-
Notifications
You must be signed in to change notification settings - Fork 1
/
triplets.html
267 lines (244 loc) · 14.7 KB
/
triplets.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
<html>
<head>
<title>The X Toolkit API</title>
<link href="doc.css" rel="stylesheet" type="text/css">
<script type="text/javascript" src="http://www.google.com/jsapi"></script>
<script type="text/javascript">
google.load('visualization', '1', {packages: ['orgchart']});
</script>
<script type="text/javascript">
// don't show internals by default
var displayInternals = false;
var toggleInternals = function() {
// toggle the display variable
displayInternals = !displayInternals;
if (!document.styleSheets)
return;
var thecss = new Array();
if (document.styleSheets[0].cssRules) thecss = document.styleSheets[0].cssRules;
else thecss = document.styleSheets[0].rules;
for (i = 0; i < thecss.length; i++) {
if (thecss[i].selectorText.toLowerCase() == '.private') {
if (displayInternals) {
thecss[i].style.cssText += "display: block;";
document.getElementById('togglBtn').innerHTML = 'Hide Internals'
} else {
thecss[i].style.cssText += "display: none;";
document.getElementById('togglBtn').innerHTML = 'Show Internals'
}
} else if (thecss[i].selectorText.toLowerCase() == '.private_quicklink') {
if (displayInternals) {
thecss[i].style.cssText += "display: inline;";
} else {
thecss[i].style.cssText += "display: none;";
}
}
}
}
function drawVisualization() {
// Create and populate the data table.
var data = google.visualization.arrayToDataTable([
[{v:"goog.events.EventTarget",f:"<font color=green>goog.events.EventTarget</font>"},null,null],
["X.base","goog.events.EventTarget",null],
["X.triplets","X.base",null],
]);
// Create and draw the visualization.
new google.visualization.OrgChart(document.getElementById('diagram')).
draw(data, {allowHtml: true, size:'small', color:'#f3f3f3'});
}
google.setOnLoadCallback(drawVisualization);
</script>
</head>
<body>
<h1>The X Toolkit API</h1>
<div class="menu"><b>X</b><br><span class="menuitem"><a href="counter.html">X.counter</a></span><br><br><b>CORE</b><br><span class="menuitem"><a href="base.html">X.base</a></span><br><span class="menuitem"><a href="colortable.html">X.colortable</a></span><br><span class="menuitem"><a href="event.html">X.event</a></span><br><span class="menuitem"><a href="file.html">X.file</a></span><br><span class="menuitem"><a href="HoverEndEvent.html">X.HoverEndEvent</a></span><br><span class="menuitem"><a href="HoverEvent.html">X.HoverEvent</a></span><br><span class="menuitem"><a href="ModifiedEvent.html">X.ModifiedEvent</a></span><br><span class="menuitem"><a href="PanEvent.html">X.PanEvent</a></span><br><span class="menuitem"><a href="ProgressEvent.html">X.ProgressEvent</a></span><br><span class="menuitem"><a href="RenderEvent.html">X.RenderEvent</a></span><br><span class="menuitem"><a href="ResetViewEvent.html">X.ResetViewEvent</a></span><br><span class="menuitem"><a href="RotateEvent.html">X.RotateEvent</a></span><br><span class="menuitem"><a href="scalars.html">X.scalars</a></span><br><span class="menuitem"><a href="ScrollEvent.html">X.ScrollEvent</a></span><br><span class="menuitem"><a href="texture.html">X.texture</a></span><br><span class="menuitem"><a href="transform.html">X.transform</a></span><br><span class="menuitem"><a href="triplets.html">X.triplets</a></span><br><span class="menuitem"><a href="WindowLevelEvent.html">X.WindowLevelEvent</a></span><br><span class="menuitem"><a href="ZoomEvent.html">X.ZoomEvent</a></span><br><br><b>INJECTS</b><br><span class="menuitem"><a href="constructable.html">X.constructable</a></span><br><span class="menuitem"><a href="displayable.html">X.displayable</a></span><br><span class="menuitem"><a href="loadable.html">X.loadable</a></span><br><span class="menuitem"><a href="thresholdable.html">X.thresholdable</a></span><br><br><b>IO</b><br><span class="menuitem"><a href="interactor.html">X.interactor</a></span><br><span class="menuitem"><a href="interactor2D.html">X.interactor2D</a></span><br><span class="menuitem"><a href="interactor3D.html">X.interactor3D</a></span><br><span class="menuitem"><a href="loader.html">X.loader</a></span><br><span class="menuitem"><a href="parser.html">X.parser</a></span><br><span class="menuitem"><a href="parserCRV.html">X.parserCRV</a></span><br><span class="menuitem"><a href="parserDCM.html">X.parserDCM</a></span><br><span class="menuitem"><a href="parserFSM.html">X.parserFSM</a></span><br><span class="menuitem"><a href="parserIMAGE.html">X.parserIMAGE</a></span><br><span class="menuitem"><a href="parserLBL.html">X.parserLBL</a></span><br><span class="menuitem"><a href="parserLUT.html">X.parserLUT</a></span><br><span class="menuitem"><a href="parserMGZ.html">X.parserMGZ</a></span><br><span class="menuitem"><a href="parserNII.html">X.parserNII</a></span><br><span class="menuitem"><a href="parserNRRD.html">X.parserNRRD</a></span><br><span class="menuitem"><a