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gen_vulkan_spv.py
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gen_vulkan_spv.py
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#!/usr/bin/env python3
import argparse
import array
import copy
import glob
import os
import re
import sys
sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), "..")))
import subprocess
import textwrap
import yaml
from collections import OrderedDict
from torchgen.code_template import CodeTemplate
from dataclasses import dataclass
from typing import Any, Dict, List, Tuple, Optional
from yaml.constructor import ConstructorError
from yaml.nodes import MappingNode
try:
from yaml import CLoader as Loader
except ImportError:
from yaml import Loader # type: ignore[assignment, misc]
H_NAME = "spv.h"
CPP_NAME = "spv.cpp"
DEFAULT_ENV = {"precision": "highp", "format": "rgba32f"}
# https://gist.github.com/pypt/94d747fe5180851196eb
class UniqueKeyLoader(Loader):
def construct_mapping(self, node, deep=False): # type: ignore[no-untyped-def]
if not isinstance(node, MappingNode):
raise ConstructorError(
None,
None,
f"expected a mapping node, but found {node.id}",
node.start_mark,
)
mapping = {}
for key_node, value_node in node.value:
key = self.construct_object(key_node, deep=deep) # type: ignore[no-untyped-call]
try:
hash(key)
except TypeError as e:
raise ConstructorError(
"while constructing a mapping",
node.start_mark,
"found unacceptable key ",
key_node.start_mark,
) from e
# check for duplicate keys
if key in mapping:
raise ConstructorError(
"while constructing a mapping",
node.start_mark,
"found duplicate key",
key_node.start_mark,
)
value = self.construct_object(value_node, deep=deep) # type: ignore[no-untyped-call]
mapping[key] = value
return mapping
class VulkanShaderGenerator:
standard_header = """
#version 450 core
#define PRECISION $precision
#define FORMAT $format
"""
def __init__(self: "VulkanShaderGenerator") -> None:
self.ops_template_params: Dict[Any, Any] = {}
def add_params_yaml(self, parameters_yaml_file): # type: ignore[no-untyped-def]
all_template_params = OrderedDict()
with open(parameters_yaml_file) as f:
contents = yaml.load(f, Loader=UniqueKeyLoader)
for key in contents:
all_template_params[key] = contents[key]
self.validate_and_construct_op_params(all_template_params) # type: ignore[no-untyped-call]
def validate_and_construct_op_params(self, all_template_params): # type: ignore[no-untyped-def]
for op in all_template_params:
if op in self.ops_template_params:
raise KeyError(f"{op} params file has already been parsed")
op_params_default_vals = all_template_params[op][
"parameter_names_with_default_values"
]
template_params_set = set(op_params_default_vals.keys())
self.ops_template_params[op] = []
self.ops_template_params[op].append(op_params_default_vals)
op_template_params_values = all_template_params[op]["parameter_values"]
for param_vals in op_template_params_values:
param_vals_set = set(param_vals.keys())
missing_keys = template_params_set - param_vals_set
invalid_keys = param_vals_set - template_params_set
if (len(invalid_keys)) > 0:
raise KeyError(f"Invalid keys {invalid_keys} are found")
param_vals_copy = copy.deepcopy(op_params_default_vals)
for key in param_vals:
param_vals_copy[key] = param_vals[key]
self.ops_template_params[op].append(param_vals_copy)
def generate(self, glsl_template_in, out_dir): # type: ignore[no-untyped-def]
glsl_template_name = os.path.basename(glsl_template_in)
op_name, extension_name = glsl_template_name.split(".")
