forked from scp-fs2open/fs2open.github.com
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ChangeLog
1888 lines (1437 loc) · 73.9 KB
/
ChangeLog
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
ChangeLog for fs2_open. All times are UTC.
Features: September 2013
http://www.hard-light.net/forums/index.php?topic=85700.0
- show-subtitle-text can now display messages as well as raw text - Goober5000
- toggle subsytem scanning, scannable, cargo revealed, hidden from sensors, stealth and friendly stealth added to the alter-ship-flag sexp - karajorma
- Support added to add more languages besides English, French, German and Polish, leading the way to better localization! - karajorma
- event.log can now snapshot events checked in a frame and record the status of an event the previous time it was checked as well as the current state - karajorma
- added a player-is-cheating sexp - The E
- allow a user-specified number of credit images - Goober5000
- allow the specification of the positions of medals, callsigns and labels on the medal screen. - Goober5000
- lua function to check if a ship is warp capable, and access to a ship's auto-aim FOV - zookeeper
- is-facing now works for things that aren't ships (like waypoints!) - zookeeper
- experimental configurations to make AVX builds (see this post for more explainations) - The E
- new ship flag to enable smarter AI use of afterburners. Now it can use them while flying waypoints or attacking capital ships (use the free-afterburner-use flag with alter-ship-flag) - Admiral MS
- the number of medals is now dynamic! - Goober5000
- frame profiling code, see what exactly is slowing down FreeSpace. (Mostly for devs or coders) - Swifty + The E
- allowing fade-in and fade-out sexps to use any color, not just black, white and red. - Goober5000
==================================================================
( massive gap in updates, maybe this will be filled in someday...)
==================================================================
2002-10-30 22:57 randomtiger
* code/: code.dsp (1.6.2.8), graphics/grd3d.cpp (2.2.2.18),
graphics/grd3dinternal.h (2.1.2.7), graphics/grd3dtexture.cpp
(2.1.2.16), model/modelinterp.cpp (2.3.2.1):
Changed DX8 code to not use set render and texture states if they
are already set to that value. Disabled buffer saving and
restoring code when windowed to stop DX8 debug runs from crashing.
- RT
2002-10-30 20:22 inquisitor
* code/cmdline/cmdline.h (2.10):
Bad Committ, Rolling back
2002-10-30 06:29 DTP
* code/cfile/: cfilesystem.cpp (2.5), cfile.cpp (2.5):
doh!, used upper case in include, dont know how much it matters for
*nix systems, but here it is
2002-10-30 06:26 DTP
* code/cfile/cfilesystem.cpp (2.4):
DTP Implemented basic VP files handling. mission and campaign files
inside VP files found in mod dir still not supported, cheking /
creating directories not implented either
2002-10-29 22:41 sesquipedalian
* code/parse/: sexp.cpp (2.3), sexp.h (2.3):
no message
2002-10-28 02:28 DTP
* code/cmdline/cmdline.h (2.9):
Crap, somebody may restore cmdline.h to 2 version before this.
2002-10-28 00:40 randomtiger
* code/graphics/grd3d.cpp (2.2.2.17):
Implemented screen saving code for restoring when drawing popups, a
bit slow but works. - RT
2002-10-27 23:59 DTP
* code/cfile/: cfile.cpp (2.4), cfile.h (2.3):
DTP; started basic implementation of mod-support plain files only
for now. fs2_open.exe -mod X will look for files in fs2/ X
/all-legal-subdirectories. no checking/creating dirs yet.
directories must be there.
2002-10-27 23:55 DTP
* code/cmdline/: cmdline.cpp (2.9), cmdline.h (2.8):
DTP; started basic implementation of mod-support plain files only
for now. fs2_open.exe -mod X will look for files in fs2/ X
/all-legal-subdirectories. no checking/creating dirs yet.
directories must be there.
2002-10-26 09:55 unknownplayer
* code/: freespace2/freespace.cpp (2.6.2.5), nebula/neb.cpp
(2.1.2.1):
Fixed the nebula flicker bug. Check the NO_DIRECT3D conditional
compile sections in the future for bits of code which may cause
problems due to hacks correcting for DirectX5 that no longer apply.
2002-10-26 01:24 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.10), bmpman/bmpman.h (2.0.2.7),
graphics/grd3d.cpp (2.2.2.16), graphics/grd3drender.cpp (2.3.2.15),
graphics/grd3dtexture.cpp (2.1.2.15):
Fixed debug bitmap compiling bug. Fixed tga bug. - RT
2002-10-22 23:02 randomtiger
* code/: cmdline/cmdline.cpp (2.8), cmdline/cmdline.h (2.7),
debugconsole/timerbar.h (1.2), hud/hudtargetbox.cpp (2.4),
model/modelinterp.cpp (2.5):
Made Phreaks alternative scanning style optional under the command
line tag "-phreak" Fixed bug that changes HUD colour when
targetting debris in a full nebula. - RT
2002-10-22 17:46 randomtiger
* Freespace2.dsp (1.7.2.4), code/bmpman/bmpman.cpp (2.2.2.9),
code/bmpman/bmpman.h (2.0.2.6), code/graphics/grd3dtexture.cpp
(2.1.2.14):
Fixed new TGA code texturing bug. - RT
2002-10-22 17:42 randomtiger
* code/: freespace2/freespace.cpp (2.13),
missionui/missionpause.cpp (2.3):
Fixed lighting bug that caused special pause to crash on debug
build. Also added TAB functionality for special pause that toggles
HUD. - RT
