Node wrapper for starting arma servers
- arma1
- arma2
- arma2oa
- arma3
- arma3_x64
- cwa (does not support linux)
- ofp
- ofpresistance
Install the module globally from NPM
npm install arma-server -g
arma-headless [options]
-h, --help output usage information
--filePatching Enable file patching
--game [value] Game to launch
--host [value] Server IP to join
--mods <mods> Comma separated list of mods
--password [value] Password required to join server
--path [value] Path to arma server directory
--port [value] Server port to join
--type [value] Type of server, either linux, windows or wine
arma-server [options]
-h, --help output usage information
--config [value] Server config name
--disableVoN [value] Disable VON
--filePatching Enable file patching
--game [value] Game to launch
--headlessClients <clients> Whitelisted IPs for headless clients
--hostname [value] Name in server list
--localClient <clients> Whitelisted IPs for local clients
--mods <mods> Comma separated list of mods
--motd <motd> Comma separated list of messages to show
--motdInterval [value] Interval between messages
--password [value] Password required to join server
--passwordAdmin [value] Admin password required to join server
--path [value] Path to arma server directory
--persistent [value] Run server persistent
--platform [value] Type of server, either linux, windows or wine
--players [value] Maximum number of player slots
--serverMods <mods> Comma separated list of server mods
--verifySignatures [value] Verifies .pbos against .bisign files
Install the module from NPM
npm install arma-server
To use the server class var ArmaServer = require('arma-server').Headless;
References,
Option | Type | Default | Description |
---|---|---|---|
filePatching | boolean | game default | Enable file patching |
game | string | 'arma3' | Which game engine to use |
host | string | game default | IP or hostname that client should connect to |
mods | array of strings | [] | Array of mods as strings to use, relative to game folder |
parameters | array | ['-noSound', '-world=empty'] | Additional parameters that will be passed to the arma executable |
password | string | game default | Server password |
path | string | current working directory | Path to Arma directory |
platform | string | 'linux' or 'windows' depending on current OS | 'linux', 'windows' or 'wine' depeding on which to use |
port | integer | game default | Server port |
To use the server class var ArmaServer = require('arma-server').Server;
References,
- https://community.bistudio.com/wiki/server.cfg
- https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
Not all options are available yet
Option | Type | Default | Description |
---|---|---|---|
additionalConfigurationOptions | string | empty | Additional configuration options as text appended to the configuration file if defined. Make sure to not reuse any other defined configuration options as they will end up twice in the file. |
admins | array | game default | Whitelist UIDs as admins, array of strings |
allowedFilePatching | integer | game default | Allow clients to use file patching. 0 is disallow, 1 is allow HC, 2 is allow all clients |
allowedHTMLLoadExtensions | array of strings | game default | Whitelisted file extensions allowed |
allowedLoadFileExtensions | array of strings | game default | Whitelisted file extensions allowed |
allowedPreprocessFileExtensions | array of strings | game default | Whitelisted file extensions allowed |
battleEye | boolean | game default | Should BattleEye be enabled |
config | string | 'server.config' | Name of config file to be saved, stored in configs directory |
disableVoN | boolean | game default | Should built in VoN be disabled |
doubleIdDetected | string | game default | Server side script to execute on duplicate client id |
filePatching | boolean | game default | Enable file patching |
forceRotorLibSimulation | boolean | game default | Force rotor simulation from Helicopters DLC |
game | string | 'arma3' | Which game to start |
forcedDifficulty | string | game default | Set forced difficulty from matching CfgDifficultyPresets or Custom to use CustomDifficulty. Missions list with defined difficulty overrides this value. |
headlessClients | array of strings | game default | Whitelist headless clients, array of IPs as strings |
hostname | string | game default | Name of server |
kickDuplicate | boolean | game default | Should duplicate clients be kicked |
localClient | array of strings | game default | Whitelist local clients, array of IPs as strings |
logFile | string | game default | Path to log file |
missions | array | game default | Array of missions as object with mission name and difficulty. Params can also be optionally set. See below |
mods | array | [] | Array of mods as strings to use, relative to game folder |
motd | array of strings | game default | Messages to show as MOTD |
motdInterval | integer | game default | Time between motds |
onDifferentData | string | game default | Server side script to execute on different data |
onHackedData | string | game default | Server side script to execute on hacked data |
onUnsignedData | string | game default | Server side script to execute on unsigned data |
onUserConnected | string | game default | Server side script to execute on user connected |
onUserDisconnected | string | game default | Server side script to execute on user disconnected |
parameters | array | ['-noSound', '-world=empty'] | Additional parameters that will be passed to the arma executable |
password | string | game default | Server password |
passwordAdmin | string | game default | Admin password |
path | string | current working directory | Path to game folder |
persistent | boolean | game default | If server should run in persistent mode |
platform | string | 'linux' or 'windows' depending on current OS | 'linux', 'windows' or 'wine' depending on which to use |
players | integer | game default | Number of player slots |
serverMods | array | [] | Array of server mods as strings to use, relative to game folder |
timeStampFormat | string | game default | Log timestamp format, see references |
verifySignatures | integer | game default | Addons signature verification. Default = 0. Weak = 1. Full = 2. See references |
vonCodecQuality | integer | game default | Value of 1 - 20, default is 3. See references |
voteMissionPlayers | integer | game default | Numbers of players needed to be connected before mission vote |
voteThreshold | float | game default | Percentage required to win voting |
Key | Type | Description |
---|---|---|
name | string | Name of mission, could either be filename without pbo suffix or mission name as declared in cfgMissions |
difficulty | string | In Arma 2 and above, recruit, regular, veteran or mercenary |
params | array | Array with mission parameters, see below |
Key | Type | Description |
---|---|---|
name | string | Mission parameter name as declared in the mission |
value | number | Mission parameter value |