Various modding tools for Driv3r, Driver: Parallel Lines, and Driver: San Francisco.
You may download the latest version of most programs here.
If you're interested in contributing, fork the repo and feel free to submit a pull request. Please keep code styling consistent. Thanks!
You'll need an IDE that supports C# 6.0 and atleast .NET Framework 4.0, unless otherwise specified. Most of the code here was written in Visual Studio 2015 Community.
Everything is provided "as-is" and without any warranty of any kind. You may use and/or redistribute this code freely*. No credit is necessary, but would be very much appreciated.
*Any library dependencies are subject to their respective terms and agreements and/or copyright/licensing notices.
A description of each project that can be found in this repository.
A 3D model viewer that utilizes WPF and supports loading Driv3r models. Includes a tool for editing chunk files.
The framework that holds everything together. Mostly contains code for working with game file formats. Name subject to change.
Experimental PS2 model loading tool. Once it's finished, the final changes will be merged into DSCript and Antilli.
Tool for working with PS2/XBox .IMG files used in games such as Stuntman, Driv3r, and Driver: Parallel Lines. Also includes rudimentary support for Driver '76 (PSP). This actually doesn't need to be in this repository, I just haven't gotten around to moving it.
Experimental tool for working with locale files in Driver: San Francisco. Doesn't do much at the moment.
Allows for working with compiled script files in Driver: San Francisco. Requires my .NET port of a popular Lua 5.1 decompiler, Unluac.NET.
Experimental tool for working with mission files in Driv3r. ZartexV2 is unofficially the WPF port of the original WinForms version.