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Group Spawning #76
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We can currently spawn a static SAM site (See #64 (comment) ) however I am not checking anything as complete in the ground group until I have had more time to do testing. |
@Wizxrd Suggested that we pass in an abstraction for the waypoint type and then have the lua fill in the rest: i.e. actions = {
turningPoint = { name=_('Turning point'), type='Turning Point', action='Turning Point' },
flyOverPoint = { name=_('Fly over point'), type='Turning Point', action='Fly Over Point' },
finPoint = { name=_('Fin point (N/A)'), type='Fin Point', action='Fin Point' },
takeoffRunway = { name=_('Takeoff from runway') , type='TakeOff', action='From Runway' },
takeoffParking = { name=_('Takeoff from parking') , type='TakeOffParking', action='From Parking Area' },
takeoffParkingHot = { name=_('Takeoff from parking hot'), type='TakeOffParkingHot', action='From Parking Area Hot' },
LandingReFuAr = { name=_('LandingReFuAr') , type='LandingReFuAr', action='LandingReFuAr' },
takeoffGround = { name=_('Takeoff from ground') ,type='TakeOffGround', action='From Ground Area' },
takeoffGroundHot = { name=_('Takeoff from ground hot'), type='TakeOffGroundHot', action='From Ground Area Hot' },
landing = { name=_('Landing'), type='Land', action='Landing' },
offRoad = { name=_('Offroad'), type='Turning Point', action='Off Road' },
onRoad = { name=_('On road'), type='Turning Point', action='On Road' },
rank = { name=_('Rank'), type='Turning Point', action='Rank' },
cone = { name=_('Cone'), type='Turning Point', action='Cone' },
vee = { name=_('Vee'), type='Turning Point', action='Vee' },
diamond = { name=_('Diamond'), type='Turning Point', action='Diamond' },
echelonL = { name=_('Echelon Left'), type='Turning Point', action='EchelonL' },
echelonR = { name=_('Echelon Right'), type='Turning Point', action='EchelonR' },
customForm = { name=_('Custom'), type='Turning Point', action='Custom' },
onRailroads = { name=_('On railroads'), type='On Railroads', action='On Railroads' },
} Where we could use Protobuf enums for the actions key. |
I have a branch that uses the above |
This issue is the master issue for getting group spawning working and will probably have more things added to it over time as we realise what needs to be done:
The API for spawning
addGroup
in lua is basically "Pass in a huge lua table and hope you get it right" which is not the most user-friendly experience. Therefore we should try and add validation to our gRPC API (still in lua) where possible to remove some of the uncertainty around calling it.Ground Groups
Helicopter Groups
Plane Groups
Sea Groups
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