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Vertex Data Errors on Google Tiles #474
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Hi @PhiKuz, If you can point me to those buildings on the map, I'll take a look. |
I managed to capture the problem tile from your first message. It can be downloaded here. Unzip it and import with Blender's built-in glTF importer. Press I suspect Blender's built-in glTF importer can't import some tiles correctly. I'll create an issue in the glTF repository. |
This tile was imported correctly into the online glTF viewer https://sandbox.babylonjs.com |
I created an issue in the glTF importer repository |
Great! Thanks. Since it is a gltf import error, does blosm cache the gltf files locally somewhere that I could access them? It would be nice to not have to download all the files again if they are all perfectly valid, and I would try to import them into UE5 since the upcoming version is supposed to support Draco. |
Caching of Google 3D Tiles is not allowed according to the section Pre-fetching, caching, or storage of content of the Map Tiles API Policies. |
The same problem on a pure terrain. glTF file. After importing the glTF file into Blender: After importing the glTF file into https://sandbox.babylonjs.com |
The same problem results in a hole on a pure terrain. glTF file. After importing the glTF file into Blender: After importing the glTF file into https://sandbox.babylonjs.com |
I am consistently getting tiles that look like they are sharing vertex positions with other tiles. Any idea why this is happening?
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