Releases: CnCNet/ts-ddraw
Releases · CnCNet/ts-ddraw
1.1.4.15
1.1.4.14
1.1.4.13
1.1.4.12
Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.
Changelog:
- Fixes color problem if their are 16 bit display modes
- GDI Renderer works again
- Reduced tearing in non-vsync modes
- Fixed some problems with Yuri's Revenge single player.
1.1.4.10
1.1.4.9
Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.
Changelog:
- Changed SingleProcAffinity so that the default is to allow only the rendering thread to run in on all Cores
- Fixed some bugs with alt+tab
1.1.4.8
Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.
Changelog:
- Better compatibility for older graphics cards by using power of 2 textures.
- Adds texture round-trip test to verify graphics card compatibility.
- Adds a test to make sure the conversion shader produces the correct color
- No longer minimize the game when the mouse is in a different window.
1.1.4.7
1.1.4.5
Pre-release 1.1.4.2
Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.
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Changelog:
- Support for OpenGL and GDI renderers in the same dll.
- The renderer will default to OpenGL and fallback to GDI on failure
- New options in ddraw.ini - Vsync=(yes|no) and Render=(auto|opengl|gdi)
- Fixes more freezing bugs
- Fixes wrong pixel format that made colors appear wrong in some cases
- The FPS overlay now reports the current renderer (RCtrl+R)
- The FPS overlay prints the render time
- OpenGL renderer uses 2 textures in rotating fashion to reduce rendering latency. (Can be disabled in ddraw.ini)