2002-10-21 16:33 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.8), bmpman/bmpman.h (2.0.2.5),
graphics/grd3d.cpp (2.2.2.15), graphics/grd3dinternal.h (2.1.2.6),
graphics/grd3drender.cpp (2.3.2.14), graphics/grd3dtexture.cpp
(2.1.2.13):
Added D3D only 32 bit TGA functionality. Will load a texture as big
as your graphics card allows. Code not finished yet and will forge
the beginnings of the new texture system. - RT
2002-10-20 22:21 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.7), graphics/grd3d.cpp
(2.2.2.14), graphics/grd3drender.cpp (2.3.2.13), palman/palman.cpp
(2.1.2.1):
Some incomplete code to handle background drawing when message
boxes are drawn. It doesnt work but its a good base for someone to
start from. - RT
2002-10-19 23:56 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.6), bmpman/bmpman.h (2.0.2.4),
globalincs/pstypes.h (2.4.2.3), graphics/grd3d.cpp (2.2.2.13),
graphics/grd3dtexture.cpp (2.1.2.12):
Changed generic bitmap code to allow maximum dimensions to be
determined by 3D's engines maximum texture size query. Defaults to
256 as it was before. Also added base code for reworking the
texture code to be more efficient. - RT
2002-10-19 19:29 bobboau
* code/: controlconfig/controlsconfig.h (2.2),
controlconfig/controlsconfigcommon.cpp (2.3), model/model.h (2.5),
model/modelinterp.cpp (2.4), model/modelread.cpp (2.4),
model/modelsinc.h (2.4), object/object.cpp (2.2), osapi/outwnd.cpp
(2.2), physics/physics.cpp (2.2), physics/physics.h (2.2),
playerman/playercontrol.cpp (2.2), ship/ai.h (2.2), ship/aibig.cpp
(2.2), ship/aicode.cpp (2.8), ship/ship.cpp (2.7), ship/ship.h
(2.4), ship/shipcontrails.cpp (2.3), ship/shipcontrails.h (2.1),
ship/shiphit.cpp (2.6), starfield/starfield.cpp (2.3),
weapon/beam.cpp (2.4), weapon/beam.h (2.3), weapon/weapon.h (2.2),
weapon/weapons.cpp (2.2):
inital commit, trying to get most of my stuff into FSO, there
should be most of my fighter beam, beam rendering, beam sheild hit,
ABtrails, and ssm stuff. one thing you should be happy to know is
the beam texture tileing is now set in the beam section section of
the weapon table entry
2002-10-19 03:50 randomtiger
* code/: cmdline/cmdline.cpp (2.7), cmdline/cmdline.h (2.6),
freespace2/freespace.cpp (2.12), io/keycontrol.cpp (2.4),
menuui/readyroom.cpp (2.2), missionui/missionpause.cpp (2.2),
missionui/missionpause.h (2.2):
Added special pause mode for easier action screenshots. Added new
command line parameter for accessing all single missions in tech
room. - RT
2002-10-17 20:40 randomtiger
* code/: controlconfig/controlsconfig.h (2.1),
controlconfig/controlsconfigcommon.cpp (2.2), hud/hud.cpp (2.2),
hud/hud.h (2.2), io/keycontrol.cpp (2.3),
mission/missionmessage.cpp (2.2):
Added ability to remove HUD ingame on keypress shift O So I've
added a new key to the bind list and made use of already existing
hud removal code.
2002-10-16 00:41 randomtiger
* code/graphics/: 2d.cpp (2.3.2.8), 2d.h (2.1.2.2), grd3d.cpp
(2.2.2.12), grd3d.h (2.0.2.4), grd3drender.cpp (2.3.2.12):
Fixed small bug that was stopping unactive text from displaying
greyed out Also added ability to run FS2 DX8 in 640x480, however I
needed to make a small change to 2d.cpp which invloved calling the
resolution processing code after initialising the device for D3D
only. This is because D3D8 for the moment has its own internal
launcher. Also I added a fair bit of documentation and tidied some
stuff up. - RT
2002-10-14 21:52 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.5), graphics/grd3d.cpp
(2.2.2.11), graphics/grd3drender.cpp (2.3.2.11),
graphics/grd3dtexture.cpp (2.1.2.11):
Finally tracked down and killed off that 8 bit alpha bug. So the
font, HUD and 8 bit ani's now work fine. - RT
2002-10-14 19:49 phreak
* code/graphics/gropenglw32x.cpp (1.4):
screenshots, yay!
2002-10-13 21:43 phreak
* code/graphics/gropenglw32x.cpp (1.3):
further optimizations
2002-10-12 17:48 phreak
* code/graphics/gropenglw32x.cpp (1.2):
fixed text
2002-10-11 21:35 phreak
* code/graphics/gropenglw32.cpp (1.2):
dont use this one
2002-10-11 21:30 phreak
* code/graphics/: gropenglw32.cpp (1.1), gropenglw32x.cpp (1.1):
first run at opengl for w32, only useful in main hall, barracks and
campaign room
2002-10-11 18:50 randomtiger
* code/graphics/: 2d.cpp (2.3.2.7), 2d.h (2.1.2.1), grd3d.cpp
(2.2.2.10), grd3d.h (2.0.2.3), grd3dinternal.h (2.1.2.5),
grd3drender.cpp (2.3.2.10), grd3dtexture.cpp (2.1.2.10):
Checked in fix for 16 bit problem, thanks to Righteous1 Removed a
fair bit of code that was used by the 16 bit code path which no
longer exists. 32 bit and 16 bit should now work in exactly the
same way. - RT
2002-10-08 14:33 randomtiger
* code/: graphics/grd3d.cpp (2.2.2.9), graphics/grd3drender.cpp
(2.3.2.9), graphics/grd3dtexture.cpp (2.1.2.9), osapi/outwnd.cpp
(2.1.2.1):
OK, I've fixed the z-buffer problem. However I have abandoned
using w-buffer for now because of problems. I think I know how to
solve it but Im not sure it would make much difference given the
way FS2 engine works. I have left code in there of use if anyone
wants to turn their hand to it. However for now we just need to
crack of the alpha problem then we will have FS2 fully wokring in
DX8 on GF4 in 32 bit.
