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SpringPhysics

Simulation of blob physics

Using mass spring systems to generate soft-body properties

Main features:

  • Spring system
  • Verlet integration behind movement (for stability)
  • Iterative updating to ensure shape stability
  • Example structure of how to model round and box-shaped soft bodies

To do:

  • Let the user define points during run-time, connect these points and generate a stable blob (regardless of convexity/concavity).

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Simulation of blob physics

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