href="parserOBJ.html">X.parserOBJ</a></span><br><span class="menuitem"><a href="parserSTL.html">X.parserSTL</a></span><br><span class="menuitem"><a href="parserTRK.html">X.parserTRK</a></span><br><span class="menuitem"><a href="parserVTK.html">X.parserVTK</a></span><br><br><b>MATH</b><br><span class="menuitem"><a href="array.html">X.array</a></span><br><span class="menuitem"><a href="matrix.html">X.matrix</a></span><br><span class="menuitem"><a href="vector.html">X.vector</a></span><br><br><b>OBJECTS</b><br><span class="menuitem"><a href="cube.html">X.cube</a></span><br><span class="menuitem"><a href="cylinder.html">X.cylinder</a></span><br><span class="menuitem"><a href="fibers.html">X.fibers</a></span><br><span class="menuitem"><a href="labelmap.html">X.labelmap</a></span><br><span class="menuitem"><a href="mesh.html">X.mesh</a></span><br><span class="menuitem"><a href="object.html">X.object</a></span><br><span class="menuitem"><a href="slice.html">X.slice</a></span><br><span class="menuitem"><a href="sphere.html">X.sphere</a></span><br><span class="menuitem"><a href="volume.html">X.volume</a></span><br><br><b>UI</b><br><span class="menuitem"><a href="caption.html">X.caption</a></span><br><span class="menuitem"><a href="progressbar.html">X.progressbar</a></span><br><br><b>VISUALIZATION</b><br><span class="menuitem"><a href="buffer.html">X.buffer</a></span><br><span class="menuitem"><a href="camera.html">X.camera</a></span><br><span class="menuitem"><a href="camera2D.html">X.camera2D</a></span><br><span class="menuitem"><a href="camera3D.html">X.camera3D</a></span><br><span class="menuitem"><a href="indexer.html">X.indexer</a></span><br><span class="menuitem"><a href="renderer.html">X.renderer</a></span><br><span class="menuitem"><a href="renderer2D.html">X.renderer2D</a></span><br><span class="menuitem"><a href="renderer3D.html">X.renderer3D</a></span><br><span class="menuitem"><a href="shaders.html">X.shaders</a></span><br><br></div>
<div id="diagram"></div>
<div class="content">
<h2>X.triplets</h2>
<div class="public" id="triplets">
<pre>/**
* Create an ordered container for triplets (3D tuples) with a
* fixed memory size.
*
* @param {!number} size The number of triplets to store. This is used to
* allocate memory: 4 bytes * size.
* @param {<a href="triplets.html">X.triplets</a>=} data Initial data as another <a href="triplets.html">X.triplets</a> container.
* @constructor
* @extends <a href="base.html">X.base</a>
*/</pre>
<span class="code">var t = new <span class="identifier">X.triplets()</span>;</span><br></div><div class="private" id="_centroid">
<pre>/**
* The centroid of the bounding box.
*
* @type {!Array}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_centroid</span> = $_CENTROID;</span><br></div><div class="private" id="_classname">
<pre>/**
* The className of this class.
*
* @type {string}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_classname</span> = $_CLASSNAME;</span><br></div><div class="private" id="_dataPointer">
<pre>/**
* The pointer to the current position in the float array.
*
* @type {!number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_dataPointer</span> = $_DATAPOINTER;</span><br></div><div class="private" id="_dirty">
<pre>/**
* The 'dirty' flag of this object.
*
* @type {boolean}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_dirty</span> = $_DIRTY;</span><br></div><div class="private" id="_fresh">
<pre>/**
* This marks the triplets container as fresh meaning unused.
*
* @type {!boolean}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_fresh</span> = $_FRESH;</span><br></div><div class="private" id="_id">
<pre>/**
* The uniqueId of this instance. Each class instance in XTK has a uniqueId.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_id</span> = $_ID;</span><br></div><div class="private" id="_maxA">
<pre>/**
* The maxA border of the bounding box.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_maxA</span> = $_MAXA;</span><br></div><div class="private" id="_maxB">
<pre>/**
* The maxB border of the bounding box.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_maxB</span> = $_MAXB;</span><br></div><div class="private" id="_maxC">
<pre>/**
* The maxC border of the bounding box.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_maxC</span> = $_MAXC;</span><br></div><div class="private" id="_minA">
<pre>/**
* The minA border of the bounding box.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_minA</span> = $_MINA;</span><br></div><div class="private" id="_minB">
<pre>/**
* The minB border of the bounding box.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_minB</span> = $_MINB;</span><br></div><div class="private" id="_minC">
<pre>/**
* The minC border of the bounding box.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_minC</span> = $_MINC;</span><br></div><div class="private" id="_triplets">
<pre>/**
* The one dimensional float array storing all triplets.
