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Feature metadata extension (EXT_feature_metadata) #3

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682 changes: 682 additions & 0 deletions extensions/2.0/Vendor/EXT_feature_metadata/0.0.0/README.md

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## Texture Metadata Example: Microcosm

This glTF example is a mesh that represents a lot of different types of
terrain in one small tile

This example simulates using per-texel metadata for land cover
classification as well as the Normalized Difference Vegetation Index (NDVI)
values.

The data here is hand-made until we can get more realistic data.

### Script to generate metadata

To generate the metadata buffer, run `node microcosm-metadata.js`. This
will overwrite `microcosm.bin` and print out JSON to add to the bufferViews
of the glTF.
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'use strict';

const fs = require('fs');

/**
* Need to know these lengths:
* - total buffer length
*
* - LULC Name bufferView length and offsets
* - LULC Name offsets bufferView length and offsets
* - LULC Color bufferView length and offsets
*/

// This is how I mapped the color values in GIMP. Kinda haphazard admittedly.
const landCoverValues = {
0: {
name: "Grassland",
color: [118, 163, 11]
},
32: {
name: "Rocky Ground",
color: [110, 110, 110]
},
64: {
name: "Desert",
color: [212, 209, 182]
},
128: {
name: "River",
color: [82, 173, 204]
},
208: {
name: "Forest",
color: [50, 84, 51]
},
255: {
name: "Building",
color: [194, 194, 194]
}
};

const unusedLandCover = {
name: "Unused",
color: [0, 0, 0]
};

const numberOfLandCoverFeatures = 256;
const sizeOfColor = 3;

function makeLandCoverColors() {
const bufferLength = numberOfLandCoverFeatures * sizeOfColor;
const buffer = Buffer.alloc(bufferLength);
for (let i = 0; i < numberOfLandCoverFeatures; i++) {
const feature = landCoverValues[i];
if (feature !== undefined) {
const [r, g, b] = feature.color;
buffer[3 * i] = r;
buffer[3 * i + 1] = g;
buffer[3 * i + 2] = b;
}

// Otherwise the default color of 0, 0, 0 is used,
// but the buffer is allocated with all 0s so no work is needed here.
}
return buffer;
}

function makeLandCoverNames() {
const offsets = new Uint32Array(numberOfLandCoverFeatures + 1);
let nameText = '';
let currentOffset = 0;
for (let i = 0; i < numberOfLandCoverFeatures; i++) {
let feature = landCoverValues[i];
if (feature === undefined) {
feature = unusedLandCover;
}

const name = feature.name;
const nameLength = Buffer.byteLength(name, 'utf8');

offsets[i] = currentOffset;
currentOffset += nameLength;

nameText += name;
}
offsets[numberOfLandCoverFeatures] = currentOffset;

const namesBuffer = Buffer.from(nameText, 'utf8');

// Convert from Uint32Array -> Buffer (which is a Uint8Array)
const offsetsBuffer = Buffer.from(offsets.buffer);
return [namesBuffer, offsetsBuffer];
}

function makeBufferViews() {
const [landCoverNames, landCoverOffsets] = makeLandCoverNames();
const landCoverColor = makeLandCoverColors();

return [
{
name: "LULC Name",
bufferView: landCoverNames
},
{
name: "LULC Name Offsets",
bufferView: landCoverOffsets,
},
{
name: "LULC Color",
bufferView: landCoverColor
}
]
}

function makeBinFile() {
const bufferViewInfos = makeBufferViews();
const bufferViews = [];
const stats = [];
let offset = 0;
for (const bufferViewInfo of bufferViewInfos) {
if (offset % 8 != 0) {
const paddingBytes = 8 - (offset % 8);
console.log(`Offset not aligned, adding ${paddingBytes} of padding`);
const padding = Buffer.alloc(paddingBytes);
bufferViews.push(padding);
offset += paddingBytes;
}

const bufferView = bufferViewInfo.bufferView;
const byteLength = bufferView.byteLength;
stats.push({
name: bufferViewInfo.name,
buffer: 1,
byteLength: byteLength,
byteOffset: offset
});
offset += byteLength;

bufferViews.push(bufferView);
}

const buffer = Buffer.concat(bufferViews);
fs.writeFileSync('microcosm-metadata.bin', buffer, 'utf8');

console.log(JSON.stringify(stats, undefined, 4));
console.log('totalLength:', buffer.byteLength);
}

makeBinFile();
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