Preview https://twitter.com/BennyKokMusic/status/1355014412990517253
Thanks to @danielnagy89 (twitter)'s suggestion, I had to implement this real quick!
- UPM -> Install via Git Url -> https://github.com/BennyKok/unity-hotspot-uv.git
- Create a HotspotTexture for each texture you want to use!
- Double click to open the RectCreator
- Draw out the rect (undo, grid snapping, pan & zoom)
- Assign materials with the same texture to your objects
- Click the "+" icon in the Hotspot Selection in the ProBuilder window to assign the target HotspotTexture
- Hotspot and face you selected!
* Example texture from https://github.com/leukbaars/DreamUV/blob/master/example_atlas.png
You can learn more about it here!
https://github.com/leukbaars/DreamUV#hotspotting
Feel free to check me out!! :)
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