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shuffle-an-array.py
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shuffle-an-array.py
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# V0
# V1
# http://bookshadow.com/weblog/2016/08/12/leetcode-shuffle-array/
import random
class Solution(object):
def __init__(self, nums):
"""
:type nums: List[int]
:type size: int
"""
self.nums = nums[:]
self.base = nums[:]
def reset(self):
"""
Resets the array to its original configuration and return it.
:rtype: List[int]
"""
self.nums[:] = self.base
return self.nums
def shuffle(self):
"""
Returns a random shuffling of the array.
:rtype: List[int]
"""
for x in range(len(self.nums)):
y = random.randint(0, x)
self.nums[x], self.nums[y] = self.nums[y], self.nums[x] # simulate the "manual card shuffle" process
return self.nums
# Your Solution object will be instantiated and called as such:
# obj = Solution(nums)
# param_1 = obj.reset()
# param_2 = obj.shuffle()
# V1'
# https://blog.csdn.net/fuxuemingzhu/article/details/79391342
import random
class Solution(object):
def __init__(self, nums):
"""
:type nums: List[int]
"""
self.nums = nums
def reset(self):
"""
Resets the array to its original configuration and return it.
:rtype: List[int]
"""
return self.nums
def shuffle(self):
"""
Returns a random shuffling of the array.
:rtype: List[int]
"""
nums_s = self.nums[:]
random.shuffle(nums_s)
return nums_s
# V2
# Time: O(n)
# Space: O(n)
import random
class Solution(object):
def __init__(self, nums):
"""
:type nums: List[int]
:type size: int
"""
self.__nums = nums
def reset(self):
"""
Resets the array to its original configuration and return it.
:rtype: List[int]
"""
return self.__nums
def shuffle(self):
"""
Returns a random shuffling of the array.
:rtype: List[int]
"""
nums = list(self.__nums)
for i in range(len(nums)):
j = random.randint(i, len(nums)-1)
nums[i], nums[j] = nums[j], nums[i]
return nums