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Right now the Collision Detection is checking to all entities in every frame, this is not optimal. We should find a way to check only the entities that could possibly collide.
A good starting point is to make some research about the Collision Grid approach.
The text was updated successfully, but these errors were encountered:
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Optimize CollisionDetection
Optimize Collision Detection
May 21, 2024
Summary
Right now the Collision Detection is checking to all entities in every frame, this is not optimal. We should find a way to check only the entities that could possibly collide.
A good starting point is to make some research about the Collision Grid approach.
The text was updated successfully, but these errors were encountered: