Releases: Eisenmonoxid/S6Patcher
Releases · Eisenmonoxid/S6Patcher
2.6
Latest release.
Note: 2.6 was re-released due to a small bug with usermaps containing a pre-defined knight selection. Everything regarding the knight selection should work fine now (If not, please create an Issue).
- There is also now a description of some of the key features of the S6Patcher.
- For a full feature list, take a look at the ReadME file.
Changelog:
- All Versions: Fixed the knight selection in the "Eastern Realm" expansion pack. User generated maps that have a predefined knight selection are now working properly (meaning that the new selection is ignored for them). Same for multiplayer maps.
- All Versions: User generated maps that had a predefined knight selection with base game knights are now displaying the correct description and loadscreen image when the map ist started.
- Some small fixes in the application code and an icon was added.
2.5
Latest release.
Changelog:
- All Versions: In the options menu, there is now a checkbox that allows to set the game to "Windowed"-Mode. The game will either start windowed or in fullscreen depending on the state of the checkbox when it is started the next time.
- All Versions: It is now possible to use base game knights in the "Eastern Realm" expansion. All seven knights are selectable in the dropdown-menu. Warning: Some voicelines for Eastern Realm features like the tradepost may be missing and the stories of some maps might not really make sense (e.g. "Kestrals Wedding" with Kestral as knight^^).
- Mapeditor: The mapeditor can now show all possible texture types in all climate zones. (Some hidden texture types are now available too).
- Small fixes in the application code and updated messages regarding user actions.
2.4
Latest release.
Changelog:
- History Edition: Using 0 as autosave interval will now correctly disable the autosave system completely and setting any other value aside from 0 will reenable it with the specified value.
- Original release (OV): It is now possible to select 2K (2560x1440) and 4K (3840x2160) resolutions in the video options menu.
- All Versions: In the options menu, the border scroll and zoom speed values are now correctly read and set from the Options.ini file and are not reset to their default values whenever the menu is opened.
- All Versions: The main menu of the game will now show the current S6Patcher version and was slightly reworked.
- Small fixes in the application code.
2.3
Latest release.
Changelog:
- An error in the game code, that occured when an entertainer was dismissed and subsequently caused the game to crash, was resolved. The EntityID of the entertainer is now correctly pushed onto the stack and no access violation will happen anymore. This fix applies to all versions of Settlers 6.
- When a backup is restored in the application, the UserScript - files are now also deleted. In the previous version of the S6Patcher, only the game executable was restored.
- Small fixes in the application code.
2.2
Latest release.
Changelog:
- The History Edition from Steam is now supported by the application. All features that were previously available in the Ubisoft Connect HE are now also available in the HE from Steam.
- The Mapeditor can now also load map files which were """encrypted""" by the S6Tools.
- Added some Lua-Script bugfixes (Cathedralname and Wallbutton) in the local userscript.
- Small error fixes in the application.
2.1
Latest release.
Changelog:
- The texture resolution for ground textures can now be individually choosen by the user. It is recommended to set them in the interval between 128 and 4096.
- The Meldungsstaufix, that was previously only available in the History Edition, is now also available in the Original Game.
- When using Steam versions of the Original Game, it is now possible to patch them, provided they have been decrypted with Steamless first.
- Small error fixes in the application.
2.0
Latest release.
Changelog:
- Refactoring, each feature of the Patcher can now be individually selected or deselected.
- The development mode in the OV is now permanently activated, the command line parameter -DevM is no longer required (nor is the registry key).
- At an increased zoom level, the camera can now be moved further out to the edge of the map to have a better overview.
- The backup created for a patched file can now be restored in the Patcher.
- OV versions with shifted .text segments should now also work.
- High ground textures are now also possible in the History Edition.