TrinityOne is a MMORPG Framework based mostly in C++.
It is a fork from TrinityCore, which was originally deprived of MaNGOS, the Massive Network Game Object Server. It is based on the code of former mentioned project with extensive changes over time to optimize, improve and cleanup the codebase as well as improving the in-game mechanics and functionality.
As of September 2013, it's in a highly active state of reversal and optimization, thus expect a lot of changes to the code API and environment.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityOne project, please visit our project website at TrinityClassic.org.
- Platform: Linux, Windows or Mac
- Processor with SSE2 support
- ACE ≥ 5.8.3 (included for Windows)
- MySQL ≥ 5.1.0 (included for Windows)
- CMake ≥ 2.8.0
- OpenSSL ≥ 1.0.0
- GCC ≥ 4.3 (Linux only)
- MS Visual Studio ≥ 9 (2008) (Windows only)
Detailed installation guides are following.
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
Incorrect or poorly formed reports are wasteful and are subject to deletion. A more clear explaination for report standards shall follow in due time.
Fixes are submitted as pull requests via Github. Please refer to available resources about how to maintain forks and contribute to github projects. Possible guidelines shall follow.
License: GPL 2.0
Read file COPYING
Read file THANKS
[Wiki] Following
[Documentation]Following