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Virtual Reality (CM3025)

The module will combine the theory and psychology of VR with practical development skills. You will learn the skills needed to design compelling VR environments and the skills that apply to creative practice, science and industry.

This module aims to give you the skills needed to develop VR. These skills include understanding the basic theory of presence in VR, which underlies the basic design principles. You will also learn practical development skills, using an appropriate 3D engine to create interactive virtual environments. These skills will include creating 3D environments, designing and implementing 3D interaction for VR and building social VR experiences with interactive virtual characters.

Professor(s)

  • Dr. Marco Gillies
  • Dr. Sylvia Pan

Topics covered

  • Introduction to Virtual Reality: History of VR, VR Hardware and applications
  • Presence: the three illusions of VR
  • 3D graphics for VR
  • Immersive Sound for VR
  • Interaction Design in VR
  • Navigation
  • Object Interaction and physics
  • Virtual Characters
  • Social VR
  • Developing a VR project

Assessment

Coursework only (Type III)

Syllabus

Resources

❤️ Notes