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Include real-world randomness such as dead-ends, doors that can never be opened, chests whose keys are forever lost, etc.
Items that must be unlocked to release their full potential.
Think of ways to make full use of your scripting ability. Find ways to make things in the game "intelligent" and interactive. Connected. Puzzles. Ultimately, I don't want this space to be devoid of everything but the tower house. I want it to be beautiful. A sight to behold.
Use lights that are of radically different colors. In a room that is primarily gold, put a sudden very cold-colored light.
Can I put objects floating in the air like this:
Put vegetation next to water sources.
Put FXSwirls above fires
Use Nordic Traps
Invent puzzles like the one in the Luftahaaran dungeon
Think of how people would use an area. Pipes that go into or out of a water source. Architecture relative to light sources, etc.
Don't forget to clutter with
Bug jars
Bugs
Make the house portion completely seamless. The user does not want to wait on loading doors to get from area to area.
Idea: Stone floor that is in strips with lava underneath that shows through in the openings
Watch all of the Lord of the Rings movies to get inspiration
Make a hallway that looks like it's crumbled in and a dead-end and make it actually the right way to go.
FXSwirls
above firesUseful Items
FXDLC1SCWallMist
consider using this to block a path that the user must disableBoneMammothSkull*
- Wall clutter for house,BoneTroll*
MountainCliff
*Reference Locations
Blackreach
EldergleamCave
ShadowGreen Cavern
WarehouseAmbushes
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