Releases
v1.8.2
Completely reworked bow/crossbow/trident integration
Ranged weapons now get detected correctly in offhand and even when de-equipping the weapon before the arrow lands (finally...)
Thrown tridents now track their stats correctly
Improve projectile launch detection for MineTinker tools
The Ender-Modifier can now be configured to not require sneaking to activate
Reworked the Ender-Modifier to work more inline with a normal ender pearl
Modifiers are now given directly into the inventory when converting from enchanted books
Removed unstable and deprecated methods
Removed custom Infinity and Fiery handling for Multishot
Improve Infinity and Fiery handling of arrows
Reworked the Magical Modifier to work more as a Sniper-Modifier
Removed the XP cost of Magical for creative players
Propelling can now launch the player in the air more easily
Changed Modifier-cooldowns to work item-bound and not player-bound
Fix incorrect tool detection on entity death
Fix Bow Modifiers not using the correct tool from time to time
Fix Void Netting killing the player when teleporting because of fall damage
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