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Random spawn created upon scenario start with Game Master module synced on dedicated servers #594

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ewbree opened this issue Jun 4, 2021 · 0 comments
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ewbree commented Jun 4, 2021

Arma 3 Version: x.xx (stable / rc / dev)
Launcher version: 1.5.147534
Game version: 2.04.147540
Branch: main / beta branch not specified

CBA Version: 3.x.x (stable / dev + commit hash)
CBA_A3 v3.15.3.210310

ZEN Version: 1.x.x (stable / dev + commit hash)
Zeus Enhanced 1.10.0
Master release: Prep 1.10.0 Build 24
Commit: 55f4929

Mods:

- CBA_A3
- ZEN

Description:
Whenever I run any scenario, that being both the original Zeus as well as self created ones, with any mods and/or maps enabled (if any applicable) it happens that a random spawn is already created, but is not usable at all by other players. It then also sometimes happens that the timer disappears although the Zeus player still is forced to place a spawn down. Although, the timer disappearing appears to be random, but the random spawn itself is guaranteed to appear upon scenario start.
(See second screenshot down below as what you'd see as Zeus, a normal player sees no spawn in his menu.)

Deleting the spawn doesn't give any message and won't have any influence on the game, even when you create a new spawn first and then the delete the random one, no message appears. It looks like a limbo spawn that is only visible to Zeus but isn't really there.

This does not happen when the 'Game Master' module under 'Gameplay Modes' is NOT attached/synced to the Game Master Zeus Module. (See first screenshot down below)
It does not happen when it's not synced, but then again the random spawn point and timer won't appear either. (And that's exactly what I need, so just not using the module is not an option.)

No random spawn will be set after the timer runs out.

IT ONLY SEEMS TO HAPPEN ON DEDICATED SERVERS (Two of mine, one vanilla Arma 3 with official DLC's and one with other mods)

Expected behavior:
The random spawn should not appear/be created and the timer should stay there and create the random spawns pre-defined in the scenario.
A clear and concise description of what you expected to happen.

Steps to reproduce:

  1. Run CBA_A3 and Zeus Enhanced on dedicated server and start up fresh.
  2. Two join the server with the ZEN mods enabled, client side. (Although even if disabled it happens also.)
  3. Join as Zeus and start the scenario.
  4. ???
  5. Profit, the random spawn is already there on the map on any random location and the timer sometimes is not there also.
    You're forced to place a spawn down and can delete the random spawn afterwards. The scenario and game runs fine after that.

Where did the issue occur?

  • Dedicated only, it does NOT happens when it's hosted locally as a multiplayer server.

Additional information:
Server runs in Docker container with Pterodactyl (https://pterodactyl.io/) on Linux CentOS Linux 8.3.2011.
Version of Pterodactyl is 1.4.1.
Version of Docker is 3:20.10.6-3.el8
Egg version of the Pterodactyl egg is commit: bf03a3af07fabfea64104e658871c6b56f02bbac (URL: pelican-eggs/eggs@bf03a3a)

RPT log file:
Client: https://gist.github.com/ewbree/c861c1fdd85d42a2b8b99db8a09eaa52
Server: https://gist.github.com/ewbree/c6f99a28bac2fc92a96ed57d6a7696ab (It could be it contains some information that is not RPT related. Server runs as Docker container with all the logs pooping out to the console, of the container. I added all the info upon server start to just before me joining the server. Need more info. Just ask. :) )

Screenshots:
image
image

@ewbree ewbree added the bug Something isn't working label Jun 4, 2021
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