From a0bbab1362e2b1d75a4e7bc46c8b8dcfecd70aef Mon Sep 17 00:00:00 2001 From: yairm210 Date: Sat, 2 Nov 2024 19:36:50 +0200 Subject: [PATCH] 4.14.3 --- .../jsons/translations/Afrikaans.properties | 4 +- .../jsons/translations/Bangla.properties | 5 +- .../jsons/translations/Belarusian.properties | 4 +- .../jsons/translations/Bosnian.properties | 4 +- .../Brazilian_Portuguese.properties | 15 +--- .../jsons/translations/Bulgarian.properties | 4 +- .../jsons/translations/Catalan.properties | 3 +- .../jsons/translations/Czech.properties | 4 +- .../jsons/translations/Dutch.properties | 4 +- .../jsons/translations/English.properties | 4 +- .../jsons/translations/Filipino.properties | 4 +- .../jsons/translations/Finnish.properties | 4 +- .../jsons/translations/French.properties | 10 +-- .../jsons/translations/Galician.properties | 31 ++----- .../jsons/translations/German.properties | 3 +- .../jsons/translations/Greek.properties | 4 +- .../jsons/translations/Hungarian.properties | 3 +- .../jsons/translations/Indonesian.properties | 22 +---- .../jsons/translations/Italian.properties | 10 ++- .../jsons/translations/Japanese.properties | 4 +- .../jsons/translations/Korean.properties | 3 +- .../jsons/translations/Latin.properties | 86 +------------------ .../jsons/translations/Lithuanian.properties | 4 +- .../jsons/translations/Malay.properties | 4 +- .../jsons/translations/Norwegian.properties | 4 +- .../Persian_(Pinglish-DIN).properties | 4 +- .../Persian_(Pinglish-UN).properties | 4 +- .../jsons/translations/Polish.properties | 3 +- .../jsons/translations/Portuguese.properties | 12 +-- .../jsons/translations/Romanian.properties | 4 +- .../jsons/translations/Russian.properties | 6 +- .../jsons/translations/Rusyn.properties | 4 +- .../Simplified_Chinese.properties | 3 +- .../jsons/translations/Spanish.properties | 3 +- .../jsons/translations/Swedish.properties | 4 +- .../assets/jsons/translations/Thai.properties | 4 +- .../Traditional_Chinese.properties | 4 +- .../jsons/translations/Turkish.properties | 3 +- .../jsons/translations/Ukrainian.properties | 35 ++------ .../jsons/translations/Vietnamese.properties | 3 +- .../assets/jsons/translations/Zulu.properties | 4 +- .../completionPercentages.properties | 10 +-- changelog.md | 26 ++---- .../android/en-US/changelogs/1066.txt | 28 ++---- 44 files changed, 116 insertions(+), 295 deletions(-) diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index c07382d47ef59..eb069f83608ec 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -4280,6 +4280,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -9958,8 +9960,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Bangla.properties b/android/assets/jsons/translations/Bangla.properties index 36a9cd1698027..d52768367eb8f 100644 --- a/android/assets/jsons/translations/Bangla.properties +++ b/android/assets/jsons/translations/Bangla.properties @@ -765,7 +765,6 @@ Could not save game to clipboard! = ক্লিপবর্দ এ খেলা Download missing mods = অনুপস্থিত মোডগুলো নামান Missing mods are downloaded successfully. = অনুপস্থিত মোডগুলো সফলভাবে নামানো হয়েছে। Could not load the missing mods! = অনুপস্থিত মোডগুলো লোড করা গেল না! - # Requires translation! Could not download mod list. = মোড এর তালিকা নামানো যায় নাই। Could not find a mod named "[modName]". = "[modName]" নামক মোড পাওয়া যায় নাই। @@ -3786,6 +3785,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -9239,8 +9240,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = Move a unit! = ইউনিট সরান! Click on a unit → Click on a destination → Click the arrow popup. = যেকোনো ইউনিটে ক্লিক করুন → গন্তব্যে ক্লিক করুন → তীর চিহ্নযুক্ত পপআপে ক্লিক করুন diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index c928af6e50610..3a138744d5ed2 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -3939,6 +3939,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -9643,8 +9645,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index 4008bc73d9ceb..83579094b0360 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -4514,6 +4514,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -10218,8 +10220,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 25837db0c4565..6f3213e1c653f 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -1183,9 +1183,7 @@ Construct road = Construir estrada Fortify = Fortificar Fortify until healed = Fortificar até curado Fortification = Fortificação - # Requires translation! Guard = Proteger - # Requires translation! Guarding = Protegendo Sleep = Dormir Sleep until healed = Dormir até estar curado @@ -2357,9 +2355,7 @@ when [victoryType] Victory is enabled = quando Vitória [victoryType] está ativ when [victoryType] Victory is disabled = quando Vitória [victoryType] está desativado when religion is enabled = quando a religião é habilitada when religion is disabled = quando a religião é desabilitada - # Requires translation! when espionage is enabled = quando a espionagem é habilitada - # Requires translation! when espionage is disabled = quando a espionagem é desabilitada with [amount]% chance = com [amount]% de chance for [civFilter] Civilizations = para [civFilter] Civilizações @@ -2526,6 +2522,8 @@ upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter] for [amount] turns = por [amount] turnos hidden from users = escondido dos usuários for every [countable] = para cada [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = para cada [amount] [countable] (modified by game speed) = (modificado pela velocidade do jogo) Comment [comment] = [comment] @@ -5776,7 +5774,6 @@ Marine = Náutico #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = quando o número de [countable] é maior que [countable2] Move a unit! = Mova uma unidade! Click on a unit → Click on a destination → Click the arrow popup. = Clique em uma unidade → Clique em um destino → Clique na seta pop-up. @@ -6887,7 +6884,6 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = As unidades ficam indefesas enquanto embarcadas (não podem usar modificadores) e tem uma Força de Defesa fixa com base na sua Era tecnológica, então tenha cuidado!\nUnidades de Alcance não podem atacar, Unidades Corpo a Corpo têm uma penalidade de Força e todas têm visão limitada. Idle Units = Unidades Inativas - # Requires translation! If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se você não quer mover uma unidade neste turno, você pode pulá-la clicando novamente em 'Próxima unidade' ou comandá-la aguardar clicando em 'Aguarde'.\nSe você não for mover a unidade por um bom tempo, pode comandá-la 'Fortificar' ou 'Dormir' - \n unidades em 'Fortificar' ou 'Dormir' não são consideradas unidades inativas.\nSe você quer desabilitar totalmente a função de 'Próxima unidade', você pode desabilitar indo ao Menu -> Checar unidades inativas. Contact Me = Contate-me @@ -6929,16 +6925,13 @@ Certain Buildings will also provide Specialist Slots. These slots will show up i Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = # Requires translation! While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = - # Requires translation! See also Great People = Ver também Grande personalidade Great People = Grande Personalidade Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certos edifícios e especialistas nas cidades geram pontos de Grande Personalidade por turno. \nExistem vários tipos de Grandes Personalidades, e seus pontos se acumulam separadamente.\nO número de pontos por turno e pontos acumulados podem ser vistos na tela de Visão Geral. - # Requires translation! Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Alternativamente, a distribuição de pontos de Grande Personalidade por cidade pode ser visualizada em cada Tela de Cidade (consulte o artigo de Dicas de Interface). Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Uma vez que pontos suficientes tenham sido acumulados, uma Grande Personalidade desse tipo será criada!\nCada Grande Personalidade pode construir uma certa Grande Melhoria que dá grandes rendimentos ao longo do tempo, ou consumida imediatamente para fornecer um certo bônus agora. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = As Grandes Melhorias também fornecem alguns recursos estratégicos que estão sob eles, para que você não precise se preocupar se os recursos forem revelados abaixo das suas melhorias! - # Requires translation! See also Specialists = Ver também Especialistas Removing Terrain Features = Removendo as características do terreno @@ -7076,13 +7069,9 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se o Interceptor não for uma Unidade Aérea (por exemplo, Terra ou Mar), a Unidade de Varredura Aérea e o Interceptor não sofrerão danos! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se o Interceptor for uma Unidade Aérea, as duas unidades causarão dano uma á outra em uma luta direta sem bônus de Interceptação. E apenas a Unidade de Varredura Aérea Atacante recebe bônus de força de Varredura Aérea. - # Requires translation! Fortify, Guard, Withdraw = Fortificar, Proteger, Retirar-se - # Requires translation! Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = A maioria das unidades terrestres tem a habilidade de Fortificar-se. Enquanto elas perdem tempo sem se mover, elas lentamente receberão um Bônus de Fortificação à Força de combate deles, representando um preparo no caso de um ataque. - # Requires translation! Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Algumas unidades têm a habilidade de Retirar-se antes de um ataque corpo a corpo. Entretanto, A não ser que você deseja que elas fiquem onde estão para proteger um terreno específico, se você deseja, então pode dar a elas o comando de 'Proteger' e elas ficarão fixadas lá até morrerem ou você dá-las outros comandos. - # Requires translation! This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = Isso NÃO é o mesmo que 'Fortificar' mas elas ainda ganharão o Bônus de Fortificação. Elas simplesmente não utilizarão a habilidade delas de Retirar-se. Unidades fortificadas com a habilidade de Retirar-se tentarão escapar quando atacadas. City Tile Blockade = Painel de Bloqueio da Cidade diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index d35123de32b20..f832d2104fe9d 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -3577,6 +3577,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -7796,8 +7798,6 @@ Marine = Морска Пехота #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index c0917b2d22972..0319beaa746d2 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -2527,6 +2527,8 @@ upon discovering a [tileFilter] tile = quan es descobreix una casella [tileFilte for [amount] turns = durant [amount] torns hidden from users = amagat als usuaris for every [countable] = per cada [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = per cada [amount] de [countable] (modified by game speed) = (modificat per la velocitat de partida) Comment [comment] = [comment] @@ -5778,7 +5780,6 @@ Marine = Marine #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = quan el nombre de [countable] és més gran a [countable2] Move a unit! = Moveu una unitat Click on a unit → Click on a destination → Click the arrow popup. = Feu clic en una unitat. → Feu clic al seu destí. → Feu clic a la fletxa emergent. diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 89774dc189680..9cfad3b75f975 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -2998,6 +2998,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -6521,8 +6523,6 @@ Marine = Námořní pěchota #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 4778800d9040d..e80ef61d0a6ff 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -2684,6 +2684,8 @@ hidden from users = Verborgen voor gebruikers # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -6032,8 +6034,6 @@ Marine = Marinier #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index c11bd4c04ed0b..74ec98830b2de 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -4706,6 +4706,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -10406,8 +10408,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 1964b073e3ffe..883e32fbaf845 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -2731,6 +2731,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -6181,8 +6183,6 @@ Marine = Marino #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index af202567d82cb..3b32a185090b2 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -3734,6 +3734,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -8280,8 +8282,6 @@ Marine = Rannikkojääkäri #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 5bb14f7c04aa3..307bb480eb2a5 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -1177,9 +1177,7 @@ Construct road = Construire une route Fortify = Se retrancher Fortify until healed = Retrancher jusqu'à guérison Fortification = Retranchement - # Requires translation! Guard = Tenir la position - # Requires translation! Guarding = Tient la position Sleep = Dormir Sleep until healed = Dormir jusqu'à guérison @@ -2518,6 +2516,8 @@ upon discovering a [tileFilter] tile = en découvrant une case [tileFilter] for [amount] turns = pour [amount] tours hidden from users = Caché aux joueurs for every [countable] = pour chaque [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = tous les [amount] [countable] (modified by game speed) = (modifié par vitesse de jeu) Comment [comment] = [comment] @@ -5768,7 +5768,6 @@ Marine = Fusilier Marin #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = quand le nombre de [countable] est supérieur à [countable2] Move a unit! = Déplacer une unité : Click on a unit → Click on a destination → Click the arrow popup. = Cliquez sur une unité → Cliquez sur une destination → Cliquez sur la bulle fléchée. @@ -6879,7 +6878,6 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Les unités embarquées sont plus vulnérables (les bonus sont désactivés) et leur Puissance défensive est basée sur l'Ère technologique en cours, donc faites attention !\nUne fois embarquées, les unités de combat à distance ne peuvent pas attaquer, les unités de combat rapproché subissent une pénalité de Puissance, et toutes deux ont un champ de vision limité. Idle Units = Unités inactives - # Requires translation! If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Si vous ne voulez pas déplacer une unité durant ce tour, passez son tour en cliquant de nouveau sur 'Unité suivante', ou sur l'ordre 'Attendre'.\nSi vous ne comptez pas la déplacer de sitôt, faites-la Dormir ou Se retrancher, et elle ne sera plus proposée parmi les unités inactives.\nLe paramètre 'Unité suivante' est désactivable dans Options > Vérifier les unités inactives. Contact Me = Me contacter @@ -7061,13 +7059,9 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si l'unité d'interception n'est pas une unité aérienne (par ex. terrestre ou navale), l'unité effectuant le Balayage aérien ainsi que l'unité d'interception ne subiront pas de dégâts ! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si l'unité d'interception est une unité aérienne, les deux unités s'endommageront l'une l'autre dans un combat direct sans qu'aucun bonus d'interception ne soit appliqué. Seule l'unité attaquante effectuant le Balayage aérien profitera d'éventuels bonus de Balayage aérien. - # Requires translation! Fortify, Guard, Withdraw = Se retrancher, Tenir la position, Se replier - # Requires translation! Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = La plupart des unités terrestres peuvent recevoir l'ordre de 'Se retrancher'. Si les unités ayant reçu cet ordre ne se déplacent pas, elles gagnent progressivement un bonus de retranchement s'ajoutant à leur puissance de combat, simulant ainsi l'établissement de tranchées défensives en vue d'une éventuelle attaque. - # Requires translation! Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Certaines unités peuvent se replier avant un combat rapproché. Cependant, dans certains cas, il peut être préférable de maintenir la position actuelle, pour par exemple protéger une case en particulier. L'ordre 'Tenir la position" commande à l'unité de ne pas se replier et de protéger la case jusqu'à être vaincue ou recevoir un nouvel ordre. - # Requires translation! This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = 'Tenir la position' est un ordre différent de 'Se retrancher' : l'unité gagnera tout de même le bonus de retranchement (si elle est éligible à ce bonus) MAIS ne se repliera pas avant un combat rapproché. Par contre, une unité pouvant se replier et ayant reçu l'ordre de se retrancher (et non pas de tenir la position), fuiera avant un combat rapproché. City Tile Blockade = Blocus d'une case de ville diff --git a/android/assets/jsons/translations/Galician.properties b/android/assets/jsons/translations/Galician.properties index c1dd117d50a12..cd151d533eedf 100644 --- a/android/assets/jsons/translations/Galician.properties +++ b/android/assets/jsons/translations/Galician.properties @@ -2523,6 +2523,8 @@ upon discovering a [tileFilter] tile = ao descubrir unha cela [tileFilter] for [amount] turns = por [amount] quendas hidden from users = oculto aos usuarios for every [countable] = por cada [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = por cada [amount] [countable] (modified by game speed) = (modificado pola velocidade do xogo) Comment [comment] = Comentario [comment] @@ -5773,7 +5775,6 @@ Marine = Marines #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = cando o número de [countable] é maior que [countable2] Move a unit! = Move unha unidade! Click on a unit → Click on a destination → Click the arrow popup. = Fai clic nunha unidade → Fai clic nun destino → Fai clic na xanela emerxente da frecha. @@ -6766,19 +6767,12 @@ Introduction = Introdución Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Benvido a Unciv!\nDebido a que este é un xogo complexo, hai tarefas básicas para axudarche a familiarizarte co xogo.\nEstas son completamente opcionais e podes explorar o xogo pola túa conta! Welcome to Unciv! = Benvido ao Unciv! - Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disbaled in the Options -> Display menu, but please hang on if you're new here! = Debido a que este é un xogo complexo, hai algúns titoriais para axudarche a familiarizarte con el. Pódense desactivar no menú Opcións -> Mostrar, pero por favor agarda se es novo aquí! - Your first mission is to found your capital city. This is actually an important task because your capital city will probably be your most prosperous. Many game bonuses apply only to your capital city, and it will be the center of your empire. = A túa primeira misión é fundar a túa capital. Esta é realmente unha tarefa importante porque a túa capital probablemente sexa a túa cidade máis próspera. Moitos bonos de xogo aplícanse só á túa capital, e será o centro do teu imperio. - How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). = Como sabes que a localización da cidade é adecuada? Por sorte, o xogo xa escolleu unha boa localización para ti. Podes instalarte neste lugar, ou quizais mover un xiro para atoparse nun Outeiro (para Produción e defensa) ou xunto a unha Montaña (para acceder ao edificio do Observatorio máis adiante). - You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. = Probablemente queiras máis cidades máis adiante. Para estas cidades, debes buscar un bo lugar. Buscar e fundar en ou preto de recursos de luxo é unha boa regra xeral. - Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! = Os recursos de luxo son celas que teñen cousas como Xemas, Algodón ou Seda (indicadas por un fondo amarelo na icona do recurso). Estes recursos fan feliz a túa civilización. Tamén debes estar atento aos recursos precisos para construír unidades, como o ferro. Non se poden construír cidades arredor das 3 celas das cidades existentes, que é outra cousa a ter en conta! - Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you don’t have to settle cities right on or next to good tiles. Let’s say, for example, that you want access to some Iron – but the resource is in a desert area. You don’t have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. = As cidades albergarán a Cidadáns, que poden traballar celas a unha distancia de ata 3 celas da cidade. Isto significa que non tes que asentar as cidades xusto enriba ou ao lado das celas produtivas. Digamos, por exemplo, que queres acceder a algún ferro, pero o recurso está nunha zona desértica. Non tes que asentar a túa cidade no deserto. Podes asentala a unhas poucas celas de distancia en terras máis prósperas. A túa cidade medrará e eventualmente terá acceso ao recurso. Só precisas asentar xusto enriba dos recursos se os precisas de inmediato. - The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). = A primeira cousa que saia da túa cidade depende da estratexia que queiras seguir, pero a orde de construción 'clásica' é construír primeiro dous Exploradores, logo un Santuario, e tres Colonos, e adoptar Tradición para explorar o mapa rapidamente (os Exploradores ignoran o custo do terreo) e conseguir un Panteón temperán (se estás xogando con relixión activada). But feel free to experiment with your own build orders! = Pero síntete libre de experimentar coas túas propias ordes de construción! @@ -6893,12 +6887,6 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De Idle Units = Unidades sen Utilizar If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se non queres mover unha unidade esta quenda, podes saltala facendo clic en Seguinte unidade outra vez, ou ordenando á unidade que Agarde. -Se non a vas mover durante un tempo, podes facer que a unidade entre en modo Fortificar ou Durmir. - -As unidades en modo Fortificar ou Durmir non son consideradas unidades inactivas. - -Se queres desactivar completamente a función de Seguinte unidade, podes desactivala en Menú -> Comprobar unidades inactivas. - Contact Me = Contáctame Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hey! Se xogaches ata aquí é probable que haxas visto que o xogo está sen acabar.