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GodotFSharp.fsproj
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GodotFSharp.fsproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{918118A6-0E5B-4310-ADC4-302CD52B72EE}</ProjectGuid>
<UseStandardResourceNames>true</UseStandardResourceNames>
<OutputType>Library</OutputType>
<RootNamespace>GodotFSharp</RootNamespace>
<AssemblyName>GodotFSharp</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget></PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<GenerateTailCalls>true</GenerateTailCalls>
<PlatformTarget></PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
<PropertyGroup Condition="'$(VisualStudioVersion)' == '10.0' OR '$(VisualStudioVersion)' == '11.0'">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="FSharp.Core">
<HintPath>..\packages\FSharp.Core.4.3.3\lib\net45\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharp.dll</HintPath>
</Reference>
<Reference Include="GodotSharpEditor">
<HintPath>$(ProjectDir)/.mono/assemblies/GodotSharpEditor.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>..\..\..\..\..\..\usr\lib\mono\4.5\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="Chessie">
<HintPath>LocalLibraries\Chessie.0.6.0\Chessie.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<!-- Misc -->
<Compile Include="Properties/AssemblyInfo.fs" />
<None Include="packages.config" />
<!-- Libraries -->
<Compile Include="src/RailwayUtils.fs" />
<Compile Include="src/GodotUtils.fs" />
<!-- Scripts -->
<Compile Include="src/Input/InputManager.fs" />
<Compile Include="src/Input/ConfigManagement.fs" />
<Compile Include="src/Input/RebindMenu.fs" />
<Compile Include="src/Scenes/MainMenu.fs" />
<!-- Base actor -->
<Compile Include="src/Actor/IActor.fs" />
<!-- Items -->
<Compile Include="src/Items/Items.fs" />
<Compile Include="src/Items/Helper.fs" />
<!-- Actor -->
<Compile Include="src/Actor/Actor.fs" />
<Compile Include="src/References.fs" />
<Compile Include="src/Actor/Camera.fs" />
<Compile Include="src/Actor/Ai.fs" />
</ItemGroup>
<Import Project="$(FSharpTargetsPath)" />
</Project>