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Code documentation support #471

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@paoloose paoloose commented May 18, 2024

This PR adds support for optional code documentation as requested in #247.

Basically, Specification classes can now include documentation from a language-agnostic SpecificationDocs class, which knows how to retrieve and parse the specs documentation from a specific source.

As a proof of concept I've implemented the DocsGL(SpecificationDocs) class for the GL specification, using https://docs.gl/ as source. docs.gl was definitely not created to be parser-friendly, but I managed to properly parse all the commands docs (without including tables and code blocks for now).

Additional sources will be needed for others specifications. Currently I'm only planning to contribute with the GL spec docs. Others can be added later with no problems.

Looking forward to feedback and willing to implement any requested modification. Thanks!

Test with:

# Use the --with-docs flag
python -m glad --extensions="" --api="gl:compatibility=" --out-path ./temp --with-docs c

Thinks to know:

  • Currently, only commands are documented.
  • Documentation code is optional and included only when the --with-docs flag is present. If the given specification doesn't support docs, only a warning is shown.
  • Documentation was only added to C templates, but can be easily added to Rust templates also.

@paoloose
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image

This is how hovering a command looks in vscode

Forgot to add spaces when listing ('-') <dt> elements.

Also, the regex was improperly removing contiguous line breaks.
@Dav1dde
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Dav1dde commented May 20, 2024

Thanks for putting in the work, initial thoughts:

  • I'd prefer if it not depended on external tools and call processes with subprocess, it should be possible to just download a zip/tar file instead.
  • I wouldn't want to depend on docs.gl but instead the Khronos repo OpenGL-Refpages (except if there is a good reason to depend on docs.gl).
  • I thought this could be a maintenance nightmare but the docs don't seem to be changed very often (probably different for Vulkan ...)

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@@ -1453,3 +1478,52 @@ def from_element(cls, element, api=None):
def __str__(self):
return '{self.name}@{self.version!r}'.format(self=self)
__repr__ = __str__


class SpecificationDocs(object):
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I think this fits better in the documentation module

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I based the documentation,py module on how the specification.py is structured: just classes that inherit from the base Specification class defined in parse.py. So documentation.py holds specialized classes that inherit from the base SpecificationDocs class, also defined in parse.py.

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@@ -732,6 +747,15 @@ def select(self, api, version, profile, extension_names, sink=LoggingSink(__name
extensions = [self.extensions[api][name] for name in extension_names
if name in self.extensions[api]]

# Load documentation for the specific configuration
if config['WITH_DOCS']:
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Seems like the specification doesn't need the docs at all. Instead of tying the docs to the specification, the templating could be the part where the specification gets married with the docs.

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Can you please elaborate on this? The specification doesn't depend on the docs, but the docs need to know what specification are they documenting, and specifications need to know what documentation sources they have available, for example, if we support multiple sources in the future.

How can I define this relation in the templating process?

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I am not quite sure about how I'd like it to look at the end, don't worry too much about it, it's easy for me to just move everything a bit around.

But basically in mind right now the docs are a separate source of data independent of the spec and you just pass it as some kind of "docs db" into the template and the template tries to lookup the docs from the db when rendering.

What guarantuess you get the correct symbols? Either it's in the template, a similar mechanism to spec.select() or just nothing, if you pass the wrong docs then there are just no docs for the requested symbols.

But again don't worry too much about that, these are the things that are easy to change later, the hard part is the actual logic!

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I moved this logic and now docs are loaded separately, only for the specifications listed by the user. Then, those loaded docs sources are "selected" from a feature_set, and passed directly to the template generator function, without depending on the spec. I think I ended up understanding what you meant, but if not, feel free to change it later. I'll be working on using the Khronos Refpages as source :-)

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I wouldn't want to depend on docs.gl but instead the Khronos repo OpenGL-Refpages (except if there is a good reason to depend on docs.gl).

Seems good to me. I'll be replacing DocsGL with that source. I understand that docs.gl is more a community driven documentation than a strict reference. I was also consider shipping both, but from a maintainer point of view docs.gl is not convenient.

Working on resolving the other requested changes :)

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Dav1dde commented May 22, 2024

I understand that docs.gl is more a community driven documentation than a strict reference.

I assumed it is based on the same OpenGL-Refpages repo just already processed for better display on docs.gl but without additional curation.

@paoloose
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I assumed it is based on the same OpenGL-Refpages repo just already processed for better display on docs.gl but without additional curation.

See https://docs.gl/about.html. It adds additional information to the official specs (even typo fixes) and allows contributions, but yeah, what was said about maintenance still holds. Still working on parsing Khronos reference.

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Thanks for putting in all the work and sorry for being so unresponsive slow, I just don't have the mental bandwidth atm.

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- load lxml module first, and fallback to xml module
- don't extract zip file to parse the documents
- fix other formatting issues that I encountered
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paoloose commented Jun 3, 2024

Thanks for putting in all the work and sorry for being so unresponsive slow, I just don't have the mental bandwidth atm.

No worries, thank you for taking the time to review it. I'm dogfooding this docs while I'm working in some OpenGL projects, so I'll be pushing fixes as I encounter more issues. For now I've implemented the requested changes. Wish the code was more elegant, but Khronos really worked hard to make their documentation format a parsing nightmare haha.

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