if extension_name != "glslt":
raise TypeError(f"invalid file type for glsl template {extension_name}")
if op_name not in self.ops_template_params:
raise KeyError(f"{op_name} params have not been populated")
code_template = CodeTemplate.from_file(glsl_template_in)
for template_params in self.ops_template_params[op_name]:
content = VulkanShaderGenerator.standard_header
output_file_name = template_params["NAME"] + ".glsl"
content += code_template.substitute(template_params)
output_file = os.path.join(out_dir, output_file_name)
with open(output_file, "w") as f:
f.write(content)
@dataclass
class ShaderInfo:
tile_size: List[int]
layouts: List[str]
weight_storage_type: str = ""
bias_storage_type: str = ""
register_for: Optional[Tuple[str, List[str]]] = None
def getName(filePath: str) -> str:
return os.path.basename(filePath).replace("/", "_").replace(".", "_")
def isDescriptorLine(lineStr: str) -> bool:
descriptorLineId = r"^layout\(set"
return re.search(descriptorLineId, lineStr) is not None
def isTileSizeLine(lineStr: str) -> bool:
tile_size_id = r"^ \* TILE_SIZE = \("
return re.search(tile_size_id, lineStr) is not None
def findTileSizes(lineStr: str) -> List[int]:
tile_size_id = r"^ \* TILE_SIZE = \(([0-9]+), ([0-9]+), ([0-9]+)\)"
matches = re.search(tile_size_id, lineStr)
if matches is None:
raise AssertionError("matches is None in findTileSizes")
return [int(matches.group(1)), int(matches.group(2)), int(matches.group(3))]
def isWeightStorageTypeLine(lineStr: str) -> bool:
weight_storage_id = r"^ \* WEIGHT_STORAGE = "
return re.search(weight_storage_id, lineStr) is not None
def getWeightStorageType(lineStr: str) -> str:
weight_storage_id = r"^ \* WEIGHT_STORAGE = ([a-zA-Z]+_\dD)"
matches = re.search(weight_storage_id, lineStr)
if matches is None:
raise AssertionError("matches is None in getWeightStorageType")
return matches.group(1)
def isBiasStorageTypeLine(lineStr: str) -> bool:
weight_storage_id = r"^ \* BIAS_STORAGE = "
return re.search(weight_storage_id, lineStr) is not None
def getBiasStorageType(lineStr: str) -> str:
weight_storage_id = r"^ \* BIAS_STORAGE = ([a-zA-Z]+_\dD)"
matches = re.search(weight_storage_id, lineStr)
if matches is None:
raise AssertionError("matches is None in getBiasStorageType")
return matches.group(1)
def isRegisterForLine(lineStr: str) -> bool:
# Check for Shader Name and a list of at least one Registry Key
register_for_id = r"^ \* REGISTER_FOR = \('([A-Za-z0-9_]+)'\s*,\s*\['([A-Za-z0-9_]+)'.*\]\)"
return re.search(register_for_id, lineStr) is not None
def findRegisterFor(lineStr: str) -> Tuple[str, List[str]]:
register_for_pattern = r"'([A-Za-z0-9_]+)'"
matches = re.findall(register_for_pattern, lineStr)
if matches is None:
raise AssertionError("matches is None in getBiasStorageType")
matches_list = list(matches)
return (matches_list[0], matches_list[1:])
typeIdMapping = {
r"image[123]D\b": "VK_DESCRIPTOR_TYPE_STORAGE_IMAGE",
r"sampler[123]D\b": "VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER",
r"\bbuffer\b": "VK_DESCRIPTOR_TYPE_STORAGE_BUFFER",
r"\buniform\b": "VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER",
}
storageTypeToEnum = {
"TEXTURE_2D" : "api::StorageType::TEXTURE_2D",
"TEXTURE_3D" : "api::StorageType::TEXTURE_3D",
"BUFFER" : "api::StorageType::BUFFER",
"": "api::StorageType::UNKNOWN",
}
def determineDescriptorType(lineStr: str) -> str:
for identifier, typeNum in typeIdMapping.items():
if re.search(identifier, lineStr):
return typeNum
raise AssertionError(
"No matching descriptor type for " + lineStr + " in determineDescriptorType"
