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xtk_xdat.gui.js
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xtk_xdat.gui.js
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/**
* dat-gui JavaScript Controller Library
* http://code.google.com/p/dat-gui
*
* Copyright 2011 Data Arts Team, Google Creative Lab
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
/** @namespace */
var dat = dat || {};
/** @namespace */
dat.gui = dat.gui || {};
/** @namespace */
dat.utils = dat.utils || {};
/** @namespace */
dat.controllers = dat.controllers || {};
/** @namespace */
dat.dom = dat.dom || {};
/** @namespace */
dat.color = dat.color || {};
dat.utils.css = (function () {
return {
load: function (url, doc) {
doc = doc || document;
var link = doc.createElement('link');
link.type = 'text/css';
link.rel = 'stylesheet';
link.href = url;
doc.getElementsByTagName('head')[0].appendChild(link);
},
inject: function(css, doc) {
doc = doc || document;
var injected = document.createElement('style');
injected.type = 'text/css';
injected.innerHTML = css;
doc.getElementsByTagName('head')[0].appendChild(injected);
}
}
})();
dat.utils.common = (function () {
var ARR_EACH = Array.prototype.forEach;
var ARR_SLICE = Array.prototype.slice;
/**
* Band-aid methods for things that should be a lot easier in JavaScript.
* Implementation and structure inspired by underscore.js
* http://documentcloud.github.com/underscore/
*/
return {
BREAK: {},
extend: function(target) {
this.each(ARR_SLICE.call(arguments, 1), function(obj) {
for (var key in obj)
if (!this.isUndefined(obj[key]))
target[key] = obj[key];
}, this);
return target;
},
defaults: function(target) {
this.each(ARR_SLICE.call(arguments, 1), function(obj) {
for (var key in obj)
if (this.isUndefined(target[key]))
target[key] = obj[key];
}, this);
return target;
},
compose: function() {
var toCall = ARR_SLICE.call(arguments);
return function() {
var args = ARR_SLICE.call(arguments);
for (var i = toCall.length -1; i >= 0; i--) {
args = [toCall[i].apply(this, args)];
}
return args[0];
}
},
each: function(obj, itr, scope) {
if (ARR_EACH && obj.forEach === ARR_EACH) {
obj.forEach(itr, scope);
} else if (obj.length === obj.length + 0) { // Is number but not NaN
for (var key = 0, l = obj.length; key < l; key++)
if (key in obj && itr.call(scope, obj[key], key) === this.BREAK)
return;
} else {
for (var key in obj)
if (itr.call(scope, obj[key], key) === this.BREAK)
return;
}
},
defer: function(fnc) {
setTimeout(fnc, 0);
},
toArray: function(obj) {
if (obj.toArray) return obj.toArray();
return ARR_SLICE.call(obj);
},
isUndefined: function(obj) {
return obj === undefined;
},
isNull: function(obj) {
return obj === null;
},
isNaN: function(obj) {
return obj !== obj;
},
isArray: Array.isArray || function(obj) {
return obj.constructor === Array;
},
isObject: function(obj) {
return obj === Object(obj);
},
isNumber: function(obj) {
return obj === obj+0;
},
isString: function(obj) {
return obj === obj+'';
},
isBoolean: function(obj) {
return obj === false || obj === true;
},
isFunction: function(obj) {
return Object.prototype.toString.call(obj) === '[object Function]';
}
};
})();
dat.controllers.Controller = (function (common) {
/**
* @class An "abstract" class that represents a given property of an object.
*
* @param {Object} object The object to be manipulated
* @param {string} property The name of the property to be manipulated
*
* @member dat.controllers
*/
var Controller = function(object, property) {
this.initialValue = object[property];
/**
* Those who extend this class will put their DOM elements in here.
* @type {DOMElement}
*/
this.domElement = document.createElement('div');
/**
* The object to manipulate
* @type {Object}
*/
this.object = object;
/**
* The name of the property to manipulate
* @type {String}
*/
this.property = property;
/**
* The function to be called on change.
* @type {Function}
* @ignore
*/
this.__onChange = undefined;
/**
* The function to be called on finishing change.
