Recipes update
/c game.player.force.reset_technology_effects()
Use console in saved game to update available recipes after mod is updated. This is not required for a new game.
A 40mm caliber grenade launcher designed as handheld weapon, stationary turret and version of spidertron, featuring a variety of ammunition types.
It is a part of the upcoming “Plastordance” modification and is an exemplary of Ferrolyths weaponry in my fictional universe
[Turret currently using ingame gunturret sprite]
Recommend using turrets at a distance from main structures to minimize potential damage. The turret has a range of 25-80 and rotation is limited to a quarter of a circle.
It is better to use different grenade types in your defense. Using of one-two types is not bad, but when using more types, there is greater effectiveness.
Another grenade launcher that utilizes the same ammunition and available as an armor module. Different ammo types are researched separately as a different exemplary of Cyrus.
[I don't know how to force armor equipment to feeds with inventory ammunition :(]
Range 30-50.
Following types you can research and use in handle and stationary grenade launchers:
[Plutonium grenade commonly disabled]
You can enable recipe from uranium in settings or install PlutoniumEnergy, Enchanted Nuclear or Angel's Industries and it automatically will be unlocked with recipe from plutonium.