)
def getShaderInfo(srcFilePath: str) -> ShaderInfo:
shader_info = ShaderInfo([], [], "")
with open(srcFilePath) as srcFile:
for line in srcFile:
if isDescriptorLine(line):
shader_info.layouts.append(determineDescriptorType(line))
if isTileSizeLine(line):
shader_info.tile_size = findTileSizes(line)
if isWeightStorageTypeLine(line):
shader_info.weight_storage_type = getWeightStorageType(line)
if isBiasStorageTypeLine(line):
shader_info.bias_storage_type = getBiasStorageType(line)
if isRegisterForLine(line):
shader_info.register_for = findRegisterFor(line)
return shader_info
def genGLSLFromGLSLT(src_dir_path: str, tmp_dir_path: str) -> None:
template_dir_path = os.path.join(src_dir_path, "templates")
vexs = glob.glob(os.path.join(template_dir_path, '**', '*.yaml'), recursive=True)
parameter_yaml_files = []
for f in vexs:
if len(f) > 1:
parameter_yaml_files.append(f)
generator = VulkanShaderGenerator()
for params_yaml in parameter_yaml_files:
generator.add_params_yaml(params_yaml) # type: ignore[no-untyped-call]
vexs = glob.glob(os.path.join(src_dir_path, '**', '*.glslt'), recursive=True)
templateSrcPaths = []
for f in vexs:
if len(f) > 1:
templateSrcPaths.append(f)
templateSrcPaths.sort()
for glslt in templateSrcPaths:
generator.generate(glslt, tmp_dir_path) # type: ignore[no-untyped-call]
def genCppH(
hFilePath: str,
cppFilePath: str,
srcDirPaths: str,
glslcPath: str,
tmpDirPath: str,
env: Dict[Any, Any],
) -> None:
print(
"hFilePath:{} cppFilePath:{} srcDirPaths:{} glslcPath:{} tmpDirPath:{}".format(
hFilePath, cppFilePath, srcDirPaths, glslcPath, tmpDirPath
)
)
templateSrcPaths = []
for srcDirPath in srcDirPaths:
vexs = glob.glob(os.path.join(srcDirPath, '**', '*.glsl'), recursive=True)
for f in vexs:
if len(f) > 1:
templateSrcPaths.append(f)
templateSrcPaths.sort()
# Now add glsl files that are generated from templates
genGLSLFromGLSLT(srcDirPath, tmpDirPath)
vexs = glob.glob(os.path.join(tmpDirPath, '**', '*.glsl'), recursive=True)
for f in vexs:
if len(f) > 1:
templateSrcPaths.append(f)
templateSrcPaths.sort()
print(f"templateSrcPaths:{templateSrcPaths}")
spvPaths = {}
for templateSrcPath in templateSrcPaths:
print(f"templateSrcPath {templateSrcPath}")
name = getName(templateSrcPath).replace("_glsl", "")
print(f"name {name}")
codeTemplate = CodeTemplate.from_file(templateSrcPath)
srcPath = tmpDirPath + "/" + name + ".glsl"
content = codeTemplate.substitute(env)
with open(srcPath, 'w') as fw:
fw.write(content)
spvPath = tmpDirPath + "/" + name + ".spv"
print(f"spvPath {spvPath}")
cmd = [
glslcPath, "-fshader-stage=compute",
srcPath, "-o", spvPath,
"--target-env=vulkan1.0",
"-Werror"
] + [arg for srcDirPath in srcDirPaths for arg in ["-I", srcDirPath]]
print("\nglslc cmd:", cmd)
subprocess.check_call(cmd)
spvPaths[spvPath] = templateSrcPath
h = "#pragma once\n"
h += "#include <ATen/native/vulkan/api/Types.h>\n"
h += "#include <ATen/native/vulkan/api/vk_api.h>\n"
h += "#include <c10/util/flat_hash_map.h>\n"
h += "#include <string>\n"
nsbegin = "namespace at {\nnamespace native {\nnamespace vulkan {\n"
nsend = "} // namespace vulkan\n} // namespace native\n} // namespace at\n"
anon_ns_begin = "namespace {\n"
anon_ns_end = "} // namespace\n"
h += nsbegin
# Forward declaration of ShaderInfo
h += "namespace api {\nstruct ShaderInfo;\n} // namespace api\n"
h += "typedef ska::flat_hash_map<std::string, api::ShaderInfo> ShaderListing;\n"
h += "typedef ska::flat_hash_map<std::string, std::string> RegistryKeyMap;\n"
