Welcome to the repository for the Houdini Mass Translator For Unreal.
This plug-in provides seamless integration between Houdini Engine and Zone Graph, allow zone shape input and output. Also see Tutorial
This plug-in is reply on my custom HoudiniEngineForUnreal, so same compatibility as the Houdini Engine.
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In this GitHub repository, click Releases on the right side.
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Download the Houdini Mass Transaltor zip file that matches your Unreal Engine Version.
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Extract the HoudiniMassTranslator and HoudiniEngine to the Plugins of your Unreal Project Directory.
e.g.
C:/Unreal Projects/MyGameProject/Plugins/HoudiniMassTranslator
andC:/Unreal Projects/MyGameProject/Plugins/HoudiniEngine
Tutorial of how to use this plugin
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Download the CitySample demo for Unreal Engine 5.4 or later from Epic Store.
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Put these two plug-ins into CitySample/Plugins folder.
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Open
/HoudiniMassTranslator/Example/HoudiniTrafficDemo
in the content of this plug-in, and simulate.
Also see what can be achieved by Only using your HDAs and these two unreal plugins: City toolchains
Support both input and output of mass ai zone shapes
There are some attributes for zone shape input and output
i@unreal_output_zone_shape
= 1 on detail, all curves will output as zone shapes
i@unreal_zone_shape_type / s@unreal_zone_shape_type
define whether a curve is represented as zone shape spline or polygon (intersection).
s[]@unreal_zone_shape_tags
specify zone graph tags on zone shape.
d[]@unreal_zone_lane_profile
Represent Lanes. Will find or create lane profiles based on this attribute when output. could be both on point and prim. Please click menu "Build/Clean Up Houdini Lane Profiles" at last.
s@unreal_zone_lane_profile_name
Will find lane profiles based on this attribute, could be both on point and prim.