GameDev.tv Blender Environments Course
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- Cambridge, UK
- lucy@gamedev.tv
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1_Getting_Started
1_Getting_Started PublicIn this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course GS_BEC
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3_Procedural_Worlds
3_Procedural_Worlds PublicIn this section we will use the power of mathematics to drive our environment starting with generated textures (Section Reference: PW_BEC)
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2_Texturing_Basics
2_Texturing_Basics PublicLearn how to gather textures, map them to your models and what the various map types can do. Reference TB_BEC
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4_Sketching_Geometry
4_Sketching_Geometry PublicIn this section we look at using a quick way to mock-up worlds and create foliage Reference (SG_BEC)
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- 4_Sketching_Geometry Public
In this section we look at using a quick way to mock-up worlds and create foliage Reference (SG_BEC)
BlenderEnvironments/4_Sketching_Geometry’s past year of commit activity - 1_Getting_Started Public
In this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course GS_BEC
BlenderEnvironments/1_Getting_Started’s past year of commit activity - 3_Procedural_Worlds Public
In this section we will use the power of mathematics to drive our environment starting with generated textures (Section Reference: PW_BEC)
BlenderEnvironments/3_Procedural_Worlds’s past year of commit activity - 2_Texturing_Basics Public
Learn how to gather textures, map them to your models and what the various map types can do. Reference TB_BEC
BlenderEnvironments/2_Texturing_Basics’s past year of commit activity