* @type {Function}
* @ignore
*/
this.__onFinishChange = undefined;
};
common.extend(
Controller.prototype,
/** @lends dat.controllers.Controller.prototype */
{
/**
* Specify that a function fire every time someone changes the value with
* this Controller.
*
* @param {Function} fnc This function will be called whenever the value
* is modified via this Controller.
* @returns {dat.controllers.Controller} this
*/
onChange: function(fnc) {
this.__onChange = fnc;
return this;
},
/**
* Specify that a function fire every time someone "finishes" changing
* the value wih this Controller. Useful for values that change
* incrementally like numbers or strings.
*
* @param {Function} fnc This function will be called whenever
* someone "finishes" changing the value via this Controller.
* @returns {dat.controllers.Controller} this
*/
onFinishChange: function(fnc) {
this.__onFinishChange = fnc;
return this;
},
/**
* Change the value of <code>object[property]</code>
*
* @param {Object} newValue The new value of <code>object[property]</code>
*/
setValue: function(newValue) {
this.object[this.property] = newValue;
if (this.__onChange) {
this.__onChange.call(this, newValue);
}
this.updateDisplay();
return this;
},
/**
* Gets the value of <code>object[property]</code>
*
* @returns {Object} The current value of <code>object[property]</code>
*/
getValue: function() {
return this.object[this.property];
},
/**
* Refreshes the visual display of a Controller in order to keep sync
* with the object's current value.
* @returns {dat.controllers.Controller} this
*/
updateDisplay: function() {
return this;
},
/**
* @returns {Boolean} true if the value has deviated from initialValue
*/
isModified: function() {
return this.initialValue !== this.getValue()
}
}
);
return Controller;
})(dat.utils.common);
dat.dom.dom = (function (common) {
var EVENT_MAP = {
'HTMLEvents': ['change'],
'MouseEvents': ['click','mousemove','mousedown','mouseup', 'mouseover'],
'KeyboardEvents': ['keydown']
};
var EVENT_MAP_INV = {};
common.each(EVENT_MAP, function(v, k) {
common.each(v, function(e) {
EVENT_MAP_INV[e] = k;
});
});
var CSS_VALUE_PIXELS = /(\d+(\.\d+)?)px/;
function cssValueToPixels(val) {
if (val === '0' || common.isUndefined(val)) return 0;
var match = val.match(CSS_VALUE_PIXELS);
if (!common.isNull(match)) {
return parseFloat(match[1]);
}
// TODO ...ems? %?
return 0;
}
/**
* @namespace
* @member dat.dom
*/
var dom = {
/**
*
* @param elem
* @param selectable
*/
makeSelectable: function(elem, selectable) {
if (elem === undefined || elem.style === undefined) return;
elem.onselectstart = selectable ? function() {
return false;
} : function() {
};
elem.style.MozUserSelect = selectable ? 'auto' : 'none';
elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none';
elem.unselectable = selectable ? 'on' : 'off';
},
/**
*
* @param elem
* @param horizontal
* @param vertical
*/
makeFullscreen: function(elem, horizontal, vertical) {
if (common.isUndefined(horizontal)) horizontal = true;
if (common.isUndefined(vertical)) vertical = true;
elem.style.position = 'absolute';
if (horizontal) {
elem.style.left = 0;
elem.style.right = 0;
}
if (vertical) {
elem.style.top = 0;
elem.style.bottom = 0;
}
},
/**
*
* @param elem
* @param eventType
* @param params
*/
fakeEvent: function(elem, eventType, params, aux) {
params = params || {};
var className = EVENT_MAP_INV[eventType];
if (!className) {
throw new Error('Event type ' + eventType + ' not supported.');
}
var evt = document.createEvent(className);
switch (className) {
case 'MouseEvents':
var clientX = params.x || params.clientX || 0;
var clientY = params.y || params.clientY || 0;
evt.initMouseEvent(eventType, params.bubbles || false,
params.cancelable || true, window, params.clickCount || 1,
0, //screen X
