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Fix for PointCloudShading.normalShading parameter #12066

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@YunVlad YunVlad commented Jul 4, 2024

Description

Fixed the operation of the PointCloudShading.normalShading parameter. This parameter exists, but is not used when working with Cesium3DTileset.

Now if the point cloud contains normals and the PointCloudShading.normalShading parameter is set to false, the point cloud is drawn as if it did not contain normals.

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Related Issue #11196

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  • I have submitted a Contributor License Agreement
  • I have added my name to CONTRIBUTORS.md
  • I have updated CHANGES.md with a short summary of my change
  • I have performed a self-review of my code

Fixed the PointCloudShading.normalShading parameter. Now it disables shading using normals if point cloud contains normals, but the parameter is set to false.
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github-actions bot commented Jul 4, 2024

Thank you for the pull request, @YunVlad!

✅ We can confirm we have a CLA on file for you.

Added a link to CHANGES.md
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