2002-10-05 16:46 randomtiger
* code/: code.dsp (1.10), debugconsole/timerbar.cpp (1.1),
debugconsole/timerbar.h (1.1), freespace2/freespace.cpp (2.11),
globalincs/systemvars.h (2.2), graphics/grd3d.cpp (2.3),
graphics/grd3dinternal.h (2.2), graphics/grd3drender.cpp (2.4),
menuui/credits.cpp (2.3):
Added us fs2_open people to the credits. Worth looking at just for
that. Added timer bar code, by default its not compiled in. Use
TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
2002-10-04 00:48 randomtiger
* code/graphics/: grd3d.cpp (2.2.2.8), grd3dinternal.h (2.1.2.4),
grd3drender.cpp (2.3.2.8), grd3dtexture.cpp (2.1.2.8):
Fixed video memory leaks Added code to cope with lost device, not
tested Got rid of some DX5 stuff we definately dont need Moved some
enum's into internal,h because gr_d3d_set_state should be able to
be called from any dx file Cleaned up some stuff - RT
2002-10-03 08:32 unknownplayer
* code/: graphics/grd3d.cpp (2.2.2.7), graphics/grd3dtexture.cpp
(2.1.2.7), osapi/osapi.cpp (2.2.2.2):
Hacked in a windowed mode so we can properly debug this without
using monitors (although I drool at the concept of having that!)
2002-10-02 17:52 randomtiger
* code/: debugconsole/dbugfile.cpp (2.1.2.3),
debugconsole/dbugfile.h (2.1.2.3), graphics/grd3d.cpp (2.2.2.6),
graphics/grd3drender.cpp (2.3.2.7), graphics/grd3dtexture.cpp
(2.1.2.6):
Fixed blue lighting bug. Put filtering flag set back in that I
accidentally removed Added some new functionality to my debuging
system - RT
2002-10-02 11:40 randomtiger
* code/: code.dsp (1.6.2.7), bmpman/bmpman.cpp (2.2.2.4),
bmpman/bmpman.h (2.0.2.3), graphics/2d.cpp (2.3.2.6),
graphics/grd3d.cpp (2.2.2.5), graphics/grd3d.h (2.0.2.2),
graphics/grd3dinternal.h (2.1.2.3), graphics/grd3drender.cpp
(2.3.2.6), graphics/grd3dtexture.cpp (2.1.2.5),
pcxutils/pcxutils.cpp (2.1.2.2):
Bmpmap has been reverted to an old non d3d8 version. All d3d8 code
is now in the proper place. PCX code is now working to an extent.
Problems with alpha though. Ani's work slowly with alpha problems.
Also I have done a bit of tidying - RT
2002-09-28 22:13 randomtiger
* code/: anim/animplay.cpp (2.1.2.2), bmpman/bmpman.cpp (2.2.2.3),
graphics/grd3d.cpp (2.2.2.4), graphics/grd3dinternal.h (2.1.2.2),
graphics/grd3drender.cpp (2.3.2.5), graphics/grd3dtexture.cpp
(2.1.2.4), weapon/weapons.cpp (2.1.2.2):
Sorted out some bits and pieces. The background nebula blends now
which is nice. RT
2002-09-28 12:20 randomtiger
* code/graphics/: grd3d.cpp (2.2.2.3), grd3drender.cpp (2.3.2.4),
grd3dtexture.cpp (2.1.2.3):
Just a tiny code change that lets stuff work in 16 bit. For some
reason 16 bit code was taking a different code path for displaying
textures. So until I unstand why, Im cutting off that codepath
because it isnt easy to convert into DX8.
2002-09-28 00:18 randomtiger
* code/: bmpman/bmpman.cpp (2.2.2.2), bmpman/bmpman.h (2.0.2.2),
graphics/grd3drender.cpp (2.3.2.3), graphics/grd3dtexture.cpp
(2.1.2.2):
Did some work on trying to get textures to load from pcx, define
TX_ATTEMPT for access to it. Converted some DX7 blending calls to
DX8 which a fair difference to ingame visuals.
- RT
2002-09-24 18:56 randomtiger
* Freespace2.dsp (1.7.2.3), code/code.dsp (1.6.2.6),
code/anim/animplay.cpp (2.1.2.1), code/bmpman/bmpman.cpp (2.2.2.1),
code/bmpman/bmpman.h (2.0.2.1), code/cfile/cfile.cpp (2.3.2.1),
code/cmeasure/cmeasure.cpp (2.1.2.1),
code/controlconfig/controlsconfig.cpp (2.1.2.1),
code/cutscene/cutscenes.cpp (2.2.2.4), code/cutscene/movie.cpp
(2.1.2.4), code/cutscene/movie.h (2.1.2.2),
code/debugconsole/console.cpp (2.1.2.1),
code/debugconsole/dbugfile.cpp (2.1.2.2),
code/debugconsole/dbugfile.h (2.1.2.2),
code/freespace2/freespace.cpp (2.6.2.4),
code/freespace2/freespace.rc (2.0.2.1),
code/freespace2/freespaceresource.h (2.0.2.1),
code/gamehelp/gameplayhelp.cpp (2.1.2.1), code/globalincs/pstypes.h
(2.4.2.2), code/graphics/2d.cpp (2.3.2.5), code/graphics/bitblt.cpp
(2.1.2.1), code/graphics/grd3d.cpp (2.2.2.2), code/graphics/grd3d.h
(2.0.2.1), code/graphics/grd3dinternal.h (2.1.2.1),
code/graphics/grd3drender.cpp (2.3.2.2),
code/graphics/grd3dtexture.cpp (2.1.2.1),
code/graphics/grdirectdraw.cpp (2.1.2.2), code/hud/hudconfig.cpp
(2.2.2.1), code/hud/hudmessage.cpp (2.1.2.1),
code/menuui/barracks.cpp (2.2.2.1), code/menuui/credits.cpp
(2.2.2.1), code/menuui/mainhallmenu.cpp (2.3.2.4),
code/menuui/mainhalltemp.cpp (2.1.2.1), code/menuui/optionsmenu.cpp
(2.1.2.1), code/menuui/playermenu.cpp (2.2.2.1),
code/menuui/readyroom.cpp (2.1.2.1), code/menuui/techmenu.cpp
(2.1.2.1), code/menuui/trainingmenu.cpp (2.1.2.1),
code/mission/missioncampaign.cpp (2.3.2.3),
code/mission/missiongoals.cpp (2.1.2.1),
code/mission/missionhotkey.cpp (2.1.2.1),
code/mission/missionload.cpp (2.1.2.1),
code/missionui/missionbrief.cpp (2.1.2.1),
code/missionui/missioncmdbrief.cpp (2.1.2.1),
