- Download WakatimeForUE.zip from the releases
- Extract the plugin into your editor plugins folder (Commonly C:\Program Files\Epic Games\UE_4.xx\Engine\Plugins)
2.1. Your folder structure should be ...\Engine\Plugins\WakaTimeForUE
2.2. Within this folder resides WakaTimeForUE.uplugin and other files - Run the engine
- If you already used wakatime elsewhere, your api key gets loaded. If not, you get prompted by a window.
This is my first ever project in C++, so it is definitely not perfect.
If you have any suggestions how to improve it, or any bug reports, please, use the "Issues" tab.
Q: The plugin failed to build.
A: Branches other than release
are development branches, so they might contain code that does not compile. If this happens on the release
branch (or any version tag), make sure you have all dependencies required for building C++ code. You usually install all of them when installing Visual Studio and checking both C++ and .NET.
Q: I have regenerated my api key, how do I change it in the editor?
A: There is a WakaTime icon in the main toolbar. When you click this icon, you can change the api key. Just remember to hit save!
Q: Does this plugin work on both Unreal Engine 4 and 5?
A: Short answer: Yes. Long answer: It should. You might need to rebuild the plugin from your IDE, or use it as a project plugin, but it will work.
I'd like to thank all of these people for what they did. They helped me to get this plugin to the stage where it is right now.