Gravity is a powerful, dynamically typed, lightweight, embeddable programming language written in C without any external dependencies (except for stdlib). It is a class-based concurrent scripting language with modern Swift-like syntax.
Gravity supports procedural programming, object-oriented programming, functional programming, and data-driven programming. Thanks to special built-in methods, it can also be used as a prototype-based programming language.
Gravity has been developed from scratch for the Creo project in order to offer an easy way to write portable code for the iOS and Android platforms. It is written in portable C code that can be compiled on any platform using a C99 compiler. The VM code is about 4K lines long, the multipass compiler code is about 7K lines and the shared code is about 3K lines long. The compiler and virtual machine combined add less than 200KB to the executable on a 64-bit system.
class Vector {
// instance variables
var x = 0;
var y = 0;
var z = 0;
// constructor
func init (a = 0, b = 0, c = 0) {
x = a; y = b; z = c;
}
// instance method (built-in operator overriding)
func + (v) {
if (v is Int) return Vector(x+v, y+v, z+v);
else if (v is Vector) return Vector(x+v.x, y+v.y, z+v.z);
return null;
}
// instance method (built-in String conversion overriding)
func String() {
// string interpolation support
return "[\(x),\(y),\(z)]";
}
}
func main() {
// initialize a new vector object
var v1 = Vector(1,2,3);
// initialize a new vector object
var v2 = Vector(4,5,6);
// call + function in the vector object
var v3 = v1 + v2;
// returns string "[1,2,3] + [4,5,6] = [5,7,9]"
return "\(v1) + \(v2) = \(v3)";
}
- multipass compiler
- dynamic typing
- classes and inheritance
- higher-order functions and classes
- lexical scoping
- coroutines (via fibers)
- nested classes
- closures
- garbage collection
- operator overriding
- powerful embedding API
- built-in unit tests
- built-in JSON serializer/deserializer
- optional semicolons
Gravity was supported by a couple of open-source projects. The inspiration for closures comes from the elegant Lua programming language; specifically from the document Closures in Lua. For fibers, upvalues handling and some parts of the garbage collector, my gratitude goes to Bob Nystrom and his excellent Wren programming language. A very special thanks should also go to my friend Andrea Donetti who helped me debugging and testing various aspects of the language.
The Getting Started page is a guide for downloading and compiling the language. There is also a more extensive language documentation. Official wiki is used to collect related projects and tools.
- Gravity is the core language built into Creo (https://creolabs.com)
- Gravity is the scripting language for the Untold game engine (https://youtu.be/OGrWq8jpK14?t=58)
Seems like a good idea to make a group chat for people to discuss Gravity.
Contributions to Gravity are welcomed and encouraged!
More information is available in the official CONTRIBUTING file.
- Open an issue:
- if you need help
- if you find a bug
- if you have a feature request
- to ask a general question
- Submit a pull request:
- if you want to contribute
Gravity is available under the permissive MIT license.
I made a thin wrapper for gravity in zig, you can fetch it like any other zig packages, you can pass an optional parameter to the build options: "shared"
- If set to true, the "gravity" artifact will be dynamically linked
- If set to false, it will be statically linked
- If not set, both of them will be created: "gravity" and "gravity_s", "gravity" is dynamic, "gravity_s" is static