code/missionui/missiondebrief.cpp (2.2.2.1),
code/missionui/missionloopbrief.cpp (2.1.2.1),
code/missionui/missionpause.cpp (2.1.2.1),
code/missionui/missionshipchoice.cpp (2.1.2.1),
code/missionui/missionweaponchoice.cpp (2.1.2.1),
code/missionui/redalert.cpp (2.1.2.1),
code/network/multi_dogfight.cpp (2.1.2.1),
code/network/multi_ingame.cpp (2.1.2.1),
code/network/multi_pinfo.cpp (2.1.2.1),
code/network/multiteamselect.cpp (2.2.2.1),
code/network/multiui.cpp (2.4.2.1), code/pcxutils/pcxutils.cpp
(2.1.2.1), code/popup/popup.cpp (2.1.2.1), code/render/3ddraw.cpp
(2.2.2.1), code/ship/ship.cpp (2.6.2.1), code/stats/medals.cpp
(2.2.2.1), code/ui/gadget.cpp (2.1.2.1), code/weapon/weapons.cpp
(2.1.2.1):
DX8 branch commit
This is the scub of UP's previous code with the more up to date RT
code. For full details check previous dev e-mails
2002-09-20 20:09 phreak
* code/freespace2/freespace.cpp (2.10):
did glare stuff in game_sunspot_process()
2002-09-20 20:05 phreak
* code/starfield/starfield.cpp (2.2):
glare parser stuff in stars_init()
2002-09-20 20:04 phreak
* code/starfield/starfield.h (2.2):
added glare variable for ambient suns if glare is 0 then the sun
glare whiteout is not shown when looking at the sun
2002-09-20 20:02 phreak
* code/hud/hudtarget.cpp (2.2):
lead indicator for dumbfire missiles
2002-09-20 20:01 phreak
* code/hud/hudtargetbox.cpp (2.3):
extra effects during cargo scan
2002-09-10 21:58 unknownplayer
* code/graphics/directx8/GrD3d81Stubs.cpp (1.1):
file GrD3d81Stubs.cpp was initially added on branch directx8.
2002-09-10 21:58 unknownplayer
* code/: freespace2/freespace.cpp (2.6.2.3), graphics/2d.cpp
(2.3.2.4), graphics/grdirectdraw.cpp (2.1.2.1),
graphics/directx8/GrD3D81.cpp (1.2.2.4),
graphics/directx8/GrD3D81.h (1.1.2.4),
graphics/directx8/GrD3d81Stubs.cpp (1.1.2.1):
Added the DX8 stub file, plus new CODE!
2002-09-08 02:36 unknownplayer
* code/: code.dsp (1.6.2.5), graphics/2d.cpp (2.3.2.3),
graphics/grd3d.cpp (2.2.2.1), graphics/grd3drender.cpp (2.3.2.1),
graphics/directx8/GrD3D81.cpp (1.2.2.3),
graphics/directx8/GrD3D81.h (1.1.2.3):
Framework for the new D3DRENDER class is in place, and gr_screen
function structures are now there too. The way it's done is
probably kind of inefficient, but until we're further along
actually drawing polygons we should keep it that way for
consistency's sake.
2002-09-01 08:18 unknownplayer
* Freespace2.dsp (1.7.2.2), code/code.dsp (1.6.2.4),
code/globalincs/pstypes.h (2.4.2.1), code/graphics/2d.cpp
(2.3.2.2), code/graphics/directx8/GrD3D81.cpp (1.2.2.2),
code/graphics/directx8/GrD3D81.h (1.1.2.2),
code/menuui/mainhallmenu.cpp (2.3.2.3):
Started writing some code for the new DX8.1 class and hit a serious
snag to do with window handling and DirectDraw (and possibly my
unfamiliarity with DX). It seems we may need to make some changes
further up the code because we no longer use DX through DD in 8.1
and the V code did that a lot (to go fullscreen and such check out
the device creation code)
2002-08-31 04:50 unknownplayer
* code/: code.dsp (1.6.2.3), graphics/2d.cpp (2.3.2.1),
graphics/directx8/GrD3D81.cpp (1.2.2.1),
graphics/directx8/GrD3D81.h (1.1.2.1):
Removed some older DX81 stuff I added before and changed some other
things. I'm currently thinking that I'm going to run with putting
everything into a specialized class with the d3d_init and
d3d_cleanup functions as gods. (Creation / Destruction functions -
i.e. gods :)
2002-08-31 04:48 unknownplayer
* code/graphics/directx8/grd3d81internal.h (1.2.2.1):
These are all officially now out of FS2 unless you have a specific
reason to need them. I'm running with the idea that we make a C++
class and use that as an effective way to control the code.
Rewriting V's stuff is just insanely difficult.
2002-08-28 21:47 randomtiger
* Freespace2.dsp (1.10), code/cutscene/cutscenes.cpp (2.2.2.3),
code/cutscene/movie.cpp (2.1.2.3):
Tiny change to DX branch to keep movie code optional (default off)
2002-08-28 12:39 randomtiger
* code/: code.dsp (1.6.2.2), cutscene/cutscenes.cpp (2.2.2.2),
cutscene/movie.cpp (2.1.2.2), debugconsole/dbugfile.cpp (2.1.2.1),
debugconsole/dbugfile.h (2.1.2.1), directx/dx8show.cpp (1.1.2.2),
directx/dx8show.h (1.1.2.2), freespace2/freespace.cpp (2.6.2.2),
menuui/mainhallmenu.cpp (2.3.2.2), mission/missioncampaign.cpp
(2.3.2.2), osapi/osapi.cpp (2.2.2.1), osapi/osapi.h (2.2.2.1):
OK, this should be a commit to the DX branch or Im going to be in a
lot of trouble. The movie and dx8show files have been cleaned up
big time. My debug system is in but has NO EFFECT at all unless a
compiler flag is turned on, check h file for details. Aside from
that a few changes to help the movie code work properly. Works on
most things including GF4 and Voodoo 3. However may not work
properly on a voodoo 2. Im going to leave this as a bug for now,
serves you right for buying voodoo!
