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mcimport.py
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mcimport.py
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#!/usr/bin/env python3
import os
import stat
import sys
import logging
from block import *
import content
logging.basicConfig(level=logging.INFO)
if (sys.version_info < (3, 0)):
print("This script does not work with Python < 3.0, sorry.")
exit(1)
if not os.path.exists(sys.argv[1]):
print("The provided minecraft world path does not exist.")
exit(1)
if not os.path.exists(sys.argv[2]):
os.makedirs(sys.argv[2])
if os.path.exists(sys.argv[2] + "map.sqlite"):
print("A minetest world already exists - refusing to overwrite it.")
exit(1)
if not os.path.exists(sys.argv[2] + "/world.mt"):
with open(sys.argv[2] + "/world.mt", "w") as wo:
wo.write("backend = sqlite3\n")
wo.write("gameid = minetest\n")
if not os.path.exists(sys.argv[2] + "/worldmods"):
os.makedirs(sys.argv[2]+"/worldmods")
if not os.path.exists(sys.argv[2] + "/worldmods/mcimport"):
os.makedirs(sys.argv[2]+"/worldmods/mcimport")
if not os.path.exists(sys.argv[2]+"/worldmods/mcimport/init.lua"):
with open(sys.argv[2]+"/worldmods/mcimport/init.lua", "w") as sn:
sn.write("-- map conversion requires a special water level\n")
sn.write("minetest.set_mapgen_params({water_level = -2})\n\n")
sn.write("-- prevent overgeneration in incomplete chunks, and allow lbms to work\n")
sn.write("minetest.set_mapgen_params({chunksize = 1})\n\n")
sn.write("-- comment the line below if you want to enable mapgen (will destroy things!)\n")
sn.write("minetest.set_mapgen_params({mgname = \"singlenode\"})\n\n")
sn.write("-- below lines will recalculate lighting on map block load\n")
sn.write("minetest.register_on_generated(function(minp, maxp, seed)\n")
sn.write(" local vm = minetest.get_voxel_manip(minp, maxp)\n")
sn.write(" vm:set_lighting({day = 15, night = 0}, minp, maxp)\n")
sn.write(" vm:update_liquids()\n")
sn.write(" vm:write_to_map()\n")
sn.write(" vm:update_map()\n")
sn.write("end)\n\n")
if not os.path.exists(sys.argv[2]+"/get-mods.sh"):
path = sys.argv[2]+"/get-mods.sh"
with open(path, "w") as md:
md.write('''\
#!/bin/sh
# run this script to automatically get all the required mods
mods=(
https://codeload.github.com/minetest-mods/mesecons/zip/master,mesecons
https://codeload.github.com/LNJ2/carpet/zip/master,carpet
https://codeload.github.com/minetest-mods/crops/zip/master,crops
https://codeload.github.com/minetest-mods/flowerpot/zip/master,flowerpot
https://codeload.github.com/minetest-mods/lapis/zip/master,lapis
https://codeload.github.com/minetest-mods/quartz/zip/master,quartz
https://codeload.github.com/minetest-mods/xdecor/zip/master,xdecor
https://codeload.github.com/oOChainLynxOo/hardenedclay/zip/master,hardenedclay
https://codeload.github.com/minetest-mods/nether/zip/master,nether
https://codeload.github.com/ShadowNinja/minetest_bedrock/zip/master,minetest_bedrock
https://gitlab.com/VanessaE/basic_materials/-/archive/master/basic_materials-master.zip,basic_materials
https://gitlab.com/VanessaE/biome_lib/-/archive/master/biome_lib-master.zip,biome_lib
https://gitlab.com/VanessaE/plantlife_modpack/-/archive/master/plantlife_modpack-master.zip,plantlife_modpack
https://gitlab.com/VanessaE/signs_lib/-/archive/master/signs_lib-master.zip,signs_lib
)
cd worldmods
for item in ${mods[@]} ; do
(
url=$(echo $item | cut -d, -f1)
mod=$(echo $item | cut -d, -f2)
echo "Fetching: $mod"
curl -q -L -o $mod.zip $url
unzip -qq $mod.zip
rm $mod.zip
mv $mod-master $mod
mv minetest_bedrock bedrock
)
done
# remove unneeded/unwanted submods
for ex in plantlife_modpack/dryplants plantlife_modpack/along_shore plantlife_modpack/molehills plantlife_modpack/woodsoils plantlife_modpack/bushes plantlife_modpack/bushes_classic plantlife_modpack/youngtrees plantlife_modpack/3dmushrooms plantlife_modpack/cavestuff plantlife_modpack/poisonivy plantlife_modpack/trunks; do
echo "Pruning: $ex"
rm -rf $ex
done
''')
st = os.stat(path)
os.chmod(path, st.st_mode | stat.S_IXUSR)
mcmap = MCMap(sys.argv[1])
mtmap = MTMap(sys.argv[2])
nimap, ct = content.read_content(["NETHER", "QUARTZ"])
mtmap.fromMCMap(mcmap, nimap, ct)
mtmap.save()
print("Conversion finished!\n")
print("Run \"sh get-mods.sh\" in the new world folder to automatically download all required mods.")