*
* @type {!Float32Array}
* @private
*/</pre>
<span class="code">t.<span class="identifier">_triplets</span> = $_TRIPLETS;</span><br></div><div class="public" id="classname_get">
<pre>/**
* Get the className of this object.
*
* @return {string} The className of this object.
* @public
*/</pre>
<span class="code">var _classname = t.<span class="identifier">classname</span>;</span><br></div><div class="public" id="count_get">
<pre>/**
* Get the number of triplets in this container.
*
* @return {!number} The number of triplets in this container.
* @public
*/</pre>
<span class="code">var _count = t.<span class="identifier">count</span>;</span><br></div><div class="public" id="id_get">
<pre>/**
* Get the id of this instance.
*
* @return {string} The className of this object.
* @public
*/</pre>
<span class="code">var _id = t.<span class="identifier">id</span>;</span><br></div><div class="public" id="length_get">
<pre>/**
* Get the length of this container. This equals the number of triplets
* multiplied by 3.
*
* @return {!number} The length of this container.
* @public
*/</pre>
<span class="code">var _length = t.<span class="identifier">length</span>;</span><br></div><div class="public" id="add">
<pre>/**
* Add a triplet to this container.
*
* @param {!number} a The first value of the triplet.
* @param {!number} b The second value of the triplet.
* @param {!number} c The third value of the triplet.
* @return {!number} The id of the added triplet.
* @throws {Error} An exception if the passed coordinates are invalid.
* @public
*/</pre>
<span class="code">var add = t.<span class="identifier">add</span>($A, $B, $C);</span><br></div><div class="public" id="clear">
<pre>/**
* Delete all triplets in this container.
*
* @public
*/</pre>
<span class="code">t.<span class="identifier">clear</span>();</span><br></div><div class="public" id="get">
<pre>/**
* Get the triplet with the given id.
*
* @param {!number} id The id of the requested triplet.
* @return {!Array} The triplet with the given id as a 1D Array with length 3.
* @public
*/</pre>
<span class="code">var get = t.<span class="identifier">get</span>($ID);</span><br></div><div class="public" id="remove">
<pre>/**
* Remove a given triplet from this container.
*
* @param {!number} id The id of the to be removed triplet.
* @public
*/</pre>
<span class="code">t.<span class="identifier">remove</span>($ID);</span><br></div><div class="public" id="resize">
<pre>/**
* Adjust the size of the internal array to match
* the real content.
*/</pre>
<span class="code">t.<span class="identifier">resize</span>();</span><br></div>
</div>
<div id="toolbox">
<center><button id="togglBtn" type="button" onclick="javascript:toggleInternals();">Show Internals</button></center><br><br>
<b>CONSTRUCTORS</b><br>
<span class="public_quicklink"><a href="#triplets">X.triplets</a><br></span><br>
<b>PROPERTIES</b><br>
<span class="private_quicklink"><a href="#_centroid">_centroid</a><br></span><span class="private_quicklink"><a href="#_classname">_classname</a><br></span><span class="private_quicklink"><a href="#_dataPointer">_dataPointer</a><br></span><span class="private_quicklink"><a href="#_dirty">_dirty</a><br></span><span class="private_quicklink"><a href="#_fresh">_fresh</a><br></span><span class="private_quicklink"><a href="#_id">_id</a><br></span><span class="private_quicklink"><a href="#_maxA">_maxA</a><br></span><span class="private_quicklink"><a href="#_maxB">_maxB</a><br></span><span class="private_quicklink"><a href="#_maxC">_maxC</a><br></span><span class="private_quicklink"><a href="#_minA">_minA</a><br></span><span class="private_quicklink"><a href="#_minB">_minB</a><br></span><span class="private_quicklink"><a href="#_minC">_minC</a><br></span><span class="private_quicklink"><a href="#_triplets">_triplets</a><br></span><br>
<b>GETTERS/SETTERS</b><br>
<span class="public_quicklink"><a href="#classname_get">classname</a><br></span><span class="public_quicklink"><a href="#count_get">count</a><br></span><span class="public_quicklink"><a href="#id_get">id</a><br></span><span class="public_quicklink"><a href="#length_get">length</a><br></span><br>
<b>FUNCTIONS</b><br>
<span class="public_quicklink"><a href="#add">add</a><br></span><span class="public_quicklink"><a href="#clear">clear</a><br></span><span class="public_quicklink"><a href="#get">get</a><br></span><span class="public_quicklink"><a href="#remove">remove</a><br></span><span class="public_quicklink"><a href="#resize">resize</a><br></span><br>
<b>STATIC</b><br>
<br><br><br>
<center><small><a href="https://github.com/xtk/X/blob/master/core/triplets.js" target="_blank">SOURCECODE</a><br></small></center>
</div>
<br><br><br>
</body>
</html>