2002-08-28 10:51 randomtiger
* code/: code.dsp (1.9), debugconsole/dbugfile.cpp (2.1),
debugconsole/dbugfile.h (2.1), freespace2/freespace.cpp (2.9):
Woh! I sure as hell didnt modify all these files it says I did. I
will put this down to the branch! Note: I did start from a fresh
checkout!
2002-08-27 13:38 penguin
* Freespace2.dsp (1.9), code/code.dsp (1.8),
code/cmdline/cmdline.cpp (2.6), code/cmdline/cmdline.h (2.5),
code/cutscene/cutscenes.cpp (2.4), code/cutscene/movie.cpp (2.2),
code/cutscene/movie.h (2.2), code/directx/DShow.h (1.2),
code/directx/ddraw.lib (1.2), code/directx/dx8show.cpp (1.2),
code/directx/dx8show.h (1.2), code/directx/dxguid.lib (1.2),
code/directx/strmiids.lib (1.2), code/freespace2/freespace.cpp
(2.8), code/menuui/mainhallmenu.cpp (2.5),
code/mission/missioncampaign.cpp (2.5):
Moved DirectX8 stuff to directx8 branch; reverted to previous
2002-08-27 13:25 penguin
* code/directx/: DShow.h (1.1.2.1), ddraw.lib (1.1.2.1),
dx8show.cpp (1.1.2.1), dx8show.h (1.1.2.1), dxguid.lib (1.1.2.1),
strmiids.lib (1.1.2.1):
Moved to directx8 branch
2002-08-27 13:21 penguin
* code/: freespace2/freespace.cpp (2.6.2.1),
menuui/mainhallmenu.cpp (2.3.2.1), mission/missioncampaign.cpp
(2.3.2.1), code.dsp (1.6.2.1), cmdline/cmdline.cpp (2.4.2.1),
cmdline/cmdline.h (2.3.2.1), cutscene/cutscenes.cpp (2.2.2.1),
cutscene/movie.cpp (2.1.2.1), cutscene/movie.h (2.1.2.1),
Freespace2.dsp (1.7.2.1):
Moved to directx8 branch
2002-08-18 19:48 randomtiger
* Freespace2.dsp (1.8), code/code.dsp (1.7),
code/cmdline/cmdline.cpp (2.5), code/cmdline/cmdline.h (2.4),
code/cutscene/cutscenes.cpp (2.3), code/cutscene/movie.cpp (2.1),
code/cutscene/movie.h (2.1), code/directx/DShow.h (1.1),
code/directx/ddraw.lib (1.1), code/directx/dx8show.cpp (1.1),
code/directx/dx8show.h (1.1), code/directx/dxguid.lib (1.1),
code/directx/strmiids.lib (1.1), code/freespace2/freespace.cpp
(2.7), code/menuui/mainhallmenu.cpp (2.4),
code/mission/missioncampaign.cpp (2.4):
Added new lib files: strmiids and ddraw to get dshow working Added
new command line parameter to active direct show movie play:
-dshowvid Uncommented movie_play calls and includes
2002-08-15 04:41 penguin
* code/globalincs/systemvars.h (2.1):
Added #include, needed for FRED
2002-08-13 03:40 penguin
RELEASED: fs2_open 3.2 (tag: fs2_open3_2)
2002-08-13 03:34 penguin
* code/freespace2/freespace.cpp (2.6):
1. Disable CD checking
2. Add CVS tag to version string
2002-08-13 03:32 penguin
* code/globalincs/version.h (2.2):
Bumped to version 3.2
2002-08-07 00:45 DTP
* code/graphics/grd3drender.cpp (2.3):
Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h"
2002-08-07 00:44 DTP
* code/cmdline/: cmdline.cpp (2.4), cmdline.h (2.3):
Implented -GF4FIX commandline switch
2002-08-06 16:50 phreak
* code/hud/hudtargetbox.cpp (2.2):
added wireframe targetbox feature
2002-08-06 16:50 phreak
* code/hud/hudtargetbox.h (2.1):
added Targetbox_wire variable to check what mode the hud targetbox
uses
2002-08-06 16:49 phreak
* code/io/keycontrol.cpp (2.2):
added keybing for wireframe hud, fixed previous missile cheat
2002-08-06 04:39 penguin
* code/hud/hudwingmanstatus.cpp (2.2):
Use text strings for wingmen names instead of ANI
2002-08-06 03:50 penguin
* code/ui/ui.h (2.2):
inserted "class" keyword on "friend" definitions (ANSI C++ )
2002-08-06 02:42 penguin
* Freespace2.dsp (1.7), code/code.dsp (1.6):
Fixed problem w/ compile options for Debug mode
2002-08-06 01:49 penguin
* code/Makefile (2.4):
Removed a couple more include dirs I missed
2002-08-06 01:49 penguin
* code/: globalincs/pstypes.h (2.4), render/3dclipper.cpp (2.2),
render/3ddraw.cpp (2.2):
Renamed ccode members to cc_or and cc_and
2002-08-04 05:43 penguin
* ChangeLog (1.1), code/ChangeLog (1.3):
Moved ChangeLog to top-level directory
2002-08-04 05:13 penguin
RELEASED: fs2_open 3.1 (tag: fs2_open3_1)
2002-08-04 05:13 penguin
* code/network/stand_gui.cpp (2.3):
Change version display
* code/menuui/playermenu.cpp (2.2):
Display fs2_open version instead of "Freespace 2"
* code/menuui/mainhallmenu.cpp (2.3):
Change version display location
* code/globalincs/version.h (2.1):
Update version number to 3.1
* code/freespace2/freespace.cpp (2.5):
Don't write version to registry; change way version string is
formatted
* code/ChangeLog (1.1), ChangeLog (1.2):
Moved ChangeLog to top-level directory
2002-08-03 19:42 randomtiger
* code/graphics/grd3drender.cpp (2.2):
Fixed Geforce 4 bug that caused font and hall video distortion.
