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A multi-language, multi-engine home for various mostly code-generated bindings to the dear imgui library.

what's implemented:

The code-generated pieces of these bindings originate from the bindings2 lua script.

Building

As a user of these bindings, you can just integrate the subset of files you would like to use into your project or engine. however, Go to each individual project for more specific info. If you would like to help develop the bindings, or compile the test cases, we use cmake.

$ mkdir build
$ cmake ..
$ make

cmake will automatically re-run the bindings when it detects a source file has changed. Adding new files, either manually written cpp or binding script files, should be added to cmake.

License

This project is licensed under the MIT License - see the LICENSE file for details

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imgui module for the LÖVE game engine

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  • C++ 80.8%
  • Lua 16.9%
  • CMake 2.0%
  • C 0.3%