0, //screen Y
clientX, //client X
clientY, //client Y
false, false, false, false, 0, null);
break;
case 'KeyboardEvents':
var init = evt.initKeyboardEvent || evt.initKeyEvent; // webkit || moz
common.defaults(params, {
cancelable: true,
ctrlKey: false,
altKey: false,
shiftKey: false,
metaKey: false,
keyCode: undefined,
charCode: undefined
});
init(eventType, params.bubbles || false,
params.cancelable, window,
params.ctrlKey, params.altKey,
params.shiftKey, params.metaKey,
params.keyCode, params.charCode);
break;
default:
evt.initEvent(eventType, params.bubbles || false,
params.cancelable || true);
break;
}
common.defaults(evt, aux);
elem.dispatchEvent(evt);
},
/**
*
* @param elem
* @param event
* @param func
* @param bool
*/
bind: function(elem, event, func, bool) {
bool = bool || false;
if (elem.addEventListener)
elem.addEventListener(event, func, bool);
else if (elem.attachEvent)
elem.attachEvent('on' + event, func);
return dom;
},
/**
*
* @param elem
* @param event
* @param func
* @param bool
*/
unbind: function(elem, event, func, bool) {
bool = bool || false;
if (elem.removeEventListener)
elem.removeEventListener(event, func, bool);
else if (elem.detachEvent)
elem.detachEvent('on' + event, func);
return dom;
},
/**
*
* @param elem
* @param className
*/
addClass: function(elem, className) {
if (elem.className === undefined) {
elem.className = className;
} else if (elem.className !== className) {
var classes = elem.className.split(/ +/);
if (classes.indexOf(className) == -1) {
classes.push(className);
elem.className = classes.join(' ').replace(/^\s+/, '').replace(/\s+$/, '');
}
}
return dom;
},
/**
*
* @param elem
* @param className
*/
removeClass: function(elem, className) {
if (className) {
if (elem.className === undefined) {
// elem.className = className;
} else if (elem.className === className) {
elem.removeAttribute('class');
} else {
var classes = elem.className.split(/ +/);
var index = classes.indexOf(className);
if (index != -1) {
classes.splice(index, 1);
elem.className = classes.join(' ');
}
}
} else {
elem.className = undefined;
}
return dom;
},
hasClass: function(elem, className) {
return new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)').test(elem.className) || false;
},
/**
*
* @param elem
*/
getWidth: function(elem) {
var style = getComputedStyle(elem);
return cssValueToPixels(style['border-left-width']) +
cssValueToPixels(style['border-right-width']) +
cssValueToPixels(style['padding-left']) +
cssValueToPixels(style['padding-right']) +
cssValueToPixels(style['width']);
},
/**
*
* @param elem
*/
getHeight: function(elem) {
var style = getComputedStyle(elem);
return cssValueToPixels(style['border-top-width']) +
cssValueToPixels(style['border-bottom-width']) +
cssValueToPixels(style['padding-top']) +
cssValueToPixels(style['padding-bottom']) +
cssValueToPixels(style['height']);
},
/**
*
* @param elem
*/
getOffset: function(elem) {
var offset = {left: 0, top:0};
if (elem.offsetParent) {
do {
offset.left += elem.offsetLeft;
offset.top += elem.offsetTop;
} while (elem = elem.offsetParent);
}
return offset;
},
// http://stackoverflow.com/posts/2684561/revisions
/**
*
* @param elem
*/
isActive: function(elem) {
return elem === document.activeElement && ( elem.type || elem.href );
}
};
return dom;
})(dat.utils.common);
dat.controllers.OptionController = (function (Controller, dom, common) {
/**
* @class Provides a select input to alter the property of an object, using a
* list of accepted values.
*
* @extends dat.controllers.Controller
*
* @param {Object} object The object to be manipulated
* @param {string} property The name of the property to be manipulated
* @param {Object|string[]} options A map of labels to acceptable values, or
* a list of acceptable string values.