Very small change in 'gr_d3d_aabitmap_ex_internal'
Tested and works on the following systems
OUTSIDER Voodoo 3 win98 OUTSIDER Geforce 2 win2000 Me Geforce 4 PNY
4600 XP JBX-Phoenix Geforce 4 PNY XP Mehrunes GeForce 3 XP
WMCoolmon nVidia TNT2 M64 win2000 Orange GeForce 4 4200 XP
ShadowWolf_IH Monster2 win98 ShadowWolf_IH voodoo 2 win98
2002-08-03 18:34 wmcoolmon
* code/code.dsp (1.5), Freespace2.dsp (1.6):
Fixed Win32 debug configuration
2002-08-03 17:42 wmcoolmon
* Freespace2.dsp (1.5), code/code.dsp (1.4):
Sync with makefile 1.4
2002-08-01 04:04 penguin
* code/ChangeLog (1.2):
updated
2002-08-01 02:00 penguin
* fs2_open.w32.mak (1.4):
The big include file move
====
NOTE:
====
below this point, all files are relative to the 'code' directory
2002-08-01 01:41 penguin
* Makefile (2.3), anim/animplay.cpp (2.1), anim/animplay.h (2.1),
anim/packunpack.cpp (2.1), anim/packunpack.h (2.1),
asteroid/asteroid.cpp (2.1), asteroid/asteroid.h (2.1),
bmpman/bmpman.cpp (2.2), cfile/cfile.cpp (2.3), cfile/cfile.h
(2.2), cfile/cfilearchive.cpp (2.2), cfile/cfilelist.cpp (2.2),
cfile/cfilesystem.cpp (2.3), cmdline/cmdline.cpp (2.3),
cmeasure/cmeasure.cpp (2.1), cmeasure/cmeasure.h (2.1),
controlconfig/controlsconfig.cpp (2.1),
controlconfig/controlsconfigcommon.cpp (2.1),
cryptstring/cryptstring.cpp (2.1), cutscene/cutscenes.cpp (2.2),
cutscene/cutscenes.h (2.1), debris/debris.cpp (2.1),
debugconsole/console.cpp (2.1), demo/demo.cpp (2.2), directx/vd3d.h
(2.1), directx/vd3dcaps.h (2.1), directx/vd3di.h (2.2),
directx/vd3drm.h (2.1), directx/vd3drmdef.h (2.2),
directx/vd3drmobj.h (2.1), directx/vd3drmwin.h (2.2),
directx/vd3dtypes.h (2.2), directx/vdplobby.h (2.1),
directx/vdsound.h (2.1), fireball/fireballs.cpp (2.1),
fireball/fireballs.h (2.1), fireball/warpineffect.cpp (2.1),
freespace2/freespace.cpp (2.4), freespace2/freespace.h (2.1),
freespace2/levelpaging.cpp (2.1), gamehelp/contexthelp.cpp (2.1),
gamehelp/gameplayhelp.cpp (2.1), gamesequence/gamesequence.cpp
(2.1), gamesequence/gamesequence.h (2.1), gamesnd/eventmusic.cpp
(2.1), gamesnd/eventmusic.h (2.1), gamesnd/gamesnd.cpp (2.1),
gamesnd/gamesnd.h (2.1), glide/glide.cpp (2.2), glide/glide.h
(2.2), globalincs/alphacolors.cpp (2.1), globalincs/crypt.cpp
(2.1), globalincs/pstypes.h (2.3), globalincs/systemvars.cpp (2.1),
globalincs/version.cpp (2.1), globalincs/windebug.cpp (2.1),
graphics/2d.cpp (2.3), graphics/2d.h (2.1), graphics/aaline.cpp
(2.2), graphics/bitblt.cpp (2.1), graphics/circle.cpp (2.1),
graphics/colors.cpp (2.1), graphics/font.cpp (2.3), graphics/font.h
(2.2), graphics/gradient.cpp (2.2), graphics/grd3d.cpp (2.2),
graphics/grd3dinternal.h (2.1), graphics/grd3drender.cpp (2.1),
graphics/grd3dtexture.cpp (2.1), graphics/grdirectdraw.cpp (2.1),
graphics/grglide.cpp (2.1), graphics/grglideinternal.h (2.1),
graphics/grglidetexture.cpp (2.1), graphics/grinternal.h (2.1),
graphics/gropengl.cpp (2.3), graphics/grsoft.cpp (2.2),
graphics/grzbuffer.cpp (2.1), graphics/line.cpp (2.2),
graphics/pixel.cpp (2.1), graphics/rect.cpp (2.1),
graphics/scaler.cpp (2.2), graphics/scaler.h (2.1),
graphics/shade.cpp (2.2), graphics/tmapgenericscans.cpp (2.1),
graphics/tmapper.cpp (2.2), graphics/tmapscanline.cpp (2.1),
graphics/tmapscantiled128x128.cpp (2.1),
graphics/tmapscantiled16x16.cpp (2.1),
graphics/tmapscantiled256x256.cpp (2.1),
graphics/tmapscantiled32x32.cpp (2.1),
graphics/tmapscantiled64x64.cpp (2.1),
graphics/directx8/GrD3D81.cpp (1.2),
graphics/directx8/grd3d81internal.h (1.2), hud/hud.cpp (2.1),
hud/hud.h (2.1), hud/hudartillery.cpp (2.1), hud/hudartillery.h
(2.1), hud/hudbrackets.cpp (2.1), hud/hudbrackets.h (2.1),
hud/hudconfig.cpp (2.2), hud/hudconfig.h (2.1), hud/hudescort.cpp
(2.1), hud/hudets.cpp (2.1), hud/hudets.h (2.1), hud/hudlock.cpp
(2.1), hud/hudmessage.cpp (2.1), hud/hudobserver.cpp (2.1),
hud/hudobserver.h (2.1), hud/hudreticle.cpp (2.1), hud/hudreticle.h
(2.1), hud/hudshield.cpp (2.2), hud/hudsquadmsg.cpp (2.1),
