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Manjaro 24.1 amd64
Intel UHD Graphics 620, mesa 24.2.4, xf96-video-intel 2.99.917+923+gb74b67f0, one laptop screen
name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel (0x8086) Device: Mesa Intel(R) UHD Graphics 620 (KBL GT2) (0x5917) Version: 24.2.4 Accelerated: yes Video memory: 3913MB Unified memory: yes Preferred profile: core (0x1) Max core profile version: 4.6 Max compat profile version: 4.6 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 OpenGL vendor string: Intel OpenGL renderer string: Mesa Intel(R) UHD Graphics 620 (KBL GT2) OpenGL core profile version string: 4.6 (Core Profile) Mesa 24.2.4-arch1.0.1 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.6 (Compatibility Profile) Mesa 24.2.4-arch1.0.1 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.2.4-arch1.0.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Awesome WM
v12.3 (/startdir/picom revision 081510a)
Version: v12.3 (/startdir/picom revision 081510a)
modesetting
backend = "glx" corner-radius = 20 shadow = true shadow-opacity = 0.90 animations = ( { triggers = [ "geometry" ]; scale-x = { curve = "cubic-bezier(0.07, 0.65, 0, 1)"; duration = 3.0; start = "window-width-before / window-width"; end = 1; }; scale-y = { curve = "cubic-bezier(0.07, 0.65, 0, 1)"; duration = 3.0; start = "window-height-before / window-height"; end = 1; }; shadow-scale-x = "scale-x"; shadow-scale-y = "scale-y"; offset-x = { curve = "cubic-bezier(0.07, 0.65, 0, 1)"; duration = 3.0; start = "window-x-before - window-x"; end = 0; }; offset-y = { curve = "cubic-bezier(0.07, 0.65, 0, 1)"; duration = 3.0; start = "window-y-before - window-y"; end = 0; }; shadow-offset-x = "offset-x"; shadow-offset-y = "offset-y"; saved-image-blend = 0; } );
The shadow animation should have the same timing as the window animation.
The shadow animation is delayed compared to the window animation.
Corners should not erase shadows.
Corners are erasing the shadows. Corner shadows are being animated (?)
picom.trace.zip
The text was updated successfully, but these errors were encountered:
hmm, i think this is probably because of interaction between saved-image-blend and rounded corners 🤔
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Platform
Manjaro 24.1 amd64
GPU, drivers, and screen setup
Intel UHD Graphics 620, mesa 24.2.4, xf96-video-intel 2.99.917+923+gb74b67f0, one laptop screen
glxinfo output
Environment
Awesome WM
picom version
v12.3 (/startdir/picom revision 081510a)
Diagnostics
Version: v12.3 (/startdir/picom revision 081510a)
Extensions:
Misc:
(Another compositor is already running)
Drivers (inaccurate):
modesetting
Backend: glx
[ 12/11/2024 21:27:54.121 egl_init WARN ] The egl backend is still experimental, use with care.
Backend: egl
Configuration:
Configuration file
Steps of reproduction
(1) Expected behavior
The shadow animation should have the same timing as the window animation.
(1) Current Behavior
The shadow animation is delayed compared to the window animation.
(2) Expected behavior
Corners should not erase shadows.
(2) Current Behavior
Corners are erasing the shadows.
Corner shadows are being animated (?)
OpenGL trace
picom.trace.zip
Other details
simplescreenrecorder-2024-11-12_21.00.20.mp4
The text was updated successfully, but these errors were encountered: