Recreate mesh if canvas size changed #14
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I have a specific use case of a wrist UI that change based on the context. If I'm close to a car I can change the colors of the car for example.
For this to work I need to recreate the mesh. I tried at first to recreate only the geometry but couldn't make it work, it was indeed bigger but still the old render and I didn't figure why, so I recreate the mesh completely. I'm happy with it.
There is also a PR about that issue but it was not correct mrdoob/three.js#23662