hud/hudsquadmsg.h (2.1), hud/hudtarget.cpp (2.1), hud/hudtarget.h
(2.1), hud/hudtargetbox.cpp (2.1), hud/hudwingmanstatus.cpp (2.1),
inetfile/cftp.cpp (2.1), inetfile/chttpget.cpp (2.2),
inetfile/inetgetfile.cpp (2.1), inetfile/inetgetfile.h (2.1),
io/joy.cpp (2.1), io/joy_ff.cpp (2.2), io/key.cpp (2.3), io/key.h
(2.1), io/keycontrol.cpp (2.1), io/keycontrol.h (2.1), io/mouse.cpp
(2.3), io/mouse.h (2.2), io/sw_force.h (2.1), io/swff_lib.cpp
(2.1), io/timer.cpp (2.2), io/timer.h (2.2), io/xmouse.cpp (2.1),
jumpnode/jumpnode.cpp (2.1), jumpnode/jumpnode.h (2.1),
lighting/lighting.cpp (2.1), localization/fhash.cpp (2.1),
localization/localize.cpp (2.1), math/fix.cpp (2.2),
math/floating.cpp (2.1), math/fvi.cpp (2.1), math/fvi.h (2.1),
math/spline.cpp (2.1), math/spline.h (2.1), math/staticrand.cpp
(2.1), math/vecmat.cpp (2.1), math/vecmat.h (2.1),
menuui/barracks.cpp (2.2), menuui/credits.cpp (2.2),
menuui/fishtank.cpp (2.1), menuui/mainhallmenu.cpp (2.2),
menuui/mainhalltemp.cpp (2.1), menuui/optionsmenu.cpp (2.1),
menuui/optionsmenu.h (2.1), menuui/optionsmenumulti.cpp (2.1),
menuui/playermenu.cpp (2.1), menuui/readyroom.cpp (2.1),
menuui/snazzyui.cpp (2.1), menuui/snazzyui.h (2.1),
menuui/techmenu.cpp (2.1), menuui/trainingmenu.cpp (2.1),
mission/missionbriefcommon.cpp (2.1), mission/missionbriefcommon.h
(2.1), mission/missioncampaign.cpp (2.3), mission/missioncampaign.h
(2.1), mission/missiongoals.cpp (2.1), mission/missiongoals.h
(2.1), mission/missiongrid.cpp (2.1), mission/missionhotkey.cpp
(2.1), mission/missionload.cpp (2.1), mission/missionload.h (2.2),
mission/missionlog.cpp (2.1), mission/missionmessage.cpp (2.1),
mission/missionmessage.h (2.1), mission/missionparse.cpp (2.1),
mission/missionparse.h (2.3), mission/missiontraining.cpp (2.1),
missionui/chatbox.cpp (2.1), missionui/missionbrief.cpp (2.1),
missionui/missionbrief.h (2.1), missionui/missioncmdbrief.cpp
(2.1), missionui/missiondebrief.cpp (2.2),
missionui/missionloopbrief.cpp (2.1), missionui/missionpause.cpp
(2.1), missionui/missionpause.h (2.1),
missionui/missionscreencommon.cpp (2.1),
missionui/missionscreencommon.h (2.1),
missionui/missionshipchoice.cpp (2.1),
missionui/missionshipchoice.h (2.1),
missionui/missionweaponchoice.cpp (2.1),
missionui/missionweaponchoice.h (2.1), missionui/redalert.cpp
(2.1), missionui/redalert.h (2.1), model/model.h (2.4),
model/modelcollide.cpp (2.1), model/modelinterp.cpp (2.3),
model/modeloctant.cpp (2.1), model/modelread.cpp (2.3),
model/modelsinc.h (2.3), nebula/neb.cpp (2.1),
nebula/neblightning.cpp (2.1), network/fs2ox.cpp (1.2),
network/multi.cpp (2.2), network/multi.h (2.2),
network/multi_campaign.cpp (2.2), network/multi_data.cpp (2.3),
network/multi_dogfight.cpp (2.1), network/multi_endgame.cpp (2.2),
network/multi_ingame.cpp (2.1), network/multi_kick.cpp (2.1),
network/multi_log.cpp (2.2), network/multi_obj.cpp (2.2),
network/multi_observer.cpp (2.2), network/multi_oo.cpp (2.1),
network/multi_oo.h (2.1), network/multi_options.cpp (2.2),
network/multi_pause.cpp (2.2), network/multi_pinfo.cpp (2.1),
network/multi_ping.cpp (2.1), network/multi_pmsg.cpp (2.3),
network/multi_rate.cpp (2.1), network/multi_respawn.cpp (2.2),
network/multi_team.cpp (2.1), network/multi_update.cpp (2.1),
network/multi_voice.cpp (2.2), network/multi_xfer.cpp (2.2),
network/multilag.cpp (2.1), network/multimsgs.cpp (2.2),
network/multiteamselect.cpp (2.2), network/multiui.cpp (2.4),
network/multiui.h (2.1), network/multiutil.cpp (2.3),
network/multiutil.h (2.1), network/psnet.cpp (2.2), network/psnet.h
(2.1), network/psnet2.cpp (2.3), network/psnet2.h (2.4),
network/stand_gui.cpp (2.2), object/collidedebrisship.cpp (2.1),
object/collidedebrisweapon.cpp (2.1), object/collideshipship.cpp
(2.2), object/collideshipweapon.cpp (2.1),
object/collideweaponweapon.cpp (2.1), object/objcollide.cpp (2.1),
object/objcollide.h (2.1), object/object.cpp (2.1), object/object.h
