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You could try using the Pipe function to extrude a vertical rectangle along a zig-zag path, but that's it for other ways I can think of doing this... |
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I was trying to create a honeycomb in CascadeStudio, using several approaches. First I tried to subtract hexagonal columns from a target shape. My second attempt involved creating a zig-zag sketch, then extruding, mirroring and translating these into a full honeycomb, creating a new Union on every iteration. Both approaches however take a considerable amount of processing time as the size of the honeycomb increases.
Is there a way to create a sketch with hexagonal holes and extrude this in one go? I only found and succesfully tested this with circular holes, but I found no way to create other shapes (apart from creating somthing like a closed wall around a single hole). I tried sketch.Start(new starting point) but this seems to erase the earlier sketch.
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