Added scaleLifetimeOffset and Centered Ripple Projectiles #10292
+4
−1
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Added scaleLifetimeOffset for one main purpose: to offset scale lifetime bullets
For example, ripple now has its projectile centered, no need to adjust the velocityRnd to do so.
For testing that the centering works
Set the
inaccuracy = 0
,shoot.shots = 100
, andrange = 1000
out.mov
Before
bout.mov
After
aout.mov
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