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ObserverPattern.cpp
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ObserverPattern.cpp
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/*
观察者模式:在对象之间定义一对多的依赖,这样一来,
当一个对象状态改变,依赖它的对象都会收到通知,并自动更新
*/
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
class Observer
{
public:
virtual void Update(float temperature, float humidity, float pressure) = 0;
};
class DisplayElement
{
public:
virtual void Display() = 0;
};
class Subject
{
public:
virtual void RegisterObserver(Observer* pObserver) = 0;
virtual void RemoveObserver(Observer* pObserver) = 0;
virtual void NotifyObservers() = 0;
};
class WeatherData:public Subject
{
public:
void RegisterObserver(Observer* pObserver)
{
vec_pObserver_.push_back(pObserver);
}
void RemoveObserver(Observer* pObserver)
{
vec_pObserver_.erase(remove(vec_pObserver_.begin(), vec_pObserver_.end(), pObserver), vec_pObserver_.end());
}
void NotifyObservers()
{
vector<Observer*>::iterator iter;
for(iter = vec_pObserver_.begin(); iter != vec_pObserver_.end(); ++iter)
{
(*iter)->Update(temperature_, humidity_, pressure_);
}
}
void MeasurementsChanged()
{
NotifyObservers();
}
void SetMeasurements(float temperature, float humidity, float pressure)
{
this->temperature_ = temperature;
this->humidity_ = humidity;
this->pressure_ = pressure;
MeasurementsChanged();
}
private:
vector<Observer*> vec_pObserver_;
float temperature_, humidity_, pressure_;
};
class CurrentConditionsDisplay:public Observer, DisplayElement
{
public:
CurrentConditionsDisplay(WeatherData* pWeatherData)
{
pWeatherData->RegisterObserver(this);
}
void Update(float temperature, float humidity, float pressure)
{
this->temperature_ = temperature;
this->humidity_ = humidity;
this->pressure_ = pressure;
Display();
}
void Display()
{
cout << "CurrentConditionsDisplay temperature = " << temperature_ << ", humidity = "
<< humidity_ << ", pressure = " << pressure_ << endl;
}
private:
float temperature_, humidity_, pressure_;
};
class StatisticsDisplay:public Observer, DisplayElement
{
public:
StatisticsDisplay(WeatherData* pWeatherData)
{
pWeatherData->RegisterObserver(this);
}
void Update(float temperature, float humidity, float pressure)
{
this->temperature_ = temperature;
this->humidity_ = humidity;
this->pressure_ = pressure;
Display();
}
void Display()
{
cout << "StatisticsDisplay temperature = " << temperature_ << ", humidity = "
<< humidity_ << ", pressure = " << pressure_ << endl;
}
private:
float temperature_, humidity_, pressure_;
};
int main()
{
WeatherData* pWeather = new WeatherData;
CurrentConditionsDisplay *pCu = new CurrentConditionsDisplay(pWeather);
StatisticsDisplay *pSa = new StatisticsDisplay(pWeather);
pWeather->SetMeasurements(80, 65, 30.1f);
system("pause");
return 0;
}