*
* @member dat.controllers
*/
var OptionController = function(object, property, options) {
OptionController.superclass.call(this, object, property);
var _this = this;
/**
* The drop down menu
* @ignore
*/
this.__select = document.createElement('select');
if (common.isArray(options)) {
var map = {};
common.each(options, function(element) {
map[element] = element;
});
options = map;
}
common.each(options, function(value, key) {
var opt = document.createElement('option');
opt.innerHTML = key;
opt.setAttribute('value', value);
_this.__select.appendChild(opt);
});
// Acknowledge original value
this.updateDisplay();
dom.bind(this.__select, 'change', function() {
var desiredValue = this.options[this.selectedIndex].value;
_this.setValue(desiredValue);
});
this.domElement.appendChild(this.__select);
};
OptionController.superclass = Controller;
common.extend(
OptionController.prototype,
Controller.prototype,
{
setValue: function(v) {
var toReturn = OptionController.superclass.prototype.setValue.call(this, v);
if (this.__onFinishChange) {
this.__onFinishChange.call(this, this.getValue());
}
return toReturn;
},
updateDisplay: function() {
this.__select.value = this.getValue();
return OptionController.superclass.prototype.updateDisplay.call(this);
}
}
);
return OptionController;
})(dat.controllers.Controller,
dat.dom.dom,
dat.utils.common);
dat.controllers.NumberController = (function (Controller, common) {
/**
* @class Represents a given property of an object that is a number.
*
* @extends dat.controllers.Controller
*
* @param {Object} object The object to be manipulated
* @param {string} property The name of the property to be manipulated
* @param {Object} [params] Optional parameters
* @param {Number} [params.min] Minimum allowed value
* @param {Number} [params.max] Maximum allowed value
* @param {Number} [params.step] Increment by which to change value
*
* @member dat.controllers
*/
var NumberController = function(object, property, params) {
NumberController.superclass.call(this, object, property);
params = params || {};
this.__min = params.min;
this.__max = params.max;
this.__step = params.step;
if (common.isUndefined(this.__step)) {
if (this.initialValue == 0) {
this.__impliedStep = 1; // What are we, psychics?
} else {
// Hey Doug, check this out.
this.__impliedStep = Math.pow(10, Math.floor(Math.log(this.initialValue)/Math.LN10))/10;
}
} else {
this.__impliedStep = this.__step;
}
this.__precision = numDecimals(this.__impliedStep);
};
NumberController.superclass = Controller;
common.extend(
NumberController.prototype,
Controller.prototype,
/** @lends dat.controllers.NumberController.prototype */
{
setValue: function(v) {
if (this.__min !== undefined && v < this.__min) {
v = this.__min;
} else if (this.__max !== undefined && v > this.__max) {
v = this.__max;
}
if (this.__step !== undefined && v % this.__step != 0) {
v = Math.round(v / this.__step) * this.__step;
}
return NumberController.superclass.prototype.setValue.call(this, v);
},
/**
* Specify a minimum value for <code>object[property]</code>.
*
* @param {Number} minValue The minimum value for
* <code>object[property]</code>
* @returns {dat.controllers.NumberController} this
*/
min: function(v) {
this.__min = v;
return this;
},
/**
* Specify a maximum value for <code>object[property]</code>.
*
* @param {Number} maxValue The maximum value for
* <code>object[property]</code>
* @returns {dat.controllers.NumberController} this
*/
max: function(v) {
this.__max = v;
return this;
},
/**
* Specify a step value that dat.controllers.NumberController
* increments by.
*
* @param {Number} stepValue The step value for
* dat.controllers.NumberController
* @default if minimum and maximum specified increment is 1% of the
* difference otherwise stepValue is 1
* @returns {dat.controllers.NumberController} this
*/
step: function(v) {
this.__step = v;
return this;
}
}
);
function numDecimals(x) {
x = x.toString();
if (x.indexOf('.') > -1) {
return x.length - x.indexOf('.') - 1;
} else {
return 0;
}
}
return NumberController;
})(dat.controllers.Controller,
dat.utils.common);
dat.controllers.NumberControllerBox = (function (NumberController, dom, common) {
/**
* @class Represents a given property of an object that is a number and
* provides an input element with which to manipulate it.