h += "typedef ska::flat_hash_map<std::string, RegistryKeyMap> ShaderRegistry;\n"
h += "extern const ShaderListing shader_infos;\n"
h += "extern ShaderRegistry shader_registry;\n"
h += "inline const ShaderListing& get_shader_infos() {\n return shader_infos;\n}\n"
h += "inline ShaderRegistry& get_shader_registry() {\n return shader_registry;\n}\n"
h += nsend
cpp = "#include <ATen/native/vulkan/api/Shader.h>\n"
cpp += f"#include <ATen/native/vulkan/{H_NAME}>\n"
cpp += "#include <stdint.h>\n"
cpp += "#include <vector>\n"
cpp += nsbegin
shader_info_bin_code = []
shader_info_cpp_code = []
shader_info_registry_code = []
for spvPath, srcPath in spvPaths.items():
name = getName(spvPath).replace("_spv", "")
print(f"spvPath:{spvPath}")
with open(spvPath, 'rb') as fr:
next_bin = array.array('I', fr.read())
sizeBytes = 4 * len(next_bin)
shader_info_bin_code.append(
"const uint32_t {}_bin[] = {{\n{}\n}};".format(
name,
textwrap.indent(",\n".join(str(x) for x in next_bin), " "),
),
)
shader_info = getShaderInfo(srcPath)
tile_size = (
f"{{{', '.join(str(x) for x in shader_info.tile_size)}}}"
if (len(shader_info.tile_size) > 0)
else "std::vector<uint32_t>()"
)
shader_info_layouts = "{{{}}}".format(",\n ".join(shader_info.layouts))
shader_info_args = [
f"\"vulkan.{name}\"",
f"{name}_bin",
str(sizeBytes),
shader_info_layouts,
tile_size,
storageTypeToEnum[shader_info.weight_storage_type],
storageTypeToEnum[shader_info.bias_storage_type],
]
shader_info_cpp_code.append(
textwrap.indent(
"{{\"{}\",\n api::ShaderInfo(\n{})}}".format(
name,
textwrap.indent(",\n".join(shader_info_args), " "),
),
" ",
),
)
if shader_info.register_for is not None:
(op_name, registry_keys) = shader_info.register_for
for registry_key in registry_keys:
shader_info_registry_code.append(
textwrap.indent(
f"{{\"{op_name}\", {{{{\"{registry_key}\", \"{name}\"}}}}}}",
" ",
),
)
cpp += anon_ns_begin
cpp += "\n".join(shader_info_bin_code) + "\n"
cpp += anon_ns_end
cpp += "const ShaderListing shader_infos = {{\n{}}};\n".format(
",\n".join(shader_info_cpp_code),
)
cpp += "ShaderRegistry shader_registry = {{\n{}}};\n".format(
",\n".join(shader_info_registry_code),
)
cpp += nsend
with open(hFilePath, "w") as fw:
fw.write(h)
with open(cppFilePath, "w") as fw:
fw.write(cpp)
def parse_arg_env(items: Dict[Any, Any]) -> Dict[Any, Any]:
d = {}
if items:
for item in items:
tokens = item.split("=")
key = tokens[0].strip()
value = tokens[1].strip()
d[key] = value
return d
def main(argv: List[str]) -> int:
parser = argparse.ArgumentParser(description='')
parser.add_argument(
'-i',
'--glsl-paths',
nargs='+',
help='List of paths to look for GLSL source files, separated by spaces. Ex: --glsl-paths "path1 path2 path3"',
default=['.'],
)
parser.add_argument(
'-c',
'--glslc-path',
required=True,
help='')
parser.add_argument(
'-t',
'--tmp-dir-path',
required=True,
help='/tmp')
parser.add_argument(
'-o',
'--output-path',
required=True,
help='')
parser.add_argument(
"--env",
metavar="KEY=VALUE",
nargs='*',
help="Set a number of key-value pairs")
options = parser.parse_args()
env = DEFAULT_ENV
for key, value in parse_arg_env(options.env).items():
env[key] = value
if not os.path.exists(options.output_path):
os.makedirs(options.output_path)
if not os.path.exists(options.tmp_dir_path):
os.makedirs(options.tmp_dir_path)
genCppH(
hFilePath=options.output_path + "/spv.h",
cppFilePath=options.output_path + "/spv.cpp",
srcDirPaths=options.glsl_paths,
glslcPath=options.glslc_path,
tmpDirPath=options.tmp_dir_path,
env=env)
return 0
if __name__ == '__main__':
sys.exit(main(sys.argv))