From 6fbcecb82adb6115d59bd2625be80d689ece8f5d Mon Sep 17 00:00:00 2001 From: Val Klump Date: Mon, 22 Feb 2016 00:06:33 -0800 Subject: [PATCH] text updates to HeroSubClass.java (for grammar and clarity) --- .../actors/hero/HeroSubClass.java | 42 +++++++++---------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/src/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java b/src/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java index ff05430cf2..3e305c3743 100644 --- a/src/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java +++ b/src/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java @@ -24,31 +24,31 @@ public enum HeroSubClass { NONE( null, null ), GLADIATOR( "gladiator", - "A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " + - "in which every next successful hit inflicts more damage." ), - BERSERKER( "berserker", - "When severely wounded, the _Berserker_ enters a state of wild fury " + + "A successful attack with a melee weapon allows the _Gladiator_ to start a combo " + + "in which every subsequent hit inflicts more damage." ), + BERSERKER( "berserker", + "When severely wounded, the _Berserker_ enters a state of wild fury, " + "significantly increasing his damage output." ), - - WARLOCK( "warlock", - "After killing an enemy the _Warlock_ consumes its soul. " + - "It heals his wounds and satisfies his hunger." ), - BATTLEMAGE( "battlemage", - "When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " + - "on the current number of charges. Every successful hit restores 1 charge to this wand." ), - - ASSASSIN( "assassin", + + WARLOCK( "warlock", + "After killing an enemy, the _Warlock_ consumes its soul, " + + "healing his wounds and helping satisfy his hunger." ), + BATTLEMAGE( "battlemage", + "When using a wand as a melee weapon, the _Battlemage_ inflicts additional damage equal to " + + "the wand's number of charges. Every successful hit also restores 1 charge to the wand." ), + + ASSASSIN( "assassin", "When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ), - FREERUNNER( "freerunner", - "The _Freerunner_ can move almost twice faster, than most of the monsters. When he " + - "is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving." ), - - SNIPER( "sniper", + FREERUNNER( "freerunner", + "When unencumbered by heavy armor and not starving, the _Freerunner_ can move faster than most monsters " + + "and is much harder to hit." ), + + SNIPER( "sniper", "_Snipers_ are able to detect weak points in an enemy's armor, " + "effectively ignoring it when using a missile weapon." ), - WARDEN( "warden", - "Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " + - "seeds from plants. Also trampling a high grass grants them a temporary armor buff." ); + WARDEN( "warden", + "Having a strong connection with the forces of nature gives the _Warden_ a higher likelihood of gathering " + + "dewdrops and seeds from plants. Trampling high grass also grants her a temporary armor buff." ); private String title; private String desc;