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vulkan: Throttle the number of shader compiles during the build step. (
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…ggerganov#10222)

Fixes ggerganov#9582

Spawning too many concurrent copies of glslc leads to "Failed to create pipes"
errors on Linux. This change applies the same throttling we use for
multithreaded pipeline creation.
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jeffbolznv authored Nov 11, 2024
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