- Fix Turkish translation
- Mod was trying to create two different folder for DB (
levelDBStore
andleveldbStore
) #29. Sometimes this resulted in an error #6. - Remove lag spike on first connection of player #31
- Temporarily disabled
hideUnauthenticatedPLayersFromPlayerList
feature
- Add
auth addToForcedOffline <player>
command to add player inforcedOfflinePlayers
list - Change default op-level for
auth *
from 4 to level 3 (except forsetGlobalPassword
) - Fix #23 when players sometimes stays invulnerable after login
- Turkish translation, thanks to @egeesin
- New option
enableServerSideTranslation
to disable server-side translation
auth uuid <player>
that would give correct offline uuid fot that player nickname in lower case- Add permission support
- Add
auth list
command to print all registered players - Fix
auth update
command - Temporally disable
hideUnauthenticatedPLayersFromPlayerList
by default - Czech translation, thanks to @DavidCZ2051
- With enabled global password player can log in with global password or password set by
auth register
- Fix problem with registration (#14)
- argon2 library split to two libs, and I didn't include one of it
- Update libraries
- Improve hiding in TabList
- Now premium players shown in it
- as well as carpet's fake-player
- Add setting which hide unauthenticated players from tab list
hideUnauthenticatedPLayersFromPlayerList
inconfig.json
True
by default
- Fix problem with MongoDB (#15)
- Change
config.json
:- Delete
mongoDBCredentials
section - Add
MongoDBConnectionString
andMongoDBDatabase
in main section
- Delete
- Fix crash on account unregistering
- Add alias
\l
for\login
and setting for disabling it - Allow special characters like
@,#!
in password (you will need to enclose password in quotes if you use them)
- Fix #11
- Fix
account unregister <password>
not unregistering account - Fix
auth remove <uuid>
crashing server on it's stopping
- Fix
- Fix #8
- Add
teleportationTimeoutInMs
setting - Limit number of packets server will send to unauthorized players
- Note: this setting is server-wide so maximum rate would be
(1000/teleportationTimeoutInMs)
per seconds for all unauthorised players - Value 0 would effectively disable this setting so players will be teleported after each packet, but you can expect a lot of incoming and outgoing packets (up to 3000 and more).
- Add
- Server-side translation
- Changed implementation of supporting SimpleAuth database
- Now there is a
useSimpleAuthDatabase
setting in config
- Now there is a
- Rename mod to EasyAuth
- Add support fot SimpleAuth database
- Update to Minecraft 1.17.1
- Migrate from Architectury
- Fix GitHub actions
Fix forceOfflineUuid
Fix some bugs
First 1.17.0 update