\n Unciv está pensado para ser open-source e gratis, sempre.\n Isto significa que non haberá anuncios nin ningunha parvada. What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = O que me motiva para seguir traballando nisto é, á parte de que é xenial que poida facelo, o apoio dos xogadores, sodes os mellores! @@ -7081,10 +7069,6 @@ If the Interceptor is an Air Unit, the two units will damage each other in a str Fortify, Guard, Withdraw = Fortificar, Vixiar, Retirarse Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = A maioría das unidades terrestres teñen a capacidade de fortificarse. Ao pasar tempo sen moverse, gañarán lentamente un Bonificación de Fortificación á súa Forza de Combate, o que representa o feito de cavar e prepararse en caso de ataque. Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Algunhas unidades teñen a capacidade de retirarse antes de que se realice un ataque corpo a corpo. Con todo, quizais desexes que manteñan a súa posición para protexer unha casilla en particular. Se é así, dilles que executen a orde de Vixiarar e permanecerán fixas até que morran ou lles den novas ordes. - ---- - -Algunhas unidades teñen a capacidade de retirarse antes de que se realice un ataque corpo a corpo. Con todo, quizais desexes que manteñan a súa posición para protexer unha cela en particular. Se é así, dilles que executen a orde de Vixiar e permanecerán fixas até que morran ou lles deas novas ordes. This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = Isto NON é o mesmo que Fortificar, pero aínda así gañarán a Bonificación de Fortificación. Simplemente non utilizarán a súa capacidade de Retirada. As unidades fortificadas cunha capacidade de Retirada tentarán fuxir cando sexan atacadas. City Tile Blockade = Bloqueo de cela da cidade @@ -7139,14 +7123,16 @@ Right-click or long press the "Next unit" button to open a popup menu which allo Toggle notification list display = Alternar a visualización da lista de notificacións On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Na pantalla mundial, desliza a lista de notificacións cara á dereita para ocultala temporalmente. Preme o botón da 'Campá' para amosalas de novo. The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = O estado predeterminado para a lista de notificacións pódese establecer en Opcións > Pantalla > IU - Notificacións na pantalla mundial. -Entering a city screen quickly = Entrando rapidamente nunha pantalla da cidade -You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. = Podes facer clic dereito ou manter premido un botón de cidade na pantalla mundial. O resultado é o mesmo que tocarlle dúas veces: unha para escoller e mover o botón, e outra para desencadear unha acción: amosar a pantalla da cidade (se é a túa para inspeccionar) ou ofrecer o panel de información da cidade estranxeira. + # Requires translation! +Entering a City Screen quickly = + # Requires translation! +You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Upgrade multiple units of the same type = Mellorar varias unidades do mesmo tipo On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Na pantalla mundial, escolle unha unidade que poida ser mellorada, logo fai clic dereito ou mantén premido o botón 'Mellorar' para abrir un menú despregable que permita mellorar todas as unidades deste tipo á vez. In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Na visión xeral das unidades, o mesmo menú de mellora está dispoñible facendo clic na icona da unidade na columna 'Mellorar'. Cando unha unidade é mellorable, a icona está iluminada se se cumpren as condicións (suficiente ouro e/ou recursos); de non ser así, está atenuada. - Additional controls for the construction queue = Controis adicionais para a cola de construción -Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. = Fai clic co botón dereito do rato ou mantén presionado un elemento de construción para abrir un menú emerxente con controis adicionais, que permite xestionar a produción do mesmo elemento en todas as cidades, emitindo os comandos desde a mesma pantalla da cidade. + # Requires translation! +Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = A opción 'Desactivar' move un elemento a unha lapela separada de 'Desactivados', evitando que se asigne automaticamente pola opción 'Asignar produción da cidade automaticamente'. Para mover un elemento desactivado de volta ao seu lugar inicial, entra de novo no menú despregable e elixe 'Activar'. Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. = Os elementos desactivados están configurados de forma global e son persistentes: non se restablecen nun novo xogo nin ao reiniciar Unciv. Show Great Person Points breakdown = Amosar desglose dos Puntos de Gran Personaxe. @@ -7183,3 +7169,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Cidades fundadoras\nO colono é unha unidade que pode fundar unha cidade nova. Podes construír unha unidade de colono nunha cidade con polo menos 2 habitantes e despois movelos a un bo lugar para fundar unha nova cidade. Esta será normalmente a túa principal forma de adquirir máis cidades. Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Conversión de alimentos a Produción\nDurante a construción dun colono, a cidade non crecerá. En cambio, o 1o, 2o, 4o, e a partir de aí cada 4o, o exceso de Alimentos (Crecemento) convértese en Produción, perdéndose o resto do exceso de Alimentos. + diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index cce3468adda06..4faf111b4a230 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -2516,6 +2516,8 @@ upon discovering a [tileFilter] tile = bei Entdeckung eines [tileFilter] Feldes for [amount] turns = für [amount] Runden hidden from users = vor dem Benutzer versteckt for every [countable] = für jede [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = für jede [amount] [countable] (modified by game speed) = (angepasst durch die Spielgeschwindigkeit) Comment [comment] = Kommentar [comment] @@ -5766,7 +5768,6 @@ Marine = Marine #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = wenn die Zahl [countable] größer als [countable2] ist Move a unit! = Bewege eine Einheit! Click on a unit → Click on a destination → Click the arrow popup. = Klicke auf eine Einheit → Klicke auf ein Ziel → Klicke auf das Pfeil-Popup. diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index a83c0f3cf490d..5c9c8c9743b86 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -4322,6 +4322,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -9626,8 +9628,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index f9df2ff88d259..1b8e1576ea071 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -2593,6 +2593,8 @@ hidden from users = a felhasználók elől rejtve # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = (modified by game speed) = (játék sebessége által változik) Comment [comment] = [comment] @@ -6178,7 +6180,6 @@ Marine = Tengerészgyalogos #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = Amikor [countable] értéke több, mint [countable2] értéke Move a unit! = Mozgass egy egységet! # Requires translation! Click on a unit → Click on a destination → Click the arrow popup. = diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 2108cfd5411af..72dca8ebde88b 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -1177,9 +1177,7 @@ Construct road = Bangun jalan Fortify = Bertahan Fortify until healed = Bertahan hingga pulih Fortification = Pertahanan - # Requires translation! Guard = Kawal - # Requires translation! Guarding = Mengawal Sleep = Tidur Sleep until healed = Tidur hingga pulih @@ -2349,13 +2347,9 @@ after turn number [amount] = sesudah angka giliran [amount] on [speed] game speed = pada kecepatan permainan [speed] when [victoryType] Victory is enabled = saat Kemenangan [victoryType] dinyalakan when [victoryType] Victory is disabled = saat Kemenangan [victoryType] dimatikan - # Requires translation! when religion is enabled = saat agama dinyalakan - # Requires translation! when religion is disabled = saat agama dimatikan - # Requires translation! when espionage is enabled = saat spionase dinyalakan - # Requires translation! when espionage is disabled = saat spionase dimatikan with [amount]% chance = dengan [amount]% kemungkinan for [civFilter] Civilizations = untuk [civFilter] Peradaban @@ -2522,6 +2516,8 @@ upon discovering a [tileFilter] tile = saat menemukan ubin [tileFilter] for [amount] turns = selama [amount] giliran hidden from users = disembunyikan dari pengguna for every [countable] = untuk setiap [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = untuk setiap [amount] [countable] (modified by game speed) = (dimodifikasi oleh kecepatan permainan) Comment [comment] = [comment] @@ -5772,7 +5768,6 @@ Marine = Marinir #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = saat jumlah [countable] lebih dari [countable2] Move a unit! = Gerakkan unit! Click on a unit → Click on a destination → Click the arrow popup. = Klik pada unit → Klik pada tujuan → Klik popup panah. @@ -6933,16 +6928,13 @@ Certain Buildings will also provide Specialist Slots. These slots will show up i Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = # Requires translation! While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = - # Requires translation! See also Great People = Lihat juga Orang Hebat Great People = Orang Hebat Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam layar Selengkapnya. - # Requires translation! Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Selain itu, perincian poin Orang Hebat per kota dapat dilihat di setiap Layar Kota (lihat artikel Tips UI). Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Besar tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga. Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Besar juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu! - # Requires translation! See also Specialists = Lihat juga Spesialis Removing Terrain Features = Menyingkirkan Fitur-fitur Medan @@ -7080,7 +7072,6 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Jika Pencegat bukan merupakan Unit Udara (seperti Unit Darat atau Laut), unit Sweeping Udara dan Pencegat tidak mendapat kerusakan! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Jika Pencegat merupakan Unit Udara, kedua unit akan saling melukai dalam pertempuran langsung tanpa bonus Pencegatan. Hanya Unit Sweeping Udara Penyerang yang mendapatkan bonus kekuatan Sweeping Udara. - # Requires translation! Fortify, Guard, Withdraw = Bertahan, Kawal, Tarik # Requires translation! Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = @@ -7136,17 +7127,14 @@ The arrow keys allow navigation as well - left/right for categories, up/down for UI Tips = Tips UI World screen = Layar Dunia - # Requires translation! Skip all units to end a turn quickly = Lewati semua unit untuk mengakhiri giliran secepatnya # Requires translation! Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = - # Requires translation! Toggle notification list display = Alihkan tampilan daftar notifikasi # Requires translation! On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = # Requires translation! The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = - # Requires translation! Entering a City Screen quickly = Memasuki Layar Kota secepatnya # Requires translation! You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = @@ -7164,13 +7152,11 @@ Right-click or long press a construction item to open a popup menu with addition The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = # Requires translation! Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. = - # Requires translation! Show Great Person Points breakdown = Tampilkan perincian Poin Orang Hebat # Requires translation! In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. = # Requires translation! Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. = - # Requires translation! Tech screen = Layar teknologi # Requires translation! Queue multiple technologies in different branches = @@ -7178,7 +7164,6 @@ Queue multiple technologies in different branches = On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. = # Requires translation! Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = - # Requires translation! Overview screens = Layar selengkapnya # Requires translation! Reveal known resources on world screen = @@ -7188,13 +7173,10 @@ In the Resources overview, click on a resource icon to center the world screen o Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. = # Requires translation! If more than one tile is available, click repeatedly on the notification to cycle through all of them. = - # Requires translation! Show diagram line colors = Tampilkan warna garis diagram # Requires translation! In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. = - # Requires translation! Miscellaneous = Lainnya - # Requires translation! External links = Tautan eksternal # Requires translation! External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 8d687811a7b4e..01a23a8b6f42e 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -2522,6 +2522,8 @@ upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter] for [amount] turns = per [amount] turni hidden from users = nascosto dagli utenti for every [countable] = per ogni [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = per ogni [amount] [countable] (modified by game speed) = (a seconda della velocità di gioco) Comment [comment] = [comment] @@ -5696,23 +5698,30 @@ Pyramid = Piramide Terracotta Army = Esercito di terracotta 'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = Trattate i soldati come figli, e vi seguiranno nelle valli più profonde; considerateli la vostra amata progenite, e resteranno accanto a voi fino alla morte.' - Sun Tzu + Amphitheater = Anfiteatro + Petra = Petra '...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...colui che beve l'acqua che io gli darò, dice il Signore, avrà dentro di sé una sorgente inesauribile dalla quale sgorgherà la vita eterna. Lasciate che mi conducano alla tua montagna sacra nel luogo dove dimori, attraverso il deserto e oltre la montagna, nella Gola della Luna Crescente...' - Indiana Jones + Great Mosque of Djenne = Grande Moschea di Djenne 'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers = 'Con la magnificenza dell'eternità di fronte a noi, lasciamo che il tempo, con tutti i suoi mutamenti, si consumi nella sua piccolezza.' - Thomas Chalmers Grand Temple = Grande Tempio + Alhambra = Alhambra 'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'La giustizia è una fortezza inespugnabile, costruita sulla cresta di una montagna che non può essere rovesciata dalla violenza dei torrenti né demolita dalla forza degli eserciti. - Joseph Addison + Ceilidh Hall = Sala Ceilidh + Constabulary = Constabulario + Leaning Tower of Pisa = Torre pendente di Pisa 'Don't clap too hard - it's a very old building.' - John Osbourne = 'Non applaudite troppo forte - è un edificio molto vecchio.' - John Osborne @@ -5766,7 +5775,6 @@ Marine = Marine #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = quando il numero di [countable] è superiore a [countable2] Move a unit! = Sposta un'unità! Click on a unit → Click on a destination → Click the arrow popup. = Clicca su un'unità → Clicca su una casella desiderata → Clicca sul popup freccia. diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index e8cc092617d2b..4b861d407c7d2 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -2805,6 +2805,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -6314,8 +6316,6 @@ Marine = 海兵隊 #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = Move a unit! = ユニットを動かそう! Click on a unit → Click on a destination → Click the arrow popup. = ユニットをクリック→目的地をクリック→矢印のポップアップをクリック diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index ad8a21ee66020..ec890112b5e55 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -2640,6 +2640,8 @@ hidden from users = 유저에게 보이지 않음 # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -5997,7 +5999,6 @@ Marine = 해병대 #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = [countable]의 수가 [countable2]보다 클 때 # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index dbdf20d0ebb19..0e1426b297b93 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -152,7 +152,6 @@ Pick a construction = Eligas constructionem Queue empty = Agmen inane est Add to queue = Ad agmen adde Remove from queue = Ex agmine emove - # Requires translation! Show stats drilldown = Ostende enarrationem statisticarum Show construction queue = Ostende agmen constructionis No space to place this unit = Nullum spatium ad situm hujus centuriæ est @@ -316,7 +315,6 @@ City-States grow wary of your aggression. The resting point for Influence has de # Requires translation! [cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = - # Requires translation! [cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] a barbaris irrumpitur! Interficias barbaros prope terram eorum ut influentiam mereas. # Requires translation! [cityState] is grateful that you killed a Barbarian that was threatening them! = @@ -329,7 +327,6 @@ City-States grow wary of your aggression. The resting point for Influence has de [cityState] cancelled the quests they had given you because you demanded tribute from them. = War against [civName] = Bellum contra [civName](m/um) We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Nos requirimus vos adjuvare nos defendere contra [civName](m/um). Interficere [amount] centurias militares eorum cunctetur irrumpendum eorum. - # Requires translation! Currently you have killed [amount] of their military units. = Iam interfecisti [amount] de centuriis militaribus eorum. # Requires translation! You need to find them first! = @@ -572,14 +569,12 @@ Click to copy = Attingas ut duplicetur Game Speed = Celeritas Ludi -# 'Celeritas' is fem., so the followings should agree Quick = Velox Standard = Ordinaria Epic = Epica Marathon = Marathon Starting Era = Aetas initialis - # Requires translation! It looks like we can't make a map with the parameters you requested! = Videtur quod tabulam facere cum parametris, quæ velis, non possimus! # Requires translation! Maybe you put too many players into too small a map? = @@ -590,25 +585,16 @@ Mods: = Mutationes: Extension mods = Mutationes extensionum Base ruleset: = Regulæ primæ: # Note - do not translate the colour names between «». Changing them works if you know what you're doing. - # Requires translation! The mod you selected is incorrectly defined! = Mutatio a te electa est corrupte definita! - # Requires translation! The mod you selected is «RED»incorrectly defined!«» = Mutatio a te electa est «RED»corrupte definita«»! - # Requires translation! The mod combination you selected is incorrectly defined! = Compositio mutationum a te electa est corrupte definita! - # Requires translation! The mod combination you selected is «RED»incorrectly defined!«» = Compositio mutationum a te electa est «RED»corrupte definita«»! - # Requires translation! The mod combination you selected has problems. = Compositio mutationum a te electa est problematica. - # Requires translation! You can play it, but don't expect everything to work! = Eum ludere potes, sed non exspectes omnia operari! - # Requires translation! The mod combination you selected «GOLD»has problems«». = Compositio mutationum a te electa est «GOLD»problematica«». - # Requires translation! You can play it, but «GOLDENROD»don't expect everything to work!«» = Eum ludere potes, sed «GOLDENROD»non exspectes omnia operari«»! # Requires translation! This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = - # Requires translation! Are you really sure you want to play with the following known problems? = Vero visne ludere etsi cum rebus problematicis posteris? Base Ruleset = Regulæ primæ [amount] Techs = [amount] Technologiæ @@ -621,11 +607,8 @@ Base Ruleset = Regulæ primæ [amount] Beliefs = [amount] Opiniones World Wrap = Mundus involutus - # Requires translation! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Tabulae mundorum involutorum admodum sunt intentivae de memoria - creare tabulas magnas mundorum involutorum in Android possit pausas machinae facere! - # Requires translation! Anything above 80 by 50 may work very slowly on Android! = Aliqua major quam 80 et 50 fortasse maxime lente operetur in Android! - # Requires translation! Anything above 40 may work very slowly on Android! = Aliqua major quam 40 fortasse lente operetur in Android! # Map editor @@ -990,7 +973,6 @@ UI Skin = Pellis rei inter facies UI = Inter Facies - # Requires translation! Notifications on world screen = Nuntia in ostentu mundi Disabled = Debilitatum Hidden = Occultum @@ -1044,18 +1026,14 @@ Move units with a single tap = Centuriae per unum attactum moveantur Move units with a long tap = Centuriae moveantur per attactum de tempore longinquo Auto-assign city production = Res producendae urbis assignentur per automataria Auto-build roads = Viae concatenentur per automataria - # Requires translation! Automated workers replace improvements = Opfices automati substituent meliorationes Automated units move on turn start = Centuriae automatae moveantur in inceptione gressûs Automated units can upgrade = Centuriae automatae possint armari Automated units choose promotions = Centuriae automatae deligant promotiones - # Requires translation! Cities auto-bombard at end of turn = In fine gressûs, urbes bombardent per automataria # Requires translation! Order trade offers by amount = - # Requires translation! Ask for confirmation when pressing next turn = Quæret affirmare gressum perfectum esse - # Requires translation! Notifications log max turns = Numerus maximus gressuum nuntiorum notatorum ## Language tab @@ -1092,25 +1070,16 @@ Could not download music! = Non potui musicam afferre! Advanced = Provectus Turns between autosaves = Gressûs inter ludos servandos per automataria - # Requires translation! Screen orientation = Rotatio ostentûs - # Requires translation! Landscape (fixed) = Conspectus humi (certa) - # Requires translation! Portrait (fixed) = Effigies (certa) - # Requires translation! Auto (sensor adjusted) = Automataria (per machinas sentientes adaptatur) # Requires translation! Enable using display cutout areas = # Requires translation! Hide system status and navigation bars = - # Requires translation! Font family = Familia formarum litterarum typographiae -# Compare Chinese "字形" & "字型" - # Requires translation! Font size multiplier = Multiplicator magnitudinis litterarum -# https://latin-dictionary.net/definition/27387/multiplicator-multiplicatoris - # Requires translation! Default Font = Forma anteposita litterarum # Requires translation! @@ -1118,7 +1087,6 @@ Max zoom out = Enable Easter Eggs = Habilito Ova Paschalia # Requires translation! Enable Scenarios (experimental) = - # Requires translation! Enlarge selected notifications = Nuntia electa fiant majora Generate translation files = Genera documenta translationis @@ -1336,7 +1304,6 @@ Clearing a [forest] has created [amount] Production for [cityName] = [forest](m/ [civName] no longer needs your help with the [questName] quest. = [civName] non jam requirit tuum adjutum ad quæsitum, quod erat [questName]. The [questName] quest for [civName] has ended. It was won by [civNames]. = Quæsitum, quod erat [questName] pro [civName], est finitum, quo [civNames] vicit/vicerunt. The resistance in [cityName] has ended! = Resistentia in [cityName](o/is) finita est! - # Requires translation! [cityName] demands [resource]! = [cityName] poscit [resource](m/s/um/os)! Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Cives [cityName](e/rum/i/orum) celebrant Festum de Amore Regis Nostri, quia [resource](m/s/um/os) habent! We Love The King Day in [cityName] has ended. = Festum de Amore Regis Nostri in [cityName](o/is) est finitum. @@ -1430,16 +1397,13 @@ Construct road = Aedifica viam Fortify = Fortifica Fortify until healed = Fortifica donec vales Fortification = Fortificatio - # Requires translation! Guard = Custodi - # Requires translation! Guarding = Custodiens Sleep = Dormi Sleep until healed = Dormi donec vales Moving = Movens Set up = Statue Escort formation = Comitare -# dep. Stop Escort formation = Non comitare Paradrop = Cadere de Aëre Air Sweep = Aëra Verrere @@ -1574,7 +1538,6 @@ Food converts to production = Cibus ad fabricationem vertitur Stopped population growth = Commoratus auctus multitudinis In resistance for another [numberOfTurns] turns = Resistentia in [numberOfTurns] aliis gressibus erit We Love The King Day for another [numberOfTurns] turns = Festum de Amore Regis Nostri in [numberOfTurns] aliis gressibus erit - # Requires translation! Demanding [resource] = Poscit [resource](m/s/um/os) Sell for [sellAmount] gold = Pro [sellAmount] solidis vendo Sell = Vende @@ -1704,9 +1667,7 @@ City-State Luxuries = Luxuriae civitatum urbium Occupied City = Urbes captae Buildings = Aedificia Wonders = Miracula - # Requires translation! Notifications = Nuntia -# pl. of nuntium; not fem. Base values = Numeri fundamentales Bonuses = Additiones Final = Terminalis @@ -1761,12 +1722,10 @@ We Love The King Day = Festum de Amore Regis Nostri WLTK+ = FARN+ # Requires translation! Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = - # Requires translation! WLTK demand = Pro FARN poscit WLTK- = FARN- Trade offer = Res oblatae in mercatu Resources we're offering in trades = Merces quas nos in mercatu offerimus - # Requires translation! Number of your cities\ndemanding this resource for\n'We Love The King Day' = Numerus urbium tuarum quæ\nposcunt hanc mercem pro\n'Festo de Amore Regis Nostri' Politics = Res politicae Show global politics = Ostende res politicas mundi @@ -2190,7 +2149,6 @@ Failed! = Sound notification for when it's your turn in your currently open game: = # Requires translation! Sound notification for when it's your turn in any other game: = - # Requires translation! Notification [number] = Nuntium [number] # Requires translation! Chimes = @@ -2447,7 +2405,6 @@ Influence of all other civilizations with all city-states degrades [relativeAmou Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mereas [amount] influentiam cum donas [baseUnitFilter](m/um) civitatibus urbium Resting point for Influence with City-States following this religion [amount] = Punctum acclinandum de influentia civitatibus urbium quæ sequuntur hanc religionem [amount] Notified of new Barbarian encampments = Nova castra barbarorum nuntientur -# The one who is informed should be in dat. Omitted. Receive triple Gold from Barbarian encampments and pillaging Cities = Mereas triplices solidos et de castris barbarorum et ob direptionem urbium When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quandocumque capis castra, mereas [amount] solidos et conscribas unam centuriam barbaram When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quando vincis contra centuriam quæ est [mapUnitFilter], mereas [amount] solidos et conscribas eam @@ -2758,7 +2715,6 @@ when number of [countable] is more than [countable2] = si numerus [countable](e/ when number of [countable] is less than [countable2] = si numerus [countable](e/rum/i/orum) est minor quam [countable2](e/rum/i/orum) when number of [countable] is between [countable2] and [countable3] = si numerus [countable](e/rum/i/orum) est nec minor/major quam [countable2](e/rum/i/orum) nec major/minor quam [countable3](e/rum/i/orum) Free [unit] appears = [unit] gratuitus/gratuita appareat -# Context is usually masc. [positiveAmount] free [unit] units appear = [positiveAmount] centuriæ gratuitæ, sint [unit], appareant Free [unit] found in the ruins = [unit] gratuitus/gratuita reperitur in parietinis Free Social Policy = Dictatum sociale gratuitum @@ -2843,6 +2799,8 @@ upon discovering a [tileFilter] tile = quandocumque invenias tegulam quæ sit [t for [amount] turns = in [amount] gressibus dehinc hidden from users = occulitur ab usoribus for every [countable] = ob omne(m) [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = ob [amount]-nos/na(s) [countable] (modified by game speed) = (adaptatur celeritate ludi) Comment [comment] = [comment] @@ -3200,7 +3158,6 @@ Empire Overview Units = Centuriae, breviario imperii Empire Overview Politics = Res politicae, breviario imperii Social Policies = Dictata Socialia Technology Tree = Arbor Technologiarum - # Requires translation! Empire Overview Notifications = Nuntia, breviario imperii Empire Overview Stats = Statisticae, breviario imperii Empire Overview Resources = Merces, breviario imperii @@ -4775,7 +4732,6 @@ Karachi = India = India Otto von Bismarck = Otho de Bismarck - # Requires translation! I cannot wait until ye grow even mightier. Therefore, prepare for war! = Non possum manere te augeri ut potentior fias. Sic adorna ad bellum! # Requires translation! Corrupted villain! We will bring you into the ground! = @@ -5480,9 +5436,7 @@ God blesses those who deserve it. I am Isabel of Spain. = # Requires translation! I hope this deal will receive your blessing. = Seven Cities of Gold = Septem Urbes Aureae - # Requires translation! Holy Isabella, envoy of God, Great Queen of Castille and León, your people celebrate you! Spain is a beautiful and ancient country, a link between Europe and Africa, one shore on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish culture had taken the best of the Christian and Muslim worlds, and was ready to dominate the world for centuries. Powerful Spanish military fleets and brave explorers found and conquered much of the New World. Exploiting a whole new continent and its riches, Spain reached a state of power few could compete with for hundreds of years. = Isabella sancta, nuntia Dei, Regina magna Castellae et Legionis, populus tuus celebrat te! Hispania est terra pulchra atque antiqua, est nexus inter Europam et Africam, uno litore ad Mare Mediterraneum et uno ad potentem Oceanum Atlanticum. Cultura Hispanica ceperat optimas mundorum Christiani et Musulmani, adornaverat ad dominationem mundi saeculorum. Classes potentes Hispanicae et indagatores fortes invenerunt et vicerunt multum mundi novi. Usurpavit novam continentem omnem et copiam illius, Hispania attigit statum potentiae, ut pauci possent concertare in centuriis annorum. -#https://la.m.wikipedia.org/wiki/Regnum_Legionense # Requires translation! O splendid and virtuous Isabella! By the will of the heavens, will Spain reborn to achieve its holy destiny and become a new El Dorado? Will your new empire shine through the ages of history? = Madrid = Matritum @@ -6038,9 +5992,7 @@ You leave us no choice. War it must be. = Very well, this shall not be forgotten. = # Requires translation! I guess you weren't here for the sprouts after all... = - # Requires translation! Brussels = Bruxella -# https://www.amazon.com/Historic-Map-Brussels-Belgium-Bruxella/dp/B08CYDNPHR#immersive-view_1730275977833 # Requires translation! And so the flower of Florence falls to barbaric hands... = @@ -6066,9 +6018,7 @@ Lhasa = # Requires translation! You fiend! History shall remember this! = - # Requires translation! Milan = Mediolanum -# https://en.m.wiktionary.org/wiki/Mediolanum#Latin # Requires translation! We were too weak to protect ourselves... = @@ -6076,7 +6026,6 @@ Quebec City = Quebecum # Requires translation! I have failed. May you, at least, know compassion towards our people. = - # Requires translation! Cape Town = Promuntoriopolis # Requires translation! @@ -6137,9 +6086,7 @@ Venice = Venetia # Requires translation! They will write songs of this.... pray that they shall be in your favor. = - # Requires translation! Antwerp = Antverpia -# https://la.m.wikipedia.org/wiki/Antverpia # Requires translation! How barbaric. Those who live by the sword shall perish by the sword. = @@ -6156,7 +6103,6 @@ Singapore = Singapura # Requires translation! We never fully trusted you from the start. = - # Requires translation! Tyre = Tyrus # Requires translation! @@ -6175,9 +6121,7 @@ Let's have a nice little War, shall we? = If you need your nose bloodied, we'll happily serve. = # Requires translation! The serbian guerilla will never stop haunting you! = - # Requires translation! Belgrade = Belogradum -#https://la.m.wikipedia.org/wiki/Belogradum # Requires translation! War lingers in our hearts. Why carry on with a false peace? = @@ -6185,9 +6129,7 @@ War lingers in our hearts. Why carry on with a false peace? = You gormless radger! You'll dine on your own teeth before you set foot in Ireland! = # Requires translation! A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it? = - # Requires translation! Dublin = Dublinum -# https://la.m.wikisource.org/wiki/Anglica_Historia/XV # Requires translation! You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! = @@ -6208,9 +6150,7 @@ M'Banza-Kongo = # Requires translation! What a fine battle! Sidon is willing to serve you! = - # Requires translation! Sidon = Sidon -# https://en.m.wiktionary.org/wiki/Sidon # Requires translation! We don't like your face. To arms! = @@ -6218,9 +6158,7 @@ We don't like your face. To arms! = You will see you have just bitten off more than you can chew. = # Requires translation! This ship may sink, but our spirits will linger. = - # Requires translation! Valletta = Valetta -#https://la.m.wikipedia.org/wiki/Valetta #################### Lines from Policies from Civ V - Vanilla #################### @@ -6698,9 +6636,7 @@ Amphibious = Amphibius # Requires translation! Great Barrier Reef = - # Requires translation! Old Faithful = Fidus Vetus -# literal translation # Requires translation! El Dorado = @@ -6710,19 +6646,16 @@ Fountain of Youth = Fons Iuventæ # Requires translation! Grand Mesa = - # Requires translation! Mount Fuji = Mons Fuji # Requires translation! Krakatoa = - # Requires translation! Rock of Gibraltar = Calpe -#https://en.m.wiktionary.org/wiki/Calpe + # Requires translation! Cerro de Potosi = - # Requires translation! Barringer Crater = Crater Barringerianus @@ -7540,7 +7473,6 @@ Marine = Marinus #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = si numerus [countable](e/rum/i/orum) est major quam [countable2](e/rum/i/orum) Move a unit! = Move centuriam! # Requires translation! Click on a unit → Click on a destination → Click the arrow popup. = @@ -8397,7 +8329,6 @@ I see you admire my new damask. Nobody should say that I am an unjust woman. Let Oh, it's ye! = Diplomatic Marriage = Conubium Diplomaticum Noble and pious Queen Maria Theresa, Holy Roman Empress and sovereign of Austria, the people revere your grace. After the death of your father King Charles VI, you inherited the throne of Austria during difficult economic and military times. But you used your wisdom and unflinching determination to fend off your foes and resolve any obstacles to stability and prosperity. With your husband Francis Stephen at your side as co-ruler, you assured your place as Empress of the Holy Roman Empire. During your reign, you reformed Austria in several domains, as you gifted it with a powerful army, a stable economic model, and an improved educational system. = Maria Theresia, Regina pia ac nobilis, Imperatrix Sacri Romani Imperii et majestatis Austriae, populus reveretur tuam gratiam. Postquam Rex, Carolus VI, pater tuus, erat mortuus, hereditavisti archiducatum Austriae in saeculo difficili de oeconomia et militia. Sed tuâ prudentiâ, destinatione interritâque usa es ad expugnationem hostium tuorum et solvisti obstacula cumque ad stabilitem prosperitemque. Cum Francisco Stephano, tuo marito ac pari rege, tu confirmavisti statum tuum ut Imperatrix Sacri Romani Imperii eras. In dominatione tua, reformavisti Austriam de conspectibus nonnullis, ut donavisti ei legionem potentem, typum stabilem de oeconomia et systema melioratum de eruditione. - # Requires translation! O Great Queen, proud and dignified, by the will of God and the Divine right, can you reach the height of prosperity and splendor the kingdom of Austria deserves? Will your new empire shine through the ages of history? = O Regina magna, superbiens ac dignificata, per voluntatem Dei et jus divinum, possisne attingere excelsitatem salutis et decoris quam regnum Austriae mereat? Per aetates historiae lucebitne tuum novum imperium? # Requires translation! Ferdinand = @@ -8420,36 +8351,25 @@ Georg = # Requires translation! Arnold = Vienna = Vienna - # Requires translation! Salzburg = Salisburgum - # Requires translation! Graz = Graecium -# https://de.m.wiktionary.org/wiki/Graecium - # Requires translation! Linz = Lentia - # Requires translation! Klagenfurt = Clagenfurtum - # Requires translation! Bregenz = Brigantium - # Requires translation! Innsbruck = Aenipontum # Requires translation! Kitzbühel = - # Requires translation! St. Pölten = Cetium # Requires translation! Eisenstadt = - # Requires translation! Villach = Santicum # Requires translation! Zwettl = # Requires translation! Traun = - # Requires translation! Wels = Ovilava # Requires translation! Dornbirn = - # Requires translation! Feldkirch = Campitemplum # Requires translation! Amstetten = diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index f41ad83677530..5e35ccd5fd600 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -3024,6 +3024,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -6494,8 +6496,6 @@ Marine = Jūrų pėstininkas #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 72c9f6e28db48..8d7542308bedb 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -3656,6 +3656,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -9002,8 +9004,6 @@ Marine = Marin #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index 264b4aed81a9a..f9f9a5f969e90 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -3190,6 +3190,8 @@ hidden from users = gøymd for brukarar # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -7587,8 +7589,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index b0ee3cb091152..4e9cb15a888d5 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -4104,6 +4104,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -9721,8 +9723,6 @@ Marine = Daryāi #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 5e9860a59a374..d1c6ea6a096cc 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -3675,6 +3675,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -8867,8 +8869,6 @@ Marine = Daryaai #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index d2ed9ed5902ee..fa438e2730661 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -2540,6 +2540,8 @@ upon discovering a [tileFilter] tile = po odkryciu pola [tileFilter] for [amount] turns = przez [amount] ⏳tur hidden from users = Ukryte przed graczami for every [countable] = na każdy [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = na każde [amount] [countable] (modified by game speed) = (modyfikowane przez szybkość gry) Comment [comment] = [comment] @@ -5793,7 +5795,6 @@ Marine = Piechota Morska #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = gdy liczba [countable] jest większa od liczby [countable2] Move a unit! = Przemieść jednostkę! Click on a unit → Click on a destination → Click the arrow popup. = Naciśnij na jednostkę → Naciśnij na pole docelowe → Naciśnij na nowo strzałkę, która się pojawi diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 2a498f82d2ca7..a75832fe40492 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -987,7 +987,6 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Um(a) [un An enemy [unit] has attacked our [ourUnit] = Um(a) [unit] inimigo(a) atacout nossa [ourUnit] An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Um(a) [unit] ([amount] HP) inimigo(a) atacou nossa [ourUnit] ([amount2] HP) Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] - # Requires translation! Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] ([amount2] de HP) An enemy [unit] has captured [cityName] = Um(a) [unit] inimigo(a) capturou [cityName] An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Um(a) [unit] ([amount] HP) inimigo(a) capturou [cityName] ([amount2] HP) @@ -1184,9 +1183,7 @@ Construct road = Construir estrada Fortify = Fortificar Fortify until healed = Fortificar até te curares Fortification = Fortficação - # Requires translation! Guard = Proteger - # Requires translation! Guarding = A proteger Sleep = Dormir Sleep until healed = Dormir até te curares @@ -2357,13 +2354,9 @@ after turn number [amount] = depois do turno [amount] on [speed] game speed = on [speed] velocidade do jogo when [victoryType] Victory is enabled = quando Vitória [victoryType] é ativada when [victoryType] Victory is disabled = quando Vitória [victoryType] é desativada - # Requires translation! when religion is enabled = quando a religião é ativada - # Requires translation! when religion is disabled = quando a religião é desativada - # Requires translation! when espionage is enabled = quando a espionagem é ativada - # Requires translation! when espionage is disabled = quando a espionagem é desativada with [amount]% chance = com [amount]% de chance for [civFilter] Civilizations = para civilizações [civFilter] @@ -2471,7 +2464,6 @@ Gain [amount] [stat] = Ganha [amount] [stat] Gain [amount]-[amount2] [stat] = Ganha [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Ganha Fé suficiente para um Panteão Gain enough Faith for [amount]% of a Great Prophet = Ganha Fé suficiente para [amount]% de um Grande Profeta - # Requires