€โ”€ texts // text resource directory
    โ”‚   โ”‚   โ”‚     // (you can also break it down further by module)
    โ”‚   โ”‚   โ””โ”€โ”€ test.json
    โ”‚   โ”‚   โ””โ”€โ”€ test.yaml
    โ”‚   โ”‚   โ”‚
    โ”‚   โ”œโ”€โ”€ fonts // font resource directory of all font-families
    โ”‚   โ”‚   โ”œโ”€โ”€ #{font-family} // font resource directory of a font-family
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ #{font-family}-#{font_weight_or_style}.ttf
    โ”‚   โ”‚   โ”‚
    โ”‚   โ”‚   โ”œโ”€โ”€ Amiri // font resource directory of Amiri font-family
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-Regular.ttf
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-Bold.ttf
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-Italic.ttf
    โ”‚   โ”‚   โ”‚   โ”œโ”€โ”€ Amiri-BoldItalic.ttf
    โ”‚   โ”œโ”€โ”€ ..
    
    

Big Attention, the resource structure in the root directory of the font resource MUST follow the structure described above: name the subdirectory with a font family name, and place the font resources of the font family in the subdirectory. Otherwise, Flr may not scan the font resource correctly.

r.g.dart

After you run flr run [--auto], Flr will scan the asset directories configured in pubspec.yaml, then specify scanned assets in pubspec.yaml, and generate r.g.dart file.

r.g.dart defines a asset access interface class: R, which allows flutter developer to apply the asset in code by referencing it's asset ID function, such as:

import 'package:flutter_r_demo/r.g.dart';

// test_sameName.png
var normalImageWidget = Image(
  width: 200,
  height: 120,
  image: R.image.test_sameName(),
);

// test_sameName.gif
var gifImageWidget = Image(
  image: R.mage.test_sameName_gif(),
);

// test.svg
var svgImageWidget = Image(
  width: 100,
  height: 100,
  image: R.svg.test(width: 100, height: 100),
);

// test.json
var jsonString = await R.text.test_json();

// test.yaml
var yamlString = await R.text.test_yaml();

// Amiri Font Style
var amiriTextStyle = TextStyle(fontFamily: R.fontFamily.amiri);

_R_X class

r.g.dart defines several private _R_X asset management classes: _R_Image, _R_Svg, _R_Text, _R_FontFamily. These private asset management classes are used to manage the asset IDs of the respective asset types:

  • _R_Image: manage the asset IDs of non-svg type image assets ( .png, .jpg, .jpeg, .gif, .webp, .icon, .bmp, .wbmp )
  • _R_Svg: manage the asset IDs of svg type image assets
  • _R_Text: manage the asset IDs of text assets ( .txt, .json, .yaml, .xml )
  • _R_FontFamily: manage the asset IDs of font assets ( .ttf, .otf, .ttc)

R class and R.x struct

r.g.dart defines a asset access interface class: R, which is used to manage common information, aggregate the _R_X asset management classes, and implement R.x code struct:

/// This `R` class is generated and contains references to static asset resources.
class R {
  /// package name: flutter_r_demo
  static const package = "flutter_r_demo";

  /// This `R.image` struct is generated, and contains static references to static non-svg type image asset resources.
  static const image = _R_Image();

  /// This `R.svg` struct is generated, and contains static references to static svg type image asset resources.
  static const svg = _R_Svg();

  /// This `R.text` struct is generated, and contains static references to static text asset resources.
  static const text = _R_Text();
  
  /// This `R.fontFamily` struct is generated, and contains static references to static font resources.
  static const fontFamily = _R_FontFamily();
}

Example

Here are some example demos to show how to use Flr tool in flutter project and show how to use R class in your code:

License

The gem is available as open source under the terms of the MIT License.

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