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Added RunwayTouch and RunwayTakeoff for more accurate TakeOff and Lan… #272

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merged 1 commit into from
Nov 5, 2024

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@dutchie032 dutchie032 commented Nov 4, 2024

As referenced in the below image.
DCS Changed the Land and Touchdown events' behaviour and implemented the original behaviour (exact touch/no touch) in new events.

These new events are RunwayTouch and RunwayTakeoff` which are now added with this release.
Apparently 2.9.6 changed it.

https://wiki.hoggitworld.com/view/DCS_event_takeoff

image

To summize the new behaviour since 2.9.6:

  • S_EVENT_LAND : Occurs when an aircraft lands at an airbase, farp or ship and sufficiently slows down.
  • S_EVENT_TAKEOFF: Occurs when an aircraft takes off from an airbase, farp, or ship. Occurs several seconds after take-off.
  • S_EVENT_RUNWAY_TOUCH: Occurs the moment when the player aircraft aircraft lands at an airbase, farp or ship.
  • S_EVENT_RUNWAY_TAKEOFF: Occurs when an aircraft leaves the ground and takes off.

Previously the S_EVENT_LAND and S_EVENT_TAKEOFF would trigger instantly, but they only fire now when DCS logically assumes a successful takeoff/landing was performed.
S_EVENT_RUNWAY_TOUCH and S_EVENT_RUNWAY_TAKEOFF were (assumingly) added to still expose the earlier behaviour.

@dutchie032 dutchie032 force-pushed the feature/newEvents branch 2 times, most recently from b712a6b to 75c5e07 Compare November 4, 2024 23:29
@dutchie032 dutchie032 merged commit a4833d0 into main Nov 5, 2024
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@dutchie032 dutchie032 deleted the feature/newEvents branch November 5, 2024 00:01
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2 participants