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PlayerUUDCache

This plugin provides an API to quickly resolve player names to UUIDs and vice versa. It uses an in memory cache as first level and a second level file or MySQL cache. For entries not found in the cache Mojang can be queried. All querys can be done asynchronously to avoid a negative performance impact.

If you have a network of multiple servers you can use the same MySQL database for all instances so cached results are shared.

Development Builds

You can download development builds from our Jenkins server.

Using this API your plugins

To add this API as a maven dependency, add the following to your pom.xml:

In the repositorys section:

    <repository>
        <id>brokko-repo</id>
        <url>https://www.iani.de/nexus/content/groups/public</url>
    </repository>

In the dependencies section:

    <dependency>
        <groupId>de.iani.cubeside</groupId>
        <artifactId>PlayerUUIDCache</artifactId>
        <version>1.5.1-SNAPSHOT</version>
        <scope>provided</scope>
    </dependency>

Now you can use it in your plugin like this:

Add a dependency in the plugin.yml:

depend: [PlayerUUIDCache]

Get the reference in the code:

private PlayerUUIDCacheAPI playerUuidCache;
public void onEnable() {
    playerUuidCache = getServer().getServicesManager().load(PlayerUUIDCacheAPI.class);
    [...]
}

Use the reference (example):

CachedPlayer cachedPlayer = playerUuidCache.getPlayerFromNameOrUUID(name);

For the complete API have a look here.

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