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Recipes update

/c game.player.force.reset_technology_effects()

Use console in saved game to update available recipes after mod is updated. This is not required for a new game.

PROMETHEUS

­ A 40mm caliber grenade launcher designed as handheld weapon, stationary turret and version of spidertron, featuring a variety of ammunition types. ­ It is a part of the upcoming “Plastordance” modification and is an exemplary of Ferrolyths weaponry in my fictional universe [Turret currently using ingame gunturret sprite] ­ Recommend using turrets at a distance from main structures to minimize potential damage. The turret has a range of 25-80 and rotation is limited to a quarter of a circle. ­

Strategy

It is better to use different grenade types in your defense. Using of one-two types is not bad, but when using more types, there is greater effectiveness. ­

CYRUS

­ Another grenade launcher that utilizes the same ammunition and available as an armor module. Different ammo types are researched separately as a different exemplary of Cyrus. [I don't know how to force armor equipment to feeds with inventory ammunition :(]

Range 30-50. ­

GRENADE TYPES

Following types you can research and use in handle and stationary grenade launchers: ­  

­

Researchable types

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NOTE: PLUTO

[Plutonium grenade commonly disabled] You can enable recipe from uranium in settings or install PlutoniumEnergy, Enchanted Nuclear or Angel's Industries and it automatically will be unlocked with recipe from plutonium. ­ ­ img img img img

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Factorio modification, which adds grenade launcher with various ammunition

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LICENSE-FACTORIO.txt

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