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Releases: zkat/big-brain

v0.9.0

15 Jan 06:57
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Features

v0.8.0

15 Jan 06:57
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Bug Fixes

  • systems: Fix steps, add a test and explicit systems ordering (#27) (f33315c9) (credit: @payload)

v0.7.0

19 Sep 15:35
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  • deps: Don't include Bevy default features when used as a dependency. (#25) (61558137)

Features

  • license: change license to Apache-2.0 (d7d17772)
    • BREAKING CHANGE: This is a significant licensing change. Please review.

0.6.0

19 Sep 15:34
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Features

Bug Fixes

  • actions: Concurrently was not setting its state to Failure (d4a689f6)

0.5.0

27 Apr 02:28
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Got a few goodies in this release, mainly focused around composite actions and
scorers, which were apparently broken.

Shout out again to @piedoomy for some of these
contributions!

Features

  • actions: Add new Concurrently composite action (6c736374)
  • evaluators: added inversed linear evaluator helper (#19) (f871d19e)
  • scorers: Added WinningScorer composite scorer (#20) (748b30ae)

Breaking Changes

  • scorers: Composite Scorers now all use .push() instead of a mixture of .push() and .when(). Please update any usages of composite scorers (63bad1fd

Bug Fixes

  • scorers:
    • Scorer builders now properly return themselves (63bad1fd
    • Fixed error where wrong component for SumOfScorers was attached (#21) (71fd05a6)

0.4.0

26 Apr 05:47
0c8763a
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Breaking Changes

  • score: scores are now 0.0..=1.0, not 0.0..=100.0 (71f5122e, breaks #)

Features

  • evaluators: Make all evaluators Clone (4d5a5121)

0.3.5

26 Apr 05:48
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Previously, if a Picker re-picked the same action, and that action had been
set to Success or Failure, it would just keep running the action in that
state until it was time to switch to a different one.

With this version, that behavior is changed, and Failure and Success
actions that are re-picked will be respawned entirely (not even reused).

Cheers to @piedoomy on Discord for pointing out
this weird behavior!

Bug Fixes

  • thinker: launch a new action when the current action is in an end state (80d23f2f)

0.3.4

26 Apr 05:48
58b299f
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Welp. Turns out Thinkers were completely broken? This should work better :)

Bug Fixes

  • prelude: Export ThinkerBuilder from prelude (06cc03e1)
  • thinker:
    • disposed of ActiveThinker and circular state-setting (7f8ed12b)
    • Need to do proper ptr_eq comparison here (037a7c0d)

0.3.3

26 Apr 05:49
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This fixes an issue with more children being added to an Actor causing Thinkers to get clobbered in really annoying ways.

Bug Fixes

  • thinker: stop using the child/parent system for toplevel thinkers (db16e2f6)

0.3.2

26 Apr 05:49
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This is a quick bugfix. Shoutout to @ndarilek
for finding this one and giving me a chance to debug it!

tl;dr: Bevy's hierarchy system requires that all children have Transform
and GlobalTransform also attached, otherwise it just... kills them.

Bug Fixes

  • scorer: stop attaching duplicate scorers (10a6d022)
  • thinker: add Transform and GlobalTransform (ed3a7cb3)