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[Scotland Yard] Some fixes. #38

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@Zandor300 Zandor300 commented Apr 4, 2018

See https://github.com/BertHeesakkers/IGADPiGameServer/pull/38/files or below to see what is changed.

Changes

EMessage_RecvGetPlayerLocations

  • Added DATA_1: uint32_t(<NUMBER OF PLAYERS>).
  • Changed that the const uint32_t numPlayers uses the actual amount of players in the game instead of the required amount to avoid bugs that may arise in the future.

EMessage_RecvGetLocation

  • Added DATA_1: ClientID(<CLIENT ID>).

EMessage_RecvGetRemainingTokens

  • Added:
DATA_1: uint32_t(<CLIENT ID>)
DATA_2: uint8_t(<AMOUNT OF TRAVELOPTIONS>)
  • AMOUNT OF TRAVELOPTIONS is fixed to 3 for detectives and 4 for spies.

@Zandor300 Zandor300 changed the title [Scotland Yard] Some fixes. [DO NOT MERGE] [Scotland Yard] Some fixes. Apr 8, 2018
@Zandor300 Zandor300 changed the title [DO NOT MERGE] [Scotland Yard] Some fixes. [Scotland Yard] Some fixes. Apr 8, 2018
@Zandor300 Zandor300 changed the title [Scotland Yard] Some fixes. [DO NOT MERGE] [Scotland Yard] Some fixes. Apr 9, 2018
@Zandor300 Zandor300 changed the title [DO NOT MERGE] [Scotland Yard] Some fixes. [Scotland Yard] Some fixes. Apr 24, 2018
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