translation! Gain control over [tileFilter] tiles in a [amount]-tile radius = Ganha controlo sobre blocos de [tileFilter] num raio de [amount] blocos Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Revelar até [positiveAmount/'all'] [tileFilter] num raio de [positiveAmount] de blocos From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = A partir de um bloco escolhido aleatoriamente a [positiveAmount] blocos de distância das ruínas, revela blocos até [positiveAmount2] blocos de distância com [positiveAmount3]% de probabilidade @@ -2531,6 +2523,8 @@ upon discovering a [tileFilter] tile = ao descobrir um bloco [tileFilter] for [amount] turns = durante [amount] turnos hidden from users = escondido dos utilizadores for every [countable] = para cada [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = para cada [amount] [countable] (modified by game speed) = (modificado pela a velocidade do jogo) Comment [comment] = [comment] @@ -2755,7 +2749,6 @@ Conditional = Condicional TriggerCondition = Condição de Ativação UnitTriggerCondition = Condição de Ativação da Unidade UnitActionModifier = Modificador da Ação da Unidade - # Requires translation! MetaModifier = Modificação da Meta @@ -6447,7 +6440,6 @@ Marine = Náutico #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = quando o número de [countable] é superior a [countable2] Move a unit! = Move uma unidade! Click on a unit → Click on a destination → Click the arrow popup. = Clica numa unidade → Clica num local desejado → Clica no pop-up da flecha. diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 9fecf021c07d8..446adee9dd806 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -2982,6 +2982,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -6519,8 +6521,6 @@ Marine = Pușcaș marin #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index a60b846840517..440b03a598281 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -249,9 +249,7 @@ Declare Protection of [cityStateName]? = Объявить о защите [cityS Build [improvementName] on [resourceName] (200 Gold) = Построить [improvementName] на месте [resourceName] (200 золота) Gift Improvement = Подарить улучшение [civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] может предоставить [unitName] после исследования [techName]. [isOrAre] - # Don't need translation/haven't correct translation. Перевод не нужен/отсутствует правильный перевод. is = "" - # Don't need translation/haven't correct translation. Перевод не нужен/отсутствует правильный перевод. are = "" Diplomatic Marriage ([amount] Gold) = Дипломатический брак ([amount] золота) @@ -2518,6 +2516,8 @@ upon discovering a [tileFilter] tile = при нахождении клетки for [amount] turns = на [amount] ходов hidden from users = спрятано от пользователей for every [countable] = за каждый [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = за каждые [amount] [countable] (modified by game speed) = (в зависимости от скорости игры) Comment [comment] = [comment] @@ -5768,7 +5768,6 @@ Marine = Морской пехотинец #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = когда количество [countable] больше [countable2] Move a unit! = Переместите юнита! Click on a unit → Click on a destination → Click the arrow popup. = Нажмите на юнита → Нажмите на место назначения → Нажмите на появившуюся стрелку. @@ -5799,6 +5798,7 @@ Click the menu button (top left) → Click 'Options'. = Нажмите на кн Construct an improvement! = Постройте улучшение! Construct a Worker unit → Move it to a Plains or Grassland tile → Click 'Construct improvement' → Choose the farm → Leave the worker there until it's finished. = Постройте рабочего → Переместите его в равнины или на луга → Нажмите 'Построить улучшение' - Выберите ферму → Оставьте там рабочего, пока он не закончит. + Create a trade route! = Создайте торговый маршрут! Construct roads between your capital and another city. Or, automate your worker and let him get to that eventually. = Постройте дорогу между вашей столицей и другим городом. Или же автоматизируйте рабочего и когда-нибудь он это сделает сам. diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index 2593553bd4924..6f01a6e9cc15a 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -4010,6 +4010,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -7617,8 +7619,6 @@ Marine = Морська піхота #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 19c98d82953d4..e5b0a98264de9 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -2532,6 +2532,8 @@ upon discovering a [tileFilter] tile = 当发现[tileFilter]地块后 for [amount] turns = 持续[amount]回合 hidden from users = 对玩家隐藏 for every [countable] = 每有1个[countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = 每有[amount]个[countable] (modified by game speed) = (受游戏速度影响) Comment [comment] = [comment] @@ -5785,7 +5787,6 @@ Marine = 海军陆战队 #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = [countable]大于[countable2]时 Move a unit! = 移动单位! Click on a unit → Click on a destination → Click the arrow popup. = 点击该单位→选择其目的地→再点击上方箭头。 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index a71ac20ece44b..abe0a8434ac2b 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -2532,6 +2532,8 @@ upon discovering a [tileFilter] tile = al descubrir una casilla de [tileFilter] for [amount] turns = Por [amount] ⏳turnos hidden from users = oculto al jugador for every [countable] = por cada [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = por cada [amount] [countable] (modified by game speed) = (modificado por la velocidad de partida) Comment [comment] = Comentario: [comment] @@ -5785,7 +5787,6 @@ Marine = Marines #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = cuando el número de [countable] sea mayor que el de [countable2] Move a unit! = ¡Mueve una unidad! Click on a unit → Click on a destination → Click the arrow popup. = Toca una unidad → Toca en el destino → Toca el flechita emergente. diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index a95f0e6409fba..2fb17c7095cab 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -3037,6 +3037,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -6507,8 +6509,6 @@ Marine = Marinsoldat #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Thai.properties b/android/assets/jsons/translations/Thai.properties index 5239c23647c7e..26a2bff49ce87 100644 --- a/android/assets/jsons/translations/Thai.properties +++ b/android/assets/jsons/translations/Thai.properties @@ -4554,6 +4554,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -10221,8 +10223,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 991c18f49b485..3d1318592ecdc 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -2591,6 +2591,8 @@ upon discovering a [tileFilter] tile = 每當發現[tileFilter]地塊時 for [amount] turns = [amount]回合內 hidden from users = 對使用者隱藏 for every [countable] = 每持有1單位 [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = 每持有[amount]單位 [countable] (modified by game speed) = (受遊戲速度影響) Comment [comment] = [comment] @@ -5946,8 +5948,6 @@ Marine = 海軍陸戰隊 #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index d6c14a50b9f41..9bbfdc3a3c826 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -2616,6 +2616,8 @@ hidden from users = kullanıcılardan gizlendi # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -5893,7 +5895,6 @@ Marine = Deniz Piyadesi #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = [countable] sayısı [countable2] sayısından büyük olduğunda # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 7837a5eb42632..b87ee8f3d83b3 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -981,7 +981,6 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Воро An enemy [unit] has attacked our [ourUnit] = Ворожий підрозділ [unit] атакував наш підрозділ [ourUnit] An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] ОЗ) атакував наш підрозділ [ourUnit] ([amount2] ОЗ) Enemy city [cityName] has attacked our [ourUnit] = Вороже місто [cityName] атакувало наш підрозділ [ourUnit] - # Requires translation! Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Вороже місто [cityName] атакувало наш підрозділ [ourUnit] ([amount2] ОЗ) An enemy [unit] has captured [cityName] = Ворожий підрозділ [unit] захопив місто [cityName] An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] ОЗ) захопив місто [cityName] ([amount2] ОЗ) @@ -2352,13 +2351,9 @@ after turn number [amount] = після ходу номер [amount] on [speed] game speed = на швидкості гри [speed] when [victoryType] Victory is enabled = коли увімкнена перемога [victoryType] when [victoryType] Victory is disabled = коли вимкнена перемога [victoryType] - # Requires translation! when religion is enabled = коли релігію увімкнено - # Requires translation! when religion is disabled = коли релігію вимкнено - # Requires translation! when espionage is enabled = коли шпигунство увімкнено - # Requires translation! when espionage is disabled = коли шпигунство вимкнено with [amount]% chance = з імовірністю [amount]% # Requires translation! @@ -2482,29 +2477,17 @@ Turn this tile into a [terrainName] tile = Перетворити клітинк Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Надає найдешевшу споруду категорії [stat] у ваших перших [positiveAmount]-ох містах безкоштовно Provides a [buildingName] in your first [positiveAmount] cities for free = Надає [buildingName] у ваших перших [positiveAmount]-ох містах безкоштовно Triggers a [event] event = Викликає подію [event] - # Requires translation! [unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] лікує [positiveAmount] ОЗ - # Requires translation! [unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] зазнає [positiveAmount] ушкоджень - # Requires translation! [unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] здобуває [amount] досвіду - # Requires translation! [unitTriggerTarget] upgrades for free = [unitTriggerTarget] удосконалюється безкоштовно - # Requires translation! [unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] удосконалюється безкоштовно, включаючи спеціальні удосконалення - # Requires translation! [unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] здобуває підвищення [promotion] - # Requires translation! [unitTriggerTarget] loses the [promotion] promotion = [unitTriggerTarget] втрачає підвищення [promotion] - # Requires translation! [unitTriggerTarget] gains [amount] movement = [unitTriggerTarget] здобуває [amount] одиниць переміщення - # Requires translation! [unitTriggerTarget] loses [amount] movement = [unitTriggerTarget] втрачає [amount] одиниць переміщення - # Requires translation! [unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] здобуває статус [promotion] на [positiveAmount] ходів - # Requires translation! [unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] втрачає статус [promotion] - # Requires translation! [unitTriggerTarget] is destroyed = [unitTriggerTarget] знищено upon discovering [techFilter] technology = при здобутті дослідження [techFilter] upon entering the [era] = увійшовши в [era] @@ -2525,19 +2508,14 @@ upon turn end = на кінець ходу upon founding a Pantheon = заснувавши Пантеон upon founding a Religion = заснувавши Релігію upon enhancing a Religion = покращивши Релігію - # Requires translation! upon damaging a [mapUnitFilter] unit = при нанесені ушкоджень підрозділам типу [mapUnitFilter] upon defeating a [mapUnitFilter] unit = при перемозі над підрозділом типу [mapUnitFilter] upon expending a [mapUnitFilter] unit = при витраті підрозділу [mapUnitFilter] upon being defeated = при поразці upon being promoted = при підвищенні - # Requires translation! upon gaining the [promotion] promotion = при здобутті підвищення [promotion] - # Requires translation! upon losing the [promotion] promotion = при втраті підвищення [promotion] - # Requires translation! upon gaining the [promotion] status = при здобутті статусу [promotion] - # Requires translation! upon losing the [promotion] status = при втраті статусу [promotion] upon losing at least [amount] HP in a single attack = при втраті принаймні [amount] ОЗ за одну атаку upon ending a turn in a [tileFilter] tile = при закінченні ходу в клітинках типу [tileFilter] @@ -2545,6 +2523,8 @@ upon discovering a [tileFilter] tile = при знаходженні кліти for [amount] turns = на [amount]⏳ hidden from users = приховано від користувачів for every [countable] = для кожного [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = на кожні [amount] [countable] (modified by game speed) = (під впливом налаштувань швидкості гри) Comment [comment] = Коментар [comment] @@ -2563,7 +2543,6 @@ Can be used as permanent audiovisual mod = Може бути використа Cannot be used as permanent audiovisual mod = Не може бути використано як постійний аудіо-візуальний мод Mod preselects map [comment] = Мод надає перевагу мапі [comment] if [modFilter] is enabled = якщо [modFilter] увімкнено - # Requires translation! if [modFilter] is not enabled = якщо [modFilter] не увімкнено ######### countable ########### @@ -2734,9 +2713,7 @@ enhancing = покращення ######### unitTriggerTarget ########### - # Requires translation! This Unit = Цей підрозділ - # Requires translation! Target Unit = Цільовий підрозділ ######### Unique Specials ########### @@ -2801,7 +2778,6 @@ You have denounced our allies = Ви засудили наших союзник You refused to stop settling cities near us = Ви відмовилися припинити засновувати міст біля нас You refused to stop spreading religion to us = Ви відмовились припинити поширювати релігію на нас You betrayed your promise to not settle cities near us = Ви порушили свою обіцянку не засновувати міста поблизу нас - # Requires translation! You betrayed your promise to not spread your religion to us = Ви зрадили своїй обіцянці не поширювати свою релігію на нас Your arrogant demands are in bad taste = Ваші пихаті вимоги – поганий смак Your use of nuclear weapons is disgusting! = Ваше використання ядерної зброї огидне! @@ -2812,7 +2788,6 @@ You attacked our allied City-States! = Ви напали на союзні мі You demanded tribute from City-States that were under our protection! = Ви вимагали данину у Міст-держав, які були під нашим захистом! You sided with a City-State over us = Ви прийняли бік Міста-держави у війні проти нас You spied on us! = Ти шпигував за нами! - # Requires translation! You took the alliance we had with a City-State = Ви забрали в нас альянс, який ми мали із містом-державою Years of peace have strengthened our relations. = Роки миру зміцнили наші відносини. Our mutual military struggle brings us closer together. = Наша взаємна військова боротьба зближує нас. @@ -5801,7 +5776,6 @@ Marine = Морська піхота #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = коли кількість [countable] більше ніж [countable2] Move a unit! = Перемістіть підрозділ! Click on a unit → Click on a destination → Click the arrow popup. = Натисніть на підрозділ → Натисніть на клітинку призначення → Натисніть на спливаючу стрілочку. @@ -7104,7 +7078,8 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Якщо перехоплювачем є не повітряний підрозділ (тобто сухопутний або морський), то підрозділ, який виконує повітряну зачистку, та підрозділ-перехоплювач не зазнають жодних пошкоджень! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Якщо перехоплювач є повітряним підрозділом, два підрозділи завдадуть шкоди один одному в бою, без бонусів за перехоплення. І лише атакуючий підрозділ, який виконує повітряну зачистку, отримує бонуси сили для повітряної зачистки. - ortify, Guard, Withdraw = Укріплення, Захист, Відхід + # Requires translation! +Fortify, Guard, Withdraw = # Requires translation! Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = # Requires translation! @@ -7159,7 +7134,6 @@ The arrow keys allow navigation as well - left/right for categories, up/down for UI Tips = Візуальні підказки World screen = Екран світу - # Requires translation! Skip all units to end a turn quickly = Пропустити ходи всіх підрозділів, щоб завершити хід швидше # Requires translation! Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = @@ -7240,3 +7214,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = # Requires translation! Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = + diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 4714900b3f030..35421e310da01 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -2539,6 +2539,8 @@ upon discovering a [tileFilter] tile = khi khám phá ô [tileFilter] for [amount] turns = cho [amount] lượt hidden from users = ẩn khỏi người dùng for every [countable] = cho mỗi [countable] + # Requires translation! +for every adjacent [tileFilter] = for every [amount] [countable] = cho mỗi [amount] [countable] (modified by game speed) = (tuỳ chỉnh bởi tốc độ trò chơi) Comment [comment] = [comment]Bình luận [comment][comment] @@ -5794,7 +5796,6 @@ Marine = Hàng hải #################### Lines from Events from Civ V - Gods & Kings #################### -when number of [countable] is greater than [countable2] = khi số lượng [countable] lớn hơn [countable2] Move a unit! = Di chuyển đơn vị! Click on a unit → Click on a destination → Click the arrow popup. = Nhấn vào một đơn vị → Nhấn vào đích đến → Nhấn vào mũi tên bật lên. diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index b1dfaa6d1cde6..b2d04e45713ed 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -4158,6 +4158,8 @@ hidden from users = # Requires translation! for every [countable] = # Requires translation! +for every adjacent [tileFilter] = + # Requires translation! for every [amount] [countable] = # Requires translation! (modified by game speed) = @@ -9863,8 +9865,6 @@ Marine = #################### Lines from Events from Civ V - Gods & Kings #################### - # Requires translation! -when number of [countable] is greater than [countable2] = # Requires translation! Move a unit! = # Requires translation! diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 2e1f3b1a0edbf..4a57f0dc5bd95 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -11,15 +11,15 @@ English = 0 Filipino = 87 Finnish = 36 French = 99 -Galician = 97 +Galician = 99 German = 99 Greek = 13 Hungarian = 79 -Indonesian = 98 +Indonesian = 99 Italian = 99 Japanese = 81 Korean = 92 -Latin = 54 +Latin = 55 Lithuanian = 83 Malay = 24 Norwegian = 60 @@ -28,7 +28,7 @@ Persian_(Pinglish-UN) = 27 Polish = 97 Portuguese = 70 Romanian = 74 -Russian = 98 +Russian = 99 Rusyn = 61 Simplified_Chinese = 98 Spanish = 98 @@ -36,6 +36,6 @@ Swedish = 77 Thai = 3 Traditional_Chinese = 93 Turkish = 94 -Ukrainian = 98 +Ukrainian = 99 Vietnamese = 96 Zulu = 9 diff --git a/changelog.md b/changelog.md index 25251bffc78b6..197fa866d778a 100644 --- a/changelog.md +++ b/changelog.md @@ -2,29 +2,13 @@ Fixed Wait action when auto unit cycle is disabled -modding: "Becomes [terrainName] when adjacent to [terrainFilter]" accepts conditionals - Unresearchable techs not added when starting in advanced era -United 'getTriggeredUniques' modifier filtering - -United 'getTriggeredUniques' modifier filtering - -modding: Resolved - "upon gaining/losing the [promotion] status" triggers correctly - -modding: Resolved - "upon building a [improvementFilter] improvement" triggers correctly - -Resolved - multiturn autoplay worldscreen. nextTurn tuns on main GDX thread, since it interacts with UI element (progress bar) - -chore: Deprecated old event fields - -Modding: Added validation to event uniques - -Remove jvmToolchain so everyone can use their default - -4.14.2-patch1 - -Revert blocking DoF change +modding: +- Added validation to event uniques +- "upon gaining/losing the [promotion] status" triggers correctly +- "upon building a [improvementFilter] improvement" triggers correctly +- "Becomes [terrainName] when adjacent to [terrainFilter]" accepts conditionals ## 4.14.2 diff --git a/fastlane/metadata/android/en-US/changelogs/1066.txt b/fastlane/metadata/android/en-US/changelogs/1066.txt index 896b75b123e50..25d15c263f46e 100644 --- a/fastlane/metadata/android/en-US/changelogs/1066.txt +++ b/fastlane/metadata/android/en-US/changelogs/1066.txt @@ -1,27 +1,9 @@ - - Fixed Wait action when auto unit cycle is disabled -modding: "Becomes [terrainName] when adjacent to [terrainFilter]" accepts conditionals - Unresearchable techs not added when starting in advanced era -United 'getTriggeredUniques' modifier filtering - -United 'getTriggeredUniques' modifier filtering - -modding: Resolved - "upon gaining/losing the [promotion] status" triggers correctly - -modding: Resolved - "upon building a [improvementFilter] improvement" triggers correctly - -Resolved - multiturn autoplay worldscreen. nextTurn tuns on main GDX thread, since it interacts with UI element (progress bar) - -chore: Deprecated old event fields - -Modding: Added validation to event uniques - -Remove jvmToolchain so everyone can use their default - -4.14.2-patch1 - -Revert blocking DoF change \ No newline at end of file +modding: +- Added validation to event uniques +- "upon gaining/losing the [promotion] status" triggers correctly +- "upon building a [improvementFilter] improvement" triggers correctly +- "Becomes [terrainName] when adjacent to [terrainFilter]" accepts conditionals \ No newline at end of file