(2.1), object/objectsnd.cpp (2.2), object/objectsort.cpp (2.1),
observer/observer.cpp (2.1), observer/observer.h (2.1),
osapi/osapi.cpp (2.2), osapi/osapi.h (2.2), osapi/osapi_unix.cpp
(2.2), osapi/osregistry.cpp (2.1), osapi/osregistry_unix.cpp (2.2),
osapi/outwnd.cpp (2.1), osapi/outwnd_unix.cpp (2.2),
palman/palman.cpp (2.1), parse/encrypt.cpp (2.1), parse/parselo.cpp
(2.1), parse/parselo.h (2.2), parse/sexp.cpp (2.2), parse/sexp.h
(2.2), particle/particle.cpp (2.1), pcxutils/pcxutils.cpp (2.1),
pcxutils/pcxutils.h (2.1), physics/physics.cpp (2.1),
physics/physics.h (2.1), playerman/managepilot.cpp (2.2),
playerman/managepilot.h (2.1), playerman/player.h (2.1),
playerman/playercontrol.cpp (2.1), popup/popup.cpp (2.1),
popup/popupdead.cpp (2.1), radar/radar.cpp (2.1), render/3d.h
(2.1), render/3dclipper.cpp (2.1), render/3ddraw.cpp (2.1),
render/3dinternal.h (2.1), render/3dlaser.cpp (2.1),
render/3dmath.cpp (2.1), render/3dsetup.cpp (2.1),
scramble/scramble.cpp (2.1), ship/afterburner.cpp (2.1),
ship/afterburner.h (2.1), ship/ai.cpp (2.1), ship/ai.h (2.1),
ship/aibig.cpp (2.1), ship/aicode.cpp (2.7), ship/aigoals.cpp
(2.1), ship/aigoals.h (2.1), ship/awacs.cpp (2.1), ship/shield.cpp
(2.3), ship/ship.cpp (2.6), ship/ship.h (2.3),
ship/shipcontrails.cpp (2.2), ship/shipfx.cpp (2.1),
ship/shiphit.cpp (2.5), sound/acm.cpp (2.1), sound/acm.h (2.1),
sound/audiostr.cpp (2.1), sound/channel.h (2.1), sound/ds.cpp
(2.1), sound/ds.h (2.1), sound/ds3d.cpp (2.2), sound/dscap.cpp
(2.1), sound/rbaudio.cpp (2.1), sound/rtvoice.cpp (2.1),
sound/sound.cpp (2.2), starfield/nebula.cpp (2.1),
starfield/starfield.cpp (2.1), starfield/starfield.h (2.1),
starfield/supernova.cpp (2.1), stats/medals.cpp (2.2),
stats/medals.h (2.1), stats/scoring.cpp (2.1), stats/scoring.h
(2.1), stats/stats.cpp (2.2), stats/stats.h (2.1),
tgautils/tgautils.cpp (2.1), ui/button.cpp (2.1), ui/checkbox.cpp
(2.1), ui/gadget.cpp (2.1), ui/icon.cpp (2.1), ui/inputbox.cpp
(2.1), ui/keytrap.cpp (2.1), ui/listbox.cpp (2.1), ui/radio.cpp
(2.1), ui/scroll.cpp (2.1), ui/slider.cpp (2.1), ui/slider2.cpp
(2.1), ui/ui.h (2.1), ui/uidefs.h (2.1), ui/uidraw.cpp (2.1),
ui/uimouse.cpp (2.1), ui/window.cpp (2.1), vcodec/codec1.cpp (2.3),
weapon/beam.cpp (2.3), weapon/beam.h (2.2), weapon/corkscrew.cpp
(2.1), weapon/corkscrew.h (2.1), weapon/emp.cpp (2.1),
weapon/flak.cpp (2.1), weapon/muzzleflash.cpp (2.1),
weapon/shockwave.cpp (2.1), weapon/shockwave.h (2.1),
weapon/swarm.cpp (2.1), weapon/swarm.h (2.1), weapon/trails.cpp
(2.1), weapon/trails.h (2.1), weapon/weapon.h (2.1),
weapon/weapons.cpp (2.1), windows_stub/stubs.cpp (2.4):
The big include file move
2002-07-30 18:11 wmcoolmon
* ship/ship.cpp (2.5):
Fixed a bug I added in ship_do_rearm_frame
2002-07-30 17:57 wmcoolmon
* ship/ship.cpp (2.4):
Modified to add hull repair capabilities and toggling of them via a
mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL
2002-07-30 17:35 wmcoolmon
* mission/missionparse.h (2.2):
Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling
Support Ship hull repair on and off
2002-07-30 14:29 unknownplayer
* code.dsp (1.3), graphics/2d.cpp (2.2), graphics/grd3d.cpp (2.1),
graphics/directx8/GrD3D81.cpp (1.1), graphics/directx8/GrD3D81.h
(1.1), graphics/directx8/GrD3D81Render.cpp (1.1),
graphics/directx8/GrD3D81Texture.cpp (1.1),
graphics/directx8/grd3d81internal.h (1.1), network/psnet2.cpp
(2.2):
Started work on DX8.1 implementation. Updated the project files to
encompass the new files. Disable the compiler tag to use old DX
code (THERE IS NO NEW CODE YET!)
2002-07-29 22:24 penguin
* network/: fs2ox.cpp (1.1), fs2ox.h (1.1):
First attempt at "fs2_open exchange" (PXO substitute) screen
2002-07-29 22:14 penguin
* ChangeLog (1.1):
We finally have a ChangeLog
2002-07-29 20:48 penguin
* Ship/shiphit.cpp (2.4):
Moved extern declaration of ssm_create outside of block (it
wouldn't compile w/ gcc)