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Releases: Derpford/laser-justice

v1.0.4: COOL HANDS AND BIG BOOMS

19 Jan 18:26
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ADDED:

  • Bombs now do roughly 70 damage over time in addition to the initial 32.
  • Bombs also do max damage everywhere inside their radius, meaning enemies on the outer edge of the blast take as much damage as enemies in your face.
  • A new options menu to control weapon sway! You can remove all weapon sway, or turn it up to 200%! You can even control movement/turning sway independently, so that you can have amped-up weapon animations but get rid of excess movement from strafing, turning, or jumping!

V1.0.3 : REAL ROBOTS

17 Jan 13:21
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ADDED:

  • Your projectiles are significantly thinner, making it easier to hit things when close to level geometry.
  • Bombs no longer affect your own projectiles. Taking an armor hit will no longer send your projectiles flying into the air.

REMOVED:

  • Rampancy compat fix: Robot debris does not transmute into upgrade tokens when bombed. It took me several tries to make this work right. This should also cause any zero-damage projectile to be skipped.

Version 1: FIRST JUSTICE

17 Jan 00:05
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Initial release! This mod is feature-complete, albeit unpolished. Future changes may be necessary.

Download the source code .zip and save it as a .pk3. Tested with Doom 2.