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MonsterEngine

Azure Function Web API for Dungeon Game

This is a serverless API that runs in Azure. I created this function to handle generating the monsters in my game. This is a fairly basic repository. It creates an initial monster for the game and then has a function to generate more monsters, based on the player's level. The idea is to move the logic out of the front-end. I also wanted to create simple API calls that have a single purpose. A game can quickly become complex.

The Monster Object

The monster inherits several properties from the Character Class. The Monster has the following properties:

  1. Name: string
  2. HitChance: integer
  3. Block: integer
  4. MaxLife: integer
  5. Life: integer
  6. HasStrongNose: bool
  7. Description: string

The first monster any player will face in the game is Larry the Wimp. The API returns a JSON object for Larry, which looks like this:

{
    "maxDamage": 10,
    "description": "Hairy thing with fangs.",
    "hasPowerfulNose": true,
    "minDamage": 5,
    "name": "Larry the Wimp",
    "hitChance": 55,
    "block": 45,
    "maxLife": 50,
    "life": 25
}

GetMonster() endpoint

Retrieving the first monster is done via the GetMonster() function. This is called using the following URL: http://{baseUrl}/getmonster

NextMonster() endpoint

Each additional monster is called using the NextMonster() function. This endpoint is a POST endpoint and accepts the playerLevel variable as a URL parameter. http://{baseUrl}/nextmonster/{playerLevel}

Pull Requests and Contributions

Contributions and improvements are always welcome, within reason. The simplicity of this API makes for limited opportunities for changes to the code. However, I will consider any clever or funny monster descriptions or monster name options.

Create a branch, add your code, and submit a pull request. I'll do my best to respond quickly.

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Azure Function Web API for Dungeon Game

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