*
* @extends dat.controllers.Controller
* @extends dat.controllers.NumberController
*
* @param {Object} object The object to be manipulated
* @param {string} property The name of the property to be manipulated
* @param {Object} [params] Optional parameters
* @param {Number} [params.min] Minimum allowed value
* @param {Number} [params.max] Maximum allowed value
* @param {Number} [params.step] Increment by which to change value
*
* @member dat.controllers
*/
var NumberControllerBox = function(object, property, params) {
this.__truncationSuspended = false;
NumberControllerBox.superclass.call(this, object, property, params);
var _this = this;
/**
* {Number} Previous mouse y position
* @ignore
*/
var prev_y;
this.__input = document.createElement('input');
this.__input.setAttribute('type', 'text');
// Makes it so manually specified values are not truncated.
dom.bind(this.__input, 'change', onChange);
dom.bind(this.__input, 'blur', onBlur);
dom.bind(this.__input, 'mousedown', onMouseDown);
dom.bind(this.__input, 'keydown', function(e) {
// When pressing entire, you can be as precise as you want.
if (e.keyCode === 13) {
_this.__truncationSuspended = true;
this.blur();
_this.__truncationSuspended = false;
}
});
function onChange() {
var attempted = parseFloat(_this.__input.value);
if (!common.isNaN(attempted)) _this.setValue(attempted);
}
function onBlur() {
onChange();
if (_this.__onFinishChange) {
_this.__onFinishChange.call(_this, _this.getValue());
}
}
function onMouseDown(e) {
dom.bind(window, 'mousemove', onMouseDrag);
dom.bind(window, 'mouseup', onMouseUp);
prev_y = e.clientY;
}
function onMouseDrag(e) {
var diff = prev_y - e.clientY;
_this.setValue(_this.getValue() + diff * _this.__impliedStep);
prev_y = e.clientY;
}
function onMouseUp() {
dom.unbind(window, 'mousemove', onMouseDrag);
dom.unbind(window, 'mouseup', onMouseUp);
}
this.updateDisplay();
this.domElement.appendChild(this.__input);
};
NumberControllerBox.superclass = NumberController;
common.extend(
NumberControllerBox.prototype,
NumberController.prototype,
{
updateDisplay: function() {
this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision);
return NumberControllerBox.superclass.prototype.updateDisplay.call(this);
}
}
);
function roundToDecimal(value, decimals) {
var tenTo = Math.pow(10, decimals);
return Math.round(value * tenTo) / tenTo;
}
return NumberControllerBox;
})(dat.controllers.NumberController,
dat.dom.dom,
dat.utils.common);
dat.controllers.NumberControllerSlider = (function (NumberController, dom, css, common, styleSheet) {
/**
* @class Represents a given property of an object that is a number, contains
* a minimum and maximum, and provides a slider element with which to
* manipulate it. It should be noted that the slider element is made up of
* <code><div></code> tags, <strong>not</strong> the html5
* <code><slider></code> element.
*
* @extends dat.controllers.Controller
* @extends dat.controllers.NumberController
*
* @param {Object} object The object to be manipulated
* @param {string} property The name of the property to be manipulated
* @param {Number} minValue Minimum allowed value
* @param {Number} maxValue Maximum allowed value
* @param {Number} stepValue Increment by which to change value
*
* @member dat.controllers
*/
var NumberControllerSlider = function(object, property, min, max, step) {
NumberControllerSlider.superclass.call(this, object, property, { min: min, max: max, step: step });
var _this = this;
this.__background = document.createElement('div');
this.__foreground = document.createElement('div');
dom.bind(this.__background, 'mousedown', onMouseDown);
dom.addClass(this.__background, 'slider');
dom.addClass(this.__foreground, 'slider-fg');
function onMouseDown(e) {
dom.bind(window, 'mousemove', onMouseDrag);
dom.bind(window, 'mouseup', onMouseUp);
onMouseDrag(e);
}
function onMouseDrag(e) {
e.preventDefault();
var offset = dom.getOffset(_this.__background);
var width = dom.getWidth(_this.__background);
_this.setValue(
map(e.clientX, offset.left, offset.left + width, _this.__min, _this.__max)
);
return false;
}
function onMouseUp() {
dom.unbind(window, 'mousemove', onMouseDrag);
dom.unbind(window, 'mouseup', onMouseUp);
if (_this.__onFinishChange) {
_this.__onFinishChange.call(_this, _this.getValue());
}
}
this.updateDisplay();
this.__background.appendChild(this.__foreground);
this.domElement.appendChild(this.__background);
};
NumberControllerSlider.superclass = NumberController;
/**