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rpc_queue.go
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rpc_queue.go
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package pubsub
import (
"context"
"errors"
"sync"
)
var (
ErrQueueCancelled = errors.New("rpc queue operation cancelled")
ErrQueueClosed = errors.New("rpc queue closed")
ErrQueueFull = errors.New("rpc queue full")
ErrQueuePushOnClosed = errors.New("push on closed rpc queue")
)
type priorityQueue struct {
normal []*RPC
priority []*RPC
}
func (q *priorityQueue) Len() int {
return len(q.normal) + len(q.priority)
}
func (q *priorityQueue) NormalPush(rpc *RPC) {
q.normal = append(q.normal, rpc)
}
func (q *priorityQueue) PriorityPush(rpc *RPC) {
q.priority = append(q.priority, rpc)
}
func (q *priorityQueue) Pop() *RPC {
var rpc *RPC
if len(q.priority) > 0 {
rpc = q.priority[0]
q.priority[0] = nil
q.priority = q.priority[1:]
} else if len(q.normal) > 0 {
rpc = q.normal[0]
q.normal[0] = nil
q.normal = q.normal[1:]
}
return rpc
}
type rpcQueue struct {
dataAvailable sync.Cond
spaceAvailable sync.Cond
// Mutex used to access queue
queueMu sync.Mutex
queue priorityQueue
closed bool
maxSize int
}
func newRpcQueue(maxSize int) *rpcQueue {
q := &rpcQueue{maxSize: maxSize}
q.dataAvailable.L = &q.queueMu
q.spaceAvailable.L = &q.queueMu
return q
}
func (q *rpcQueue) Push(rpc *RPC, block bool) error {
return q.push(rpc, false, block)
}
func (q *rpcQueue) UrgentPush(rpc *RPC, block bool) error {
return q.push(rpc, true, block)
}
func (q *rpcQueue) push(rpc *RPC, urgent bool, block bool) error {
q.queueMu.Lock()
defer q.queueMu.Unlock()
if q.closed {
panic(ErrQueuePushOnClosed)
}
for q.queue.Len() == q.maxSize {
if block {
q.spaceAvailable.Wait()
// It can receive a signal because the queue is closed.
if q.closed {
panic(ErrQueuePushOnClosed)
}
} else {
return ErrQueueFull
}
}
if urgent {
q.queue.PriorityPush(rpc)
} else {
q.queue.NormalPush(rpc)
}
q.dataAvailable.Signal()
return nil
}
// Note that, when the queue is empty and there are two blocked Pop calls, it
// doesn't mean that the first Pop will get the item from the next Push. The
// second Pop will probably get it instead.
func (q *rpcQueue) Pop(ctx context.Context) (*RPC, error) {
q.queueMu.Lock()
defer q.queueMu.Unlock()
if q.closed {
return nil, ErrQueueClosed
}
unregisterAfterFunc := context.AfterFunc(ctx, func() {
// Wake up all the waiting routines. The only routine that correponds
// to this Pop call will return from the function. Note that this can
// be expensive, if there are too many waiting routines.
q.dataAvailable.Broadcast()
})
defer unregisterAfterFunc()
for q.queue.Len() == 0 {
select {
case <-ctx.Done():
return nil, ErrQueueCancelled
default:
}
q.dataAvailable.Wait()
// It can receive a signal because the queue is closed.
if q.closed {
return nil, ErrQueueClosed
}
}
rpc := q.queue.Pop()
q.spaceAvailable.Signal()
return rpc, nil
}
func (q *rpcQueue) Close() {
q.queueMu.Lock()
defer q.queueMu.Unlock()
q.closed = true
q.dataAvailable.Broadcast()
q.